I've gotten pretty adept at messing around with noCarrier's code to do all kinds of funky shit with GlitchNES.
What I wonder is if GlitchSNES could be done as easily, basically taking advantage of all the extra colors, sprite sizes, and buttons to perform a similar function with improved capabilities.
I understand the code, the relationship between .nam/.chr/.pal and such to basically make vanilla glitchNES my bitch.
On a scale of 1 to "fuck off you're insane", how hard would it be to take the original asm and update it to throw crap at an even more powerful visual mapper:ppu:whatever the hell that thing you flip random 1's and 0's on on the NES?