Play with LR outputs seems to be a good thing for "legit" (on hardware) mixing. I'm not mastering this way to mix, but I've seen really good musics with stereo mixing (I've got in mind Rock Or Bust album by AC-DC, well, not chipmusic at all, but anyway, the stereo mixing in this album is a masterpiece. It think it's not their best album, but it's a good exemple on how is a good stereo mix). It definitely adds something.

18

(13 replies, posted in Nintendo Handhelds)

I can't really help you, I can only link you this: http://blog.gg8.se/wordpress/2009/07/22 … ge-ranges/ and say it's not normal for your batteries to do this hmm

Again, nothing new?

IT'S GROWIGN (again) IN THE HEADER.
SNED HALP.

I think there is a spamming problem.

Help us.
SOMEBODY.
BEFORE THE SPAMMING MAGMA EAT US ALL.

22

(46 replies, posted in Nintendo Handhelds)

Ow I was talking about ARM for this project in a fist place, how to corectly select one?
Then in a more general way (because I love to learn things), in a second place, why this is a better choice, and how can you say this one is better than another one?

EDIT: I would love to play Undertale and Rogue Light with your project. I think there are some good non-emulation games to play with only gb buttons, and I don't know if there is a place where 8 buttons games are listed. Maybe something to do?

23

(46 replies, posted in Nintendo Handhelds)

I'm really a newbie in microcontrollers, I would be thankful if someone explain me where, then how to choose an ARM.

I think I will buy one of your kit, Ben, but I really want to learn how to build something like this. Do you plan to make any tutorial?

About the midi thing, I don't really understand what MaxDolensky is talking about. Maybe an equivalent device of the arduinoboy, but in USB. I don't know.

24

(46 replies, posted in Nintendo Handhelds)

BennVenn wrote:

The gameboy could never support USB, it just doesn't have the bandwidth or IO to generate USB compatible signaling. All USB cables must have a protocol translator within.

Personally, I'm not a programmer, but a friend of mine (a data scientist), when I've send him a link to this topic, said to me that, apparently, the gameboy can handle USB, then he linked me this, and said the gameboy can handle a serial link of about 9600bps (I don't really know what this means), and then he tells me USB can largely handle this.
I've tell him to create an account for cm.org, but actually he's at work.

Also, he talked about a cable, Link to USB, he had when he was young, to replace a Gameboy Printer by a normal USB serial printer. He had this with his Pokémon Gold collector edition.

25

(46 replies, posted in Nintendo Handhelds)

jefftheworld wrote:
Adzetko wrote:

Oh, so how's Nanoloop magic working?

There's an IC on that adaptor, it's not a passive unit.

Oh my appologies! I didn't knew this! Thank you.

26

(46 replies, posted in Nintendo Handhelds)

Oh, so how's Nanoloop magic working?

Well, any news?

28

(46 replies, posted in Nintendo Handhelds)

Jazzmarazz wrote:

An all-in-one solution? Well, kitsch bent has common-ground replacement boards
http://store.kitsch-bent.com/product/co … button-pcb

And Im sure there are hundreds of public arduino sketches for usb-button dongles.

Once I get my hand on a 3D printer, I think I will make a custom housing for this PCB (plus an arduino).

29

(46 replies, posted in Nintendo Handhelds)

The Nanoloop link PCB I was talking about is nothing more than a basic "re-wireing" to adapt a male link port into a male USB port. The communication is made between Nanoloop and the computer only with the Nanoloop software (PC side and GB side). But the hardware is really simple, so I think it is possible to hack it with any interfacing ROM and software.

Can't the Nanoloop USB-link (or a custom link cable with a USB out) do the trick?

Also, it feels kind of out of place to talk about it here, maybe you can create a new topic?

It works by soldering a USB cable and a link cable together or with your LSDJ linker?

Benn, I think you've done a fabulous work again. I definitely want to try it.
Does it work in Xinput or DirectInput?