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Chicago IL

oh man, and i can just import in my tfm files and add samples and psg channels omgomgomgomgomgomgomgomgomgomgomgomgomgomgomgomg

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Adelaide, Australia

This is absolutely fantastic! Thank you Shiru for your hard work!

And I have a sega nomad in the mail so this is going to be even better! big_smile

Expect more Sega music now.

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Brazil

Got home and tested it. This is absolutely the thing I always wanted for genesis tracking.

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São Paulo, Brazil

^^
first thought of you when I saw this thread, kurt. go make genesis music, you fucking sega boy. tongue

AWESOME stuff, Shiru!

Last edited by PULSELOOPER (Jun 22, 2011 11:54 pm)

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TSSBAY01

now someone needs to make a tutorial for all us impulse/schism tracker ppl and the ppl who know jack shit about this tracker plzplzplz, i spent 45 minutes in it trying to figure it out. i have tracked modules before but i feel so dummmmmmmmmmm when im looking at this, i know there has to be an easy way to explain the commands of this tracker interface.

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Chicago IL

you mean the help file?

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Awesome news! Great job Shiru, and thanks.

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TSSBAY01

the help file tells me not too much, i want someone to make a tutorial that breaks the aspects of the whole tracker down in a concise way, so that i can understand and absorb that shit. just fuckin around with it is cool to make some autechre shit, but i have no clue of what im doing with that thing, i know none of the commands, hotkeys, anything and im trying to do impulse tracker things, ahaha.

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Milwaukee, WI

QUICK. SOMEONE GRAB MY SEGABONER.

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Chicago IL
RG wrote:

QUICK. SOMEONE GRAB MY SEGABONER.

ON IT.

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Los Angeles, CA

Damn, you beat me to it ;-)

Thanks for writing this, man. Looking forward to playing with it.

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Los Angeles, CA

BTW, what's this written in / do you have any plans to release the source?

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Russia, Moscow

Turbo C++ Explorer (free Borland's C++ Builder version, does not exists anymore) for the editor. DLLs are compiled with MSVC 2008 Express. I don't have plans to release the source.

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Los Angeles, CA

Good stuff. Thanks again for writing this, man. It looks really slick; it's clear that you've put a lot of hard work into it.

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Chicago IL

i guess here's my little bug report so far:

vibrato command doesn't hold, meaning it only plays the note vibrato during the step the command is on. i have to repeat the command to get it to hold.
arp command (0) doesn't register in the effects column. i have to put another command in, with numbers, or it acts like i'm pressing delete.

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Russia, Moscow

These aren't bugs, that's how the effects works in MOD like trackers - you have to repeat the effect or n00 to hold it. You probably expect them to work like in FamiTracker, which has uncommon behaviour. The only effect that works a bit similar to FT in VGM MM is arpeggio, but unlike FT it stops with a new note. All this is explained in docs (god, how many times I said that in just a day...).


One working way to replay music from the editor on the console is found so far (with existing software): export music from the editor into VGM with sample rate 11025 (PCM quality settings in the 'Samples' sheet), and then convert it to a Genesis/MD ROM with Mike-Stamp's VGM_PLAY v2.00.

Last edited by Shiru (Jun 23, 2011 9:24 am)