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screwston, texas

I've gotten pretty adept at messing around with noCarrier's code to do all kinds of funky shit with GlitchNES.

What I wonder is if GlitchSNES could be done as easily, basically taking advantage of all the extra colors, sprite sizes, and buttons to perform a similar function with improved capabilities.

I understand the code, the relationship between .nam/.chr/.pal and such to basically make vanilla glitchNES my bitch.

On a scale of 1 to "fuck off you're insane", how hard would it be to take the original asm and update it to throw crap at an even more powerful visual mapper:ppu:whatever the hell that thing you flip random 1's and 0's on on the NES?

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ПØГTHWEST IПDIΛПΛ

damn I didn't know glitchSNES was a thing, if anyone has one laying around they dont want I'll buy it lol

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Last edited by herr_prof (Feb 7, 2018 4:43 pm)

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IL, US - also known as d_strct
frank angotti is dead wrote:

damn I didn't know glitchSNES was a thing, if anyone has one laying around they dont want I'll buy it lol

it's not

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London

I have this console