Less than a day until sales go live!
433 May 9, 2016 3:39 am
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
434 May 9, 2016 3:37 am
Re: Future of chipmusic??? (41 replies, posted in General Discussion)
I'd be up for some Nikolai Tesla style wireless powered devices, wifi midi.etc. no more tangled cords sounds like the future to me.
Shameless self promotion:
435 May 7, 2016 5:29 pm
Re: Flickering DMG LCD (3 replies, posted in Nintendo Handhelds)
You could try reconnecting the ribbon cable. Does the contrast wheel do anything? Beyond that your best bet is to get a new Gameboy.
436 May 7, 2016 4:06 pm
Re: Raspberry Pi setups??? (69 replies, posted in LittleGPTracker)
Regarding audio issues.... There's this thing apparently
437 May 6, 2016 10:49 pm
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
Shop page is up! http://catskullelectronics.com/32kcart
438 May 6, 2016 3:46 pm
Re: GB USB 64M Cart Mac (15 replies, posted in Nintendo Handhelds)
Thank you! As a suggestion, there's a fork of Mike Ryan's tool that adds multi rom support. You could implement that feature in the GUI?
439 May 6, 2016 3:08 am
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
Status update!
Assembly is happening and going smoothly!
I have verified that the carts are flashable with the Reiner Zeigler (Smartboy) flashers. I am awaiting confirmation that they are flashable with Altane, but I expect they will be.
The carts will go on sale exactly at 8 PM EST (5 PM PST) on Monday, May 9. Keep checking catskullelectronics.com for the product to appear. I'll have a landing page up shortly.
There are only 30 available in this first batch, so be sure to snag one quickly as they'll probably sell out quickly.
If you have any questions, let me know!
441 May 4, 2016 3:40 am
Re: Hehe feel proud :3 (16 replies, posted in General Discussion)
Congratulations! ![]()
442 May 3, 2016 9:42 pm
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
Thanks for the kind words everyone! Props to Jazzmarazz for the board design!
As for ordering, this weekend isn't going to happen. It's mother's day and I've neglected my wife enough as it stands so I won't have any time to work on this. I need to assemble all the boards before any can go on sale as well. That shouldn't take too long though. I also need to verify a few things. Rough estimation for availability is May 15.
I will have a list of supported and tested roms that you can choose from. No commercial roms. You will also be able to send me a rom and I'll test it and add it to the list of options (with your approval).
Cartridge is $10 USD. Shipping is $3 flat rate in the US, up to like 10 carts or something. So it's cheaper to buy more than one cart! International shipping will vary country by country so you'll need to get in contact with me before ordering.
I'll update this thread once I have an update!
443 May 3, 2016 6:04 pm
Re: help improve the arduinoboy documentation (9 replies, posted in Tutorials, Mods & How-To's)
Just to note, mGB will combine PU1, PU2, and WAV if you send MIDI on channel 5.
444 May 3, 2016 5:40 pm
Re: arduinoboy modes explanations/documentation? (28 replies, posted in Nintendo Handhelds)
Oh so the maxpat editor allows you basically to reprogram the arduinoboy using only the midi cables? That's super cool! You can even change presets for everything? I'm going to have to play with that!
445 May 3, 2016 5:38 pm
Re: help improve the arduinoboy documentation (9 replies, posted in Tutorials, Mods & How-To's)
KEYBOARD MODE
To use the keyboard mode, follow these steps:
Set the arduinoboy to Keyboard mode
Set LSDJ sync mode to Keyboard
Make an empty chain
Make an empty phrase
In the phrase, put one note at the top
Send MIDI notes via Arduinoboy MIDI in on channel 16.
You should hear sound!
446 May 3, 2016 5:21 pm
Re: help improve the arduinoboy documentation (9 replies, posted in Tutorials, Mods & How-To's)
LEDs
There are a total of 6 LED's on the arduinoboy. 5 of them indicate modes, and one is a status led that doesn't do a whole lot other than blink in some modes. Honestly the status LED could probably be removed without any issues.
The status LED is on pin 13 of the arduino.
The mode LED's are on pins 8-12 of the arduino. Starting at pin 8, the modes are as follows:
- mGB
- Nanoloop
- MIDI in to LSDJ keyboard
- LSDJ master sync
- LSDJ slave sync
There are additional modes that combine LED's and require a special version of LSDJ to use:
- If LSDJ slave and master blink together, that is LIVE MAP mode. "incoming MIDI notes cue LSDJ row numbers, requires custom LSDJ version on the LSDJ site."
- If all the LED's blink together, that's LSDJ Midi out mode. PU1, PU2, WAV, and NOISE send midi data on midi channels 1-4 respectively.
- I added another mode for the PS/2 jack on my kit. In that mode, Slave, Master, and Keyboard all blink together.
447 May 3, 2016 4:39 pm
Re: arduinoboy modes explanations/documentation? (28 replies, posted in Nintendo Handhelds)
I started a thread here hoping to improve the documentation. I can't tell you how much time I've wasted walking people through using LSDJ in keyboard mode. It is confusing and not straight forward. My goal was to write a little manual and distribute it under a GPL license just like the arduinoboy code is. Here's the thread: http://chipmusic.org/forums/topic/18179 mentation/
I think I'll make a few posts in that thread that answer your questions. All of your questions are totally good and valid questions though. I forgot how confusing the LED's are when you don't have a nice PCB with text next to each one.
448 May 3, 2016 2:59 am
Re: catskull electronics update 5/25: Teensyboy! (188 replies, posted in Trading Post)
The boards finally showed up! Just waiting on a few final details before they go on sale. In the meantime, here's a quick demo video I made to show it off!

