And because we're on chipmusic.org: https://www.youtube.com/watch?v=VTwwVew3AwE !!!!

For the correct values, it should be quite easy. First select the bank, then the program within the bank. For example I see the SC-88 has a manual there: http://cdn.roland.com/assets/media/pdf/SC-88PRO_OM.pdf
It seems it's organised not with bank numbers, but with banks of instrument categories (piano, organ, bass etc). You'll find all the needed values in this manual.

On some DAW you can select your synth / expander. Probably Logic Pro supports the SC-88. In a DAW I use, Ardour, you can select it this way:

Then select the bank and the instrument by its name:

Some DAW permit to select the instrument only for the whole song, on some others (like Ardour) you just define a midi event at the place you want so you can change instrument during the song replay (but it's a bad idea IMO to do this on the same track when you're not limited anymore but the numbers of tracks). You can also use MIDI to send sysex message from your DAW to the expander so you can change filters and such.

I don't know how good is the Atari about midi latency, but now you can also achieve pretty good low latency on modern computers as well.

There is a heated discussion on this matter there: http://www.synthtopia.com/content/2010/03/10/atari-ste/

hello John,

I used Pro-24 back in the days, it was quite cool: http://www.atarimania.com/utility-atari … 29596.html
But later I used Cubase (or Cubase lite, I don't remember well). Both are from Steinberg, I think Cubase is more advanced. Probably you need a dongle to use Cubase because I'm not sure there is a reliable crack for it (that's why I think it was Cubase Lite I had because I had no dongle).

I used Midi program changes in Cubase, so my expander (Roland D-110) could automatically switch to the correct instruments when the song started to play (it's just a midi event to insert in the track).

I can understand people use old chips to make music with them, but for MIDI, it will just sound the same, so why not using a more modern tool? Well, I must admit I had already thought to use my Atari ST for this purpose as well. But I already have one. For a decent Atari ST(e), it will cost you around 50-70 €. Try to get an STE because if you want to compose Chiptune with Maxymiser in the future, you get DMA channels and it also has CINCH / RCA outputs.

Anyway, in Logic Pro you should be able to program midi program changes as well: http://www.plugorama.com/kb.php?id=33

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(55 replies, posted in Sega)

I've just submitted a track, I hope it's not to late, and the track is not too strange for the compilation.

37

(257 replies, posted in Software & Plug-ins)

for osx you'll probably have to change the makefile because OSX is using CoreAudio instead of Alsa. But since Picoloop is using rtaudio which support several backends and OS, it should be possible. But it won't work out of the box. I can't help more, I'm sorry.

yoyz2k adviced to start from Makefile.Patternplayer_raspi1

here is a little tune I've made with Chipnsfx: http://picosong.com/7Vnq/

I can't really tell. I've used chipnsfx.exe from Linux, using the "wineconsole" emulator. And I got sound straight from the beginning. Could you enter notes or load a song? If it's mute, maybe some settings in windows are preventing to get audio from the terminal?

"CHIPNSFX is a musical software suite focused on lightweight code and data (the player itself is under 950 bytes long, and can be as small as 550 bytes) for the Amstrad CPC, Sinclair Spectrum 128 and MSX1 platforms; other hardwares can be supported with minor modifications in the player code, such as Sega Master System. The tracker can create songs up to 256 patterns long, patterns can be up to 96 ticks long, and there can be as many as 255 different instruments. The player itself is hardware-independent, the programmer can provide the external functions required to make it work on any Z80-based platform. "

This tools seems quite easy to use. It runs in a windows console.

http://cngsoft.no-ip.org/chipnsfx.htm

41

(257 replies, posted in Software & Plug-ins)

oh, it's quite too much work. Don't bother with this if you believe it's not that useful.

42

(257 replies, posted in Software & Plug-ins)

do you know if adding a wav export for the 4 different tracks at once would be easily doable?

why don't you just use dedicated tools for composing music targetting those platforms? With Deflemask you can export to Genesis, for Snes look at this:  http://battleofthebits.org/lyceum/View/ … format%29/

After that, music is music so if you only want to make inspired music with a tool you already know, why not.

I've seen on ebay a cart named "Cleverdrive", it says it's "Not krikzz compliant", and a different firmware (which can't be upgraded). I don't know if it's serious or a scam. The price is around $80.

it sounds good. Imo you should release your music without such limits.

46

(257 replies, posted in Software & Plug-ins)

I've tried an usb hub (non powered from ext PSU), and it works, I could plug my midi master keyboard and this snes gamepad (the latency when using midi in sunvox is quite high, I'd say at least 200 ms).
I think you can also plug an external keyboard. It works fine for me with a bluetooth mini keyboard (yeah, there is also BT which is quite convenient)

Velkommen til Chipmusikk Olov! wink

That's some very cool concepts and albums! I enjoy how it sounds like some old and melancolic games.

For the recording from original hardware, you might request someone to do it for you, I'm sure some people here could help! (I'm tempted to buy an everdrive cardridge for my own recordings, but I haven't done so yet)

I'm tempted to get an everdrive for my NES, but I'm not sure the sound is that much different than from emulation. Well, probably a bit, but does this worth more than 100 $? A found a copy on aliexpress for less than this, but missed the opportunity to get one. I found an everdrive for megadrive for under 40$ and it works very well. And the sound is indeed different on the original hardware. I'm using this to play the vgm on the everdrive: http://www.mjsstuf.x10host.com/pages/vg … gmPlay.htm