369

(6 replies, posted in Other Vintage Computers & Consoles)

you can't just "make drums": beepola is a frontend to several ZX beeper engines, so most of them are supporting drums (QChan, Tritone) while some are not (ROMBeep). Most of the time drums are only click drums so you just have to enable them (add 1 in the drum column) but some others supports variations. You generally can't modify the sounds of either the instruments or the drums, they are fixed by the engines. But some of them allows variations, like Phaser1.

You can get all informations on http://freestuff.grok.co.uk/beepola/help/intro.html

370

(6 replies, posted in Other Vintage Computers & Consoles)

Have you looked at the example samples: http://freestuff.grok.co.uk/beepola/showcase/ ?
There is also a short entry on BotB: http://battleofthebits.org/lyceum/View/Beepola

371

(5 replies, posted in Trading Post)

I'm glad for you it's working again wink

372

(14 replies, posted in Nintendo Handhelds)

no it's the same with game boy color... (i'm only using mess, not mame)

I haven't changed anything in the .ini file. I've tried later to enable the wav writer, and this one is working fine, but not the vgm writer...

373

(14 replies, posted in Nintendo Handhelds)

scannerboy wrote:

did you play the songs you wanted to record?

yes smile

But even if I didn't play it, I guess we should at least get the "bip" when the gameboy boots up.

Anyway, the gameboy_###.vgm file which was generated grew as my song was playing, and it eventually increased as much as 600 kb while I was at mid-song. Then I stopped it, and quit the gameboy emulator. I tried to replay the song in a vgm player, but I got no sound. I also tried the vgm2gb convertor, I got no error but the resulting file (which was also like 600 kb) didn't play anything.

374

(14 replies, posted in Nintendo Handhelds)

thank you @scannerboy, now I managed to load my lsdj tunes, by copying my lsdj.sav into this nvram folder and renaming to lsdj.nv
And the vgm file is happening in the root folder for mess.exe. However the vgm file remains silent sad

375

(14 replies, posted in Nintendo Handhelds)

@Mrwimmer: get the bios from http://www.planetemu.net/rom/mess-roms/gameboy then put the gameboy.zip into the "roms" folder. It worked for me and I could launch gameboy and load lsdj. However, my .sav file was not recognised so I don't know how to load my lsdj songs...

And even if vgmwrite is set to 1 in the mess.ini I don't know how to activate the recording, but maybe it's only from the command line...

I've tried it on my DMG, it was an amazing experience!

4mat wrote:

Alan Bond's new sid suite "100% basic project".

very interesting indeed! I like most of what I've heard... I can't find any website about this project. Is there one, or some code?

Try the android app...
And to test the .sav file with an emulator, just keep the lsdj.sav file along the lsdj.gb rom and launch the rom file from the emulator...

shemusic wrote:

.

Last edited by shemusic (Today 4:10 am)

I don't know if chiptune will disappear, but I'm afraid some of us are disappearing slowly...


Dire Hit wrote:

That being said I think some of the things people are releasing now are orders of magnitude more technically complex (and in my opinion, better) than the chipmusic people tend to get nostalgic over.

hmm, I'm not really sure of this... https://www.youtube.com/watch?v=VC4gaaDFjE4
This kind of (old) music is both technically advanced and full of awesome melodies.

Btw I can't hear any hum in the music I make, there is while manipulating lsdj menus and such, but when it's playing it's pretty silent.

I haven't tried the so-called "prosound", and I'll probably test it on one of my DMG to check if it can be better (louder bass?), but here is what I get from my DMG:
http://chipmusic.org/garvalf/music/la-d … re-du-chne
At 1'22" there is a kind of break with only some drum, you can hear some background noise, but no hum.

381

(3 replies, posted in Commodore Computers)

I like it anyway... (even if I'm more on the Atari side)

why are you recording each channel individually? I mean, probably for altering them afterwards, but in this case, why are you using a gameboy and not some VST instead? I think the raw, unmodified sound from the gameboy is part of the pleasure for using it.

I'm in!

As a reminder, this page on BoTB has a comprehensive list of tools for making 1-bit music: http://battleofthebits.org/lyceum/View/ … format%29/

384

(40 replies, posted in Trading Post)

nice music...