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Wellington, New Zealand

lol
http://www.zophar.net/pdroms/gameboy.html
this has the pocket emulation collections (There's some gb pron for you noobs who liek that shit) with different homebrew roms to use for hacking.

um

http://gbdev.gg8.se/wiki/articles/Displ … een_images
a tutorial thing showing how to make a burger on your game boy

I tried it but I couldn't get gbdk to work.

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Yay, new thread.

Alright, So far I've got that PCX2GB.exe working, and it's giving me a tiles.c file and a map.map file.
I made a main .c file with links to the map and tiles..

But when I try to compile, it gives me an error..

soooo, that's how far I got now. tongue

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Also: a hint to get GBDK to work
(This might be a big workaround, but at least it works..)

Place the GBDK folder in the root of your harddisk. (e.g. C:\GBDK\ or D: or whatever..)
Place the main .c file in the folder: examples/gb/

in the main .c file, make the links to the .map and the tiles.c file:
#include <gb/tiles.c>
#include <gb/map.map>

after that, place the tiles and map file in the folder: include/gb

Now, when all the files are in place and properly named, Make a .bat file containing the following lines:

..\..\bin\lcc -Wa-l -Wl-m -Wl-j -DUSE_SFR_FOR_REG -c -o *YOURFILENAME*.o *YOURFILENAME*.c
..\..\bin\lcc -Wa-l -Wl-m -Wl-j -DUSE_SFR_FOR_REG -o *YOURFILENAME*gb *YOURFILENAME*.o

(of course, replace the *YOURFILENAME* with your file name tongue )

make sure the .bat is in the same folder as your main .c file (examples/gb)

Run the .bat file (this can take a while)

And see if it gives errors.
big_smile

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USA

Thanks for starting a new thread about this stuff Apricorn!

I've hit a wall with trying to compile my own GB ROMs, I just hurts my brain, I feel like giving up.

But I'm still improving my graphic hacking skills everyday.

Right now I'm focusing my energy on 8x8pixel tile designs, fonts, 128x32pixel images, 128x128pixel images, use of color, streamlining/simplifying, and as always fulfilling requests.

And I'm also researching a bunch of things like artistic techniques, tools, iconic/interesting pieces of art/fashion, and suitable ROMs for graphic hacking.

I'm still offering my services free of charge(if you have a good request that is)

And if any of you haven't see my TRADING POST thread please check it out -

http://chipmusic.org/forums/topic/4249/custom-graphics/

Thank you all so much,

- Max N.

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Thanks to you as well SD big_smile
I'm now happely hacking away in a rom with YYCHR

Even tho it's 02:20 and I'm sleepy.

I shall post some updates later.

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Crappy photo picture of Apeshit's logo on my gameboy big_smile

Yay!
Although it's not really centered yet, but I need sleep first smile

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Wellington, New Zealand

surfacedragon can you give me a rom of my one so I can try editing it in yy-chr or something?

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Sydney, NSW

I'l have a go at this as well tonight. Looks pretty fun!

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Apricorn, skip yy-chr.  You should be 1337 and get GBDK working.
What exactly is the error you get when you try to compile?

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Wellington, New Zealand

I just don't know how to run it. I can't see an exe anywhere

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Apricorn wrote:

I just don't know how to run it. I can't see an exe anywhere

There's not really a main .exe with GBDK.
Most of it is command lines and batch files.

Did you read my post up higher? It explains how to compile a .c file into a gameboy rom.

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There you have it.
Fullscreen (well, basically) gameboy graphics.

God, this was annoying to make tongue

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Wellington, New Zealand

there isn't a main.c file
all i have is target.c and tilemap.map

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oops, sorry for the confusion... I ment, a MAIN .c file... like, the .c file u use to compile..

You make it yourself, with the code given in that wiki link you posted in the first post...

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Wellington, New Zealand

oh ok. Do i just call it anything

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Apricorn wrote:

oh ok. Do i just call it anything

Sure, as long as you use the same name in the .bat file.