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WOW MAN!

OK, one more update and then I need to get back to other stuff.

http://dl.dropbox.com/u/5493868/litewall5.nes

Changes? User interaction! Scroll text!

Use U/D/L/R to select the mode. Use A/B to increase/decrease animation speed.

Could do some cool stuff with the scroll text mode but I have to leave it alone for a while. I implemented two quick "controls" that you can put anywhere in the text string. One to set the background/foreground colour and the other to specify a pause. You can see both of these in the scroll text mode. Only done the numbers 0-9 so far because i had to TYPE THE FONT IN USING ZEROS AND ONES!

That's how I roll. That is how I roll.

big_smile

Last edited by neilbaldwin (Jun 24, 2010 8:53 am)

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Tokyo, Japan

Damn!

Also quick video of litewalls 1,2,3 and 4 which I will embed later

http://www.youtube.com/watch?v=ciAoqO3GSV0

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uhajdafdfdfa
Lazerbeat wrote:

Damn!

Also quick video of litewalls 1,2,3 and 4 which I will embed later

http://www.youtube.com/watch?v=ciAoqO3GSV0

Looks cool so far! Quite impressive how quickly this has come along. smile

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lolusa

o________________o

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thieveland ohio

OMFG neilbaldwin you are the chuck norris of awesome nes apps

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▐▐▌▌▐▌▌█▐ ▐▐▌▌▐▌▌█▐ ▐▐▌▌▐▌▌█▐

the latest version is looking great!

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Milwaukee, WI
node wrote:

chuck norris

NO ONE should speak highly of that evangelical bat-shit crazy dickhead.

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I'm gonna be that guy. I dont really like it. The wall as used at blip was actually a video screen, not just a bunch of streaming pixels (well most of the time). I thin the tech demo, although cool, isn't nearly as impressive as seeing images and sprites blown up huge like, yknow?

But I never liked the blip wall anyways, cause I thought it diluted the intent and intention of the vjs and was tres gimmicky.

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philly

? It's pretty, and impressive for breaking "rules" for the NES! That's what I say. smile

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Los Angeles, CA

I was just fucking around with this while listening to some Barry White and it's amazing. It'll be interesting to see what is possible with future revisions of this because I think even in its current form it would be possible to use at shows and have it look good.

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Middlesbrough, UK

I want to use this at UltraChip in Edinbrough as part of my VJ set..... wutchat think. loving it soo much

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Toronto, Ontario, Canada

I'd love to see the source code for that last one, because as long and annoying as it would be, it would be nice to modify the text.

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Finland

Wow, this is so badass!

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Tokyo, Japan
jefftheworld wrote:

I'd love to see the source code for that last one, because as long and annoying as it would be, it would be nice to modify the text.

I would also like to give that a try. Also I was curious, is there a way to change the background color after starting the rom?

and Neil, you are a total hero!

Last edited by Lazerbeat (Jun 27, 2010 3:02 pm)

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WOW MAN!

smile

Code coming soon. For my own sanity I need to improve the "raster" split timing.

If it's interesting enough for people I'd be open to feature requests (providing you're not in a massive hurry and they're actually doable!).

I spend some time (before I've just been away for a few days) trying to play some of my music with the light wall. My old game music driver is *just* fast enough to play but I'm afraid NTRQ and Nijuu are just too full-fat. It's something I might work on - NTRQ's stand-alone player is terribly inefficient sad

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Sweet Neil, good job.  I enjoy it a lot.  The emulator I used crashed on quit but no biggie.