I'd be up for one!
34 Aug 25, 2015 7:17 pm
Re: Custom GBC Case Mockup (31 replies, posted in Nintendo Handhelds)
Looks good, I think the start/select buttons look a little out of place though. Maybe they should be bigger?
35 Jul 16, 2015 2:14 am
Re: Powersupply - Compose Yourself (Free game boy album!) (6 replies, posted in Releases)
Thanks everyone! C:
36 Jul 15, 2015 1:31 pm
Re: Recording LSDJ For Minimal Noise (16 replies, posted in Nintendo Handhelds)
I just use the noise reduction effect in audacity to take out those last bits. Works pretty well for me.
37 Jul 15, 2015 1:58 am
Re: Powersupply - Compose Yourself (Free game boy album!) (6 replies, posted in Releases)
Thanks guys!
38 Jul 14, 2015 1:36 pm
Re: General tips on recording and mixing? (18 replies, posted in Audio Production)
-doube post-
39 Jul 14, 2015 1:36 pm
Re: General tips on recording and mixing? (18 replies, posted in Audio Production)
Currently I do pretty much the same thing as you do. Prosound straight into audacity, then remove any noise that's left and compress. Probably better ways than this, but I don't really know how to use any DAWs... lol
41 Jul 14, 2015 1:07 am
Topic: Powersupply - Compose Yourself (Free game boy album!) (6 replies, posted in Releases)
Here's my second album, composed with one game boy and a ukulele. Enjoy!
https://powersupply1.bandcamp.com/album e-yourself
Looking forward to hearing what you guys think and making more music. c:
42 Jun 18, 2015 8:31 pm
Re: Brother Android - Pastoral II (7 replies, posted in Releases)
Great tunes!
43 Jun 8, 2015 9:33 pm
Re: Oskill8 - LSDJ Sonic (3 replies, posted in Releases)
these are fantastic!
44 Jun 2, 2015 11:53 pm
Re: Paladin Shield - Self Titled EP (4 replies, posted in Releases)
love this music!
45 Apr 17, 2015 5:05 pm
Re: Any Specific Advice On Learning Tables (LSDJ)? (16 replies, posted in Nintendo Handhelds)
I just try things until it sounds cool. Trial and error. But really I only use 3 or 4 commands on tables. W, O, P, H, and K mostly, and the transposing, so I might not be qualified to answer this
46 Jan 20, 2015 1:03 am
Re: DMG screen stuck on max contrast? (16 replies, posted in Nintendo Handhelds)
Alright, I found a few strange numbers. All of these are from when the contrast wheel is turned all the way CW. (Or at least I tried to keep it that way)
I think the joint on the right is dead... I couldn't get a reading from it. Everything else was pretty normal.
(sorry for red font, but black and white were even harder to see than this)
The top three seemed normal, but the bottom two were a bit weird. Where you had -12.5 (top left wire of bottom row) I only got -6.2. Where you had -9.9 (bottom right), I only had -4.4, but I could get it to -9.9 by turning the contrast wheel all the way in the other direction.
(also I might have done the back incorrectly, I wasn't sure where a ground spot was. I used the metal bit labeled e2.
My main concern is with the dead one on the top right...
I find that this is usually caused by bad capacitors. Get a cap replacement kit from kitsch-bent.com
I'll look into it if I can't fix anything. They're sold out right now though
47 Jan 19, 2015 4:12 am
Re: DMG screen stuck on max contrast? (16 replies, posted in Nintendo Handhelds)
Here's what I got on the first board:
Contrast wheel at minimum (Turned counter-clockwise): -11v
Maximum (clockwise): -14v
And I still don't really know where to measure the LCD board and IC, but while looking for them I saw this
(Sorry for bad photo)
Are the two pins circled supposed to be connected? They are located on under the screen to the left of the ribbon cable. They probably are, I'm just showing them because they look kind of weird. (I don't know a whole lot about game boy circuitry, obviously)
Edit: just found the IC. Just not sure how to test it...