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WOW MAN!

At the request of INFU on here I've uploaded the entire source code for my PR8 NES Drum Machine to GitHub:

https://github.com/neilbaldwin/PR8

You're free to do whatever you like with it but please be aware I won't support basic help requests i.e. you need to know how to code (in depth) and you need to know how to code for the NES (in depth) and NES audio.

If you feel slightly grateful for 25000 lines of code and about 6 months of my life invested into it, buy me a PayPal coffee/pint: [email protected]

I'm going to tidy up some of the other projects too. I guess Pulsar would be the obvious one but I'll do them all eventually. If you've a burning desire for me to prioritise one drop me a line.

I'm not back here for good, far too much other stuff going on at the moment but I thought I'd at least say hello. Hope you're all reasonably sane and well in these challenging times. Stay safe y'all.

Peace and love.
Neil

Last edited by neilbaldwin (Mar 13, 2021 12:00 pm)

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Hey, it's great to see you again Neil! smile  Gonna look into this PayPal coffee, you definitely deserve it!

Editing to ask if dutycyclegenerator may come back?

Last edited by egr (Mar 13, 2021 5:05 pm)

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Buy that man a beer!!!!
ChipDrum Legend big_smile

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WOW MAN!
egr wrote:

Hey, it's great to see you again Neil! smile  Gonna look into this PayPal coffee, you definitely deserve it!

Editing to ask if dutycyclegenerator may come back?

Duty Cycle Generator, the website, as it existed: no, although I have ported that and nes-audio.com to here for the time being:

https://neilbaldwin-nes.netlify.app/

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neilbaldwin wrote:
egr wrote:

Hey, it's great to see you again Neil! smile  Gonna look into this PayPal coffee, you definitely deserve it!

Editing to ask if dutycyclegenerator may come back?

Duty Cycle Generator, the website, as it existed: no, although I have ported that and nes-audio.com to here for the time being:

https://neilbaldwin-nes.netlify.app/

Fantastic, thanks!

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WOW MAN!

Quick update. Thanks to help from INFU I've managed to (re)figure out what the hell the code does in PR8 and fixed a couple of big bugs in it.

*    Bug: NTSC/PAL versioning was not actually working so the note pitches were off. Fixed.
*    Bug: It was possible to modify a note value outside of valid range. Fixed.
*    Bug: It was possible to change a Phrase number a make it go outside of valid range which in turn corrupted your save file. Fixed.

For anyone that uses it this is an essential update. Go here:

https://github.com/neilbaldwin/PR8

And if you scroll down towards the bottom (it's alphabetical) you should see 'pr8_ntsc.nes' and 'pr8_pal.nes' - grab whichever one of those suits your needs.

Also, on the slim chance that anyone actually tried to build this bastard, you probably found it was impossible. I've fixed that too.