801

(17 replies, posted in Nintendo Handhelds)

snesei wrote:
zii.hrs wrote:

Hardcore as f***

It's only hardcore if you use barbed wire for your mods

Hahaha, it seems like I've heard that in the early days farmers built out rural telephone networks using their existing barbed wire fences. Pretty hardcore.

802

(17 replies, posted in Nintendo Handhelds)

Just get yourself a bunch of different kind of this wire: http://www.ebay.com/itm/Stranded-indoor … 5d521f03f0

Shipping will take a while though.

I have Yosemite and would love to help! Very comfortable at the command line.

The only thing that comes to mind is typical usb-ftdi adapters. The default driver doesn't work at all so you have to install them from the ftdi website. Even still, when flashing an arduino I have to hit reset right before it starts sending the data.

Just throw bootstrap on and call it a day?

Is there any way to fix the video signal? Does this mean that I pretty much just can't use it with my NES?

I just tested it with my c64 composite video, and it worked great!

So now I'm really at a loss here. Do these only work with 12v?

EDIT: Just tried it with my nes supply (what is that, like 9v?) and it was the exact same story.

TSC wrote:

What does the image look like when displayed in full screen mode? Is that damage in the upper right corner?

It looks the same, just stretched out. No color change. That isn't damage, it's just the stupid screen protector thing I haven't taken off yet.

I just tried another 12v wall wart and it was the same story.

I'm trying it with both a genesis and an NES and I get the same results.

What is strange though, is that initially I was using a multi A/V selector box thing and thought maybe that had something to do with it. It did not. But it has these push buttons on it that actually physically go down and complete the circuit, so there's no digital logic going on inside at all. If I rapidly press the same button down the screen glitches/flickers, but at times it will show the full color for a split second. I would assume that rapidly unplugging the rca cable would do much the same thing.

Is it possible that my screen is stuck in pal mode? Is this even what it looks like when you run an NTSC system on a pal screen?

My other idea is maybe there's a grounding issue? It looks like the only ground going into the screen comes off the 12v barrell. Shouldn't each rca jack have it's own ground?

Just a 12v 3A wall wart.

Not bad at all!

Maybe OT, but how do you like using a Pi for chiptracking? It seems like the lack of a good way to shut it off would be a big setback.

I wish they'd make an RCA boy instead. If they have to make one for gameboy, why the heck would they not make one for SNES and use a super gameboy? I mean, is it not just a tad ridiculous to have that huge thing in your gameboy, with a long controller sticking out? It's like they can't decide whether they want it to be a console or a portable.

Didn't NeX make a gameboy to VGA hack a while back?

I just bought a 4.3" lcd off ebay. When I hooked it up, it looked really weird though. The colors are super washed out/nonexistent and playing with the settings doesn't seem to help. There are also crazy scan lines going on as well.

I am just curious if anyone else who's used one of these has experienced something similar?

For reference here is what it looks like:

And in case you're not familiar, here is what it should look like:

Thanks, updated the post to link to your documentation.

Well I clearly have no idea what I'm talking about here. Just taking shots in the dark. If you write a more detailed explanation of how their multi ROM works (and how you were able to do it in littleFM) I'd love to read it and link to it from my blog post. Until then, I'll just retract that statement.

Thanks for pointing that out!

Maybe I should have a disclaimer at the top that says I really have no idea what I'm talking about?

Jazzmarazz wrote:

I suggest filling it with 1's rather than 0's. This is because when writing to an erased ROM, the device can only transition from 1 to 0 and not from 0 to 1 without going through the erase sequence. That is to say that all 1's is technically "empty" and all 0's is technically "full."

I am just being picky of course. This is a fine idea for a guide.

Ah, good to know. That would be referred to as low-asserted logic correct? Is that normal behavior for most roms?

egr wrote:

Nitro's lsdj file manager is called LittleFM, LSMC is a recent sav management program for PC.

Nicely done article tho!

Thanks for that. I get confused with all the LS-whatever's floating around by now.

Today I wanted to be able to completely erase my EMS 64m USB cart. Using nitro2k01's multi rom menu, sometime's "old" roms would show up in the menu that I didn't want there any more.

I wrote up the process on my blog: http://catskull.net/gameboy/hack/2015/0 … eboy-cart/

Please let me know if I've made any huge mistakes here.