49

(257 replies, posted in Software & Plug-ins)

I believe the jack output mustn't be much better than the one on raspberry pi. For me it sounds rather ok. I could try to record something to hear the comparison. I'll also try to plug a cable for midi with the joypad, and I'll tell you (maybe not before next weekend).

In my opinion the pocketchip is funny, but it's not that useful, especially if you own other devices for making music. Anyway it's rather cheap so why not.

50

(257 replies, posted in Software & Plug-ins)

hey, I got a good idea.

The keyboard on the pocketchip really suck, making it a bit tedious to use picoloop on it. So I've found you can connect an usb gamepad to it, and use it like on the psp.

Just get a kind of "usb snes" on ebay (I got mine for under 3 €, like there: http://www.ebay.fr/itm/Super-Controller … SwNyFWekeq)

Install qjoypad: https://github.com/panzi/qjoypad (on debian / ubuntu / mint / pocketchip just "sudo apt-get install qjoypad")

Copy my settings from there:
https://github.com/farvardin/picoloop-m … /.qjoypad3 and put the .qjoypad3 folder into your home directory ~/

(or redefine your own from the gui, if you're using an other gamepad like a ps3 one. It seems the gui doesn't work on pocketchip because there is not systray?)

You can also use it from your pc. I haven't tried it enough to choose if it's better than from the keyboard but it seems convenient. The buttons are like the PSP one, just on the pocketchip it's X instead of A and Y instead of B so you can use the same qjoypad settings everywhere.

51

(257 replies, posted in Software & Plug-ins)

yeah, it works for me too. Thanks!

52

(257 replies, posted in Software & Plug-ins)

I assume you have read the readme, but anyway:

- have you installed the required libraries?

apt-get install libsdl* libasound2*  libpthread*  g++  make libjack-dev  

- have you run the correct makefile?

cd      picoloop
make -f Makefile.RtAudio_pocketchip               clean
make -f Makefile.RtMidi_pocketchip                clean
make -f Makefile.PatternPlayer_pocketchip_RtAudio clean
make -f Makefile.RtAudio_pocketchip
make -f Makefile.RtMidi_pocketchip
make -f Makefile.PatternPlayer_pocketchip_RtAudio
make -f Makefile.PatternPlayer_pocketchip_RtAudio

I don't remember having modified the cflags and such, it seems it's already in the makefile: LSDL/lib

But I remember now Yoyz told me he added support for SDL2 recently, so maybe we need to change the pocketchip makefile to select the correct version.

Meanwhile, try adding this in the Makefile.PatternPlayer_pocketchip_RtAudio file:

CFLAGS_SDLVERS=-D__SDL12__

and run the commands again.

I'll have a look this weekend.

53

(257 replies, posted in Software & Plug-ins)

I don't remember everything I did for building picoloop, and now my system is configured for this so it just work. You can post your errors and I'll try to help. I may also try to build an updated version (I'm not using the pocketchip that much at the moment)

there is a link in the ebay description: https://youtu.be/imNLvaKDIzc
It sounds indeed very cool!

55

(82 replies, posted in Software & Plug-ins)

yeah, the Red Hat / Lennart Poettering conspiracy (pulseaudio, systemd...) is slowing tainting and destroying the free software / unix ecosystem, piece by piece sad

56

(82 replies, posted in Software & Plug-ins)

garvalf wrote:

@mt12345 All those differences between distributions... that's odd. On a quite high end computer running linux mint, beepola has the glitches. I'll have a look at linuxbbq or a regular debian distribution, thanks!

I think I've found a solution, it seems if I run JACK, with pulseaudio bridged to jack, I don't have this sound problem. So I think I'll be able to work again on Beepola!

thanks a lot for this translation Ruizer!!

Very cool, thanks for the link!

Of course a sid emulator using only the spectum's beeper would have been way more impressive wink))

There is also a sid player for Atari ST, I've tried it on mine and it sounds awesome:

https://www.youtube.com/watch?v=rN2AzJhCSYI  (you also have the cybernoid II music so you can compare, they are very close in my opinon)

(I don't remember this interface, maybe it was another version I've tried)

59

(59 replies, posted in Software & Plug-ins)

that's very cool!

60

(4 replies, posted in Commodore Computers)

probably you know it, but one output is DC, while the other is AC.
If it's not the power supply, you can try quickly switch it on/off. I have this problem on a C64C and it will boot up after a while (probably a defective/tired chip).

Wanted to say musicmon, sorry.

http://dhs.nu/files.php?t=single&ID=52

Charbot wrote:

oh, btw.... I designed/built a hardware knobby controller for the YM2151, but Ive been lazy with the documentation

wow that's amazing! Will you make a video of it in action?

63

(9 replies, posted in Other Hardware)

and now Tritone engine on Arduino as well! Nobody can stop Shiru it seems!!

http://randomflux.info/1bit/viewtopic.php?id=126

64

(9 replies, posted in Other Hardware)

thank you for the "  What are 'duinos? I don't know 1 bit about the subject! " in the banner wink