209

(43 replies, posted in Nintendo Handhelds)

If you use the GB emulator BGB you can go to Options(F11) > System, then switch to GameBoy(then press apply) go back to Options(F11) > Gb Colors then create your own custom Color Scheme(s) for LSDJ.

I have a bunch of different color scheme settings saved as schemes and I tell you some of my personal settings if you want.

(Or you can just mess around with it until you find a setting you like.)

210

(43 replies, posted in Nintendo Handhelds)

iLKke - I tried and I can't really do what you're asking for.

I tried replacing the blank tile with a #sign and this was the result -

But replacing the blank tile obviously affects a lot of different places within LSDJ and its not a wise thing to replace because it just causes clutter and nonsense.

And I personally don't like to sacrifice practicality for something purely aesthetic.

Johan would probably the person to ask but I don't think he really wants to do a re-design of LSDJ because that would most likely just cause a bunch of new bugs/problems.

211

(211 replies, posted in Trading Post)

I just added 10 more MN_GlitchNES_0.2 .nes files to the collection.

(BanksyBaloonGirl, ImpossibleRoundTriangle, ImpossibleTriangle, MaxN, NESCart, Not-a-BanksyPanda, Obama2, Rubik'sCube, Rubik'sCube2, and Rubik'sCube3.)

>>> http://www.mediafire.com/surfacedragon <<<

212

(211 replies, posted in Trading Post)

MN_GlitchNES_0.2 .nes files are now available to download!

There are 50 different versions with modified graphics available to download so far and I will be adding a bunch more very soon.

>>> http://www.mediafire.com/surfacedragon <<<

I would like to thank Don Miller aka No-Carrier for creating GlitchNES_0.2 and allowing people like me to use/modify his amazing software.

No-Carrier thank you so much!

http://no-carrier.com/index.php?/glitchnes/

(And if you haven't already noticed the MN in the file-names refers to my initials, my actual name is Max Nelson. And I LOVE GlitchNES!)

213

(211 replies, posted in Trading Post)

I just want to tell you guys that my services are still available and I'm still open to requests.

I've recently been working on a bunch of fonts for LSDJ patches -

http://chipmusic.org/forums/topic/4916/ … atch-more/

So if you guys want a custom made LSDJ patch or anything else that I might be able to help you with feel free to send me a request.

Serious requests only, please.

(I'm organizing a bunch of ROMs and other stuff that I've made/modified and I'll be making it all available for you to download very soon, hopefully in the next few day, and I'll keep you informed on my progress right here.)

214

(43 replies, posted in Nintendo Handhelds)

LSDJ+10 and +11 .ips patches -

> > > http://www.mediafire.com/surfacedragon < < <

The LSDJ+10 patch contains 2 variations of a custom font that I drew replicating the code from the "The Matrix" movies and another custom font that I drew that's supposed to look like a seven-segment-LED-display.(The Y2K-replacement-font in this patch is my new favorite font.)

And the LSDJ+11 patch contains the Comic Sans font that The Silph Scope requested, uppercase, lowercase, and backwards.(I really don't like Comic Sans font at all but I'm always happy to fulfill requests for The Silph Scope.)

More LSDJ+ patches are still in the works and I will be adding them to the LSDJ+ patch collection in the next few days.

215

(43 replies, posted in Nintendo Handhelds)

iLKke - I can't really make a tool or script for LSDJ font modification.

But I can put your fonts(or anyone else's fonts) into LSDJ patches.

Maximum size per letter/tile is 8x8pixels.

I use the program YY-CHR to modify the fonts within LSDJ by hand, then I turn the modified version into a patch using the program Lunar IPS.

I can try to put together a tutorial on how to do it but I think it would be easier for me to just modify it for you.

So if you want your custom font put into LSDJ send me the font or an image containing A-through-Z,-,#,?,!, and/or any other 8x8(or less)pixel graphics. Then I'll make you a custom patch and post it here.

(The image examples of the LSDJ+ patches will show you every tile within LSDJ that I have the ability to modify.)

I'm working on a bunch more LSDJ+ patches and I'll be posting them here very soon.

216

(43 replies, posted in Nintendo Handhelds)

This is just a quick comparison example to show the difference between Standard LSDJ graphics and LSDJ+ graphics -

(Standard-LSDJ on the left  -  LSDJ+ on the right)
(Both with the same font)

(I used this color palette
Black - 0,0,0
Pink - 255,0,189
White - 255,255,255
Blue - 0,0,255
to emphasize the minor differences)

All the LSDJ+# patches are also "cleaned up" in the same way.

These minor differences in the LSDJ+ patches really help improve readability on actual hardware.(for me at least)

I wish I had a better camera so that I could show you the difference between Standard-LSDJ and LSDJ+ on an actual DMG.

I don't want to say that the "cleaned up" versions are way better because some people might like the anti-aliasing in Standard-LSDJ.

In my opinion though I don't think any anti-aliasing is necessary for such small fonts/graphics, I like simplicity, just a solid foreground color with a solid contrasting background color.

What do you guys/girls think?

(I think the Kiko-replacement-font in the LSDJ+7 patch is my favorite so far, and I hate the Kiko-replacement-font in LSDJ+9)
(But I'm still working on a bunch of really cool fonts right now and I'm putting more effort into making some more interesting alien fonts/symbol fonts)

217

(2 replies, posted in Nintendo Handhelds)

That sounds like a strange problem.

I would re-flash the cart and upgrade to the newest version of LSDJ(4_5_1).

And backup and then clean all the .sav data off the cart.

LSDJ4_5_1 hasn't given me any problems so far.

I like to use the most recent version of LSDJ so that if I do run into some kind of problem I can report it to Johan and he can use the feedback to improve future versions of LSDJ.

(You can also apply these sweet LSDJ+ graphics patches to LSDJ4_5_1 - http://chipmusic.org/forums/topic/4916/ … atch-more/)

218

(43 replies, posted in Nintendo Handhelds)

LSDJ+8 and +9 .ips patches -

> > > http://www.mediafire.com/surfacedragon < < <

219

(43 replies, posted in Nintendo Handhelds)

I had to fix all the patches that I made because they contained some LSDJ4_5_0 code and they caused some problems for 4_5_1.

And I fixed a minor flaw in the LSDJ+7 patch.

I took down the old patches and put up the fixed ones in their place > > > http://www.mediafire.com/surfacedragon < < <

So now they all work perfectly, sorry for the inconvenience.

220

(43 replies, posted in Nintendo Handhelds)

LSDJ+5, +6, and +7 .ips patches -

> > > http://www.mediafire.com/surfacedragon < < <

Enjoy!

221

(43 replies, posted in Nintendo Handhelds)

.IPS graphics patches for LittleSoundDJ!

Here are some example images of the fonts/graphics -

(this LSDJ+ patch contains "cleaned up" versions of the original fonts/graphics of LSDJ,
all the patches with a number in the name like the ones below contain new/modified fonts/graphics)

(please excuse the missing R+Loutput tiles in the images +2,+3,and +4, these tiles are in the actual patch and they correspond exactly to the rest of the font, I was just working a little to quickly when I was making example images and I'm a little too busy right now to go back and fix these example images, sorry)

And here is the place where you can actually acquire the .ips patches -

> > > http://www.mediafire.com/surfacedragon < < <

(These .IPS patches were made for LSDJ version 4_5_1)

You can apply the patches with this program -

http://fusoya.eludevisibility.org/lips/

If you want something extra special/custom all you need to do is ask politely.

Serious requests only, please.

If you want to supply me with your own fonts/graphics please keep in mind the maximum size per letter/tile is 8x8pixels.

I'm working on literary dozens more fonts/graphics sets for LSDJ and I will continue to share them with you right here, so please stay tuned for more.

And please don't forget to thank(and donate money to) Johan Kotlinski, without him none of this would be possible.

Thank you Johan!

http://www.littlesounddj.com/

Could be something like laser graffiti -

http://graffitiresearchlab.com/projects/laser-tag/

I think laser tagging is more advanced than whats going on in the first video.

But it's a similar concept.

223

(35 replies, posted in Releases)

4mat Fan Art -

4mat - I love your music!

I just wanted to show my thanks by making you something nice.

The image above is just a taste of what I've been working on for you.

I'm putting together a bunch of custom/modified GB and NES ROMs with special graphics just for you.

Thank you so much!

224

(70 replies, posted in Graphics, Artwork & Design)

More modified GB ROMs(Guanxi-style) -