I'm a huge fan of BennVenn's cartdridges, take a look at his shop:
https://bennvenn.myshopify.com/collections/all

Hello, it's been a while!

So I've got myself a Joey Joebags flasher for my BennVenn 256M cart, because I wanted to update that LSDJ 4.7.3 to the latest 5.4.7. And because there is no patch available for the newer versions, I asked BennVenn directly if he had the intention to make a patch for some newer versions. He replied saying he has no time to do this, because it's approximately 8 hours of work, and I totally understand doing ASM for 8 hours straight is not quite a passion.

So, myself, I'm not skilled enough to do a patch for LSDJ, but I want to have a fully usable save manager for my LSDJ on those 256M with other versions than 4.7.3.
Does someone have the same problem than me?
And is there someone interested in doing a patch?

danthalian wrote:

PM'd.

Haha, please let me get it, I want it! tongue (it's a joke man)

PM'ed too for your EMS!

That's fat. Uh, I mean, that's small. Anyway, impressive work!

6

(23 replies, posted in Nintendo Handhelds)

If anyone was able to made these projects blend, please share. It would be a significant improvement in costs for some projects.
Some months ago someone did a prototype of a usb-midi board to integrate directly in the DMG-01, and this was based on a Teensy, this was amazing to see, but if my memory's good, he was having problems with the costs of his prototypes, so this could drastically improve this problem.

Well, I'm not already working on it, but I plan to make a basic 3D model of a gameboy shell ready to print with a 3D Printer, and I would like to know if anyone is interested in this.

I've never seriously created 3D models, but I'd like to train a bit. I think I'll go with FreeCAD, I don't know if anyone have tips.

Anyway thanks for reading, see you soon!

8

(65 replies, posted in Trading Post)

Gorgeous. Too bad I don't have money for this, and anyways I'm not in the US.

Ninten Kwon Do wrote:

i was expecting rick astley. i was dissapointed.

I was excepting Sandstorm.

I'm definitely interested. But it makes me sad now to have modified my old PS/2 keyboard. Your adapter is the future.

The One Electronic wrote:

I feel like this is a hella unnecessary step to get it working with a DAW.  Why not just export the raw audio via the sound option and load it into the DAW?  I just don't see a huge benefit beyond real-time composition and even then it seems like a mess.

Wouln't it be cool to use a GameBoy emulator like a VST? I think it's more for DAW to GameBoy than GambeBoy to DAW. Mgb is an awesome ROM to play with, and there's a lot more to do with midi in emulation. Because actually, for developpers, testing a ROM with arduinoboy compatibility is only possible with the real hardware, and flashing carts over and over is a big waste of time. Midi in GameBoys could be used in very creative ways, I think, and emulation could help both developpers and people don't wanting to spend money on a flash cart and an arduinoboy, at least to get in touch with this tech

It's getting dusty in there.

Bumbing it to have some news.

I've never seen this one before, and it's quite interesting. Have you got the image source?

Why not use a multimeter in a I/0 mode and test the wires for each pin of the PS2 outlet. I've done it and write on a sheet which color is what, and it worked well!

The One Electronic wrote:

This method imo is very debatable in terms of achieving decent recording quality... sure you'll get each channel on its own but you stack up 4x the line noise from the DMG and it's pretty rough trying to get rid of it without squashing the dynamics of the rest of the track.

What you can do to solve the noise problem is recording each channel 2 times, the first time with the muted but recorded  L output, and the second time with the muted but again recorded R output. Then you invert the wave of your muted output (i.e. the left one) and add it to the other one from the same record (i.e. the right one). You have simply remove the noise of 1/8th of your song, and this is the inconvenient, you have to do this 8 freaking times.
But if you want an awesomely clean sound, this is a really good way to have it.

Personnally, I do not consider the background noise as a problem, I'm liking this little particular sound.
But I think if you want to have a minimalist/clean mood for your track, it is a thing you have to think about.
But you know, I don't think substarcting this noise must always be done. It depends on what your track is about.

If you think my (only two) musics are something adapted for the mood of your documentary, honestly, I don't really think they are, but anyway, feel free to use them two!

Also, the Portal 2 OST (I know it's not really 8bit/16bit) is a really good piece of computer-ish electronic masterpieces (imo), and I think some will fit very well in your documentary.