Well, I've ordered a backlight in november and it was shipped to my home just a week ago, and I'm in France. Well it's not a problem for me, I've ordered to him because of low shipping fees (compared to USA-based sites), not for speed, but I know it can be a problem for some of you. Also, Catskull was mentionning Joe Bleeps and JodyBigfoot BurnFingers, but are they selling parts like backlights or clear buttons?

I found it more comfortable to use with the good old DMG.
I tried with an emulator, but my Logitech Dual Action controller has a horrible D-pad, and joysticks feel meh, where keyboard was uncomfortable, and difficult.
Before I had a cartridge, I was doing some practice things with my Xperia M2 with MyOldBoy! emulator. Touchscreen is not that bad, but I think it's not the most comfortable we can get.
And with DMG, Pocket and Color, it feels good and natural. And it fits in the pocket (my phone too, but it's not the same). I have a legit experiment with the true hardware, so I prefer it.
And also, actually there is no equivalent to the PS/2 and Arduinoboy/MIDI keyboard support with emulation. I think if it was the case, I will look again into emulation for when I'm home, and when I'll have a cartgridge reader/writer (I love to have one place to save and sync everything).
Finally, too keep the song files, a cartridge with SRAM is not the best thing in my opinion. I prefer keeping them in a safty hard drive.

Well, this click.
This awesome click, when you're changing the wave of a synth.
I love it.
But, just why?

I don't have much days passed on LSDJ (I only made two songs, lol), but I was thinking about it. Why is there a click when the wave channel is refreshing? Is this a system limitation? Is this a way to keep away some lags? Is this a... bug? I think I've never heard something like this click anywhere else than in LSDJ (but I think I've not searched enough).

My objective with this topic is to understand why the lsdj synth is clicky.
And why not, to find a way (even a very tricky one) to bypass this click. (I'm sorry Clicky, but I want to experiment something without you, you know, we both are together for so long now, can you understand? Please, don't make things harder, I'm not leaving you, I'll be back after my quick experiment, I promise it won't be long)

If you have to push the button a few times, it may be because of dust or dirt between the cart connectors and the console connectors.

It's really nothing serious, just use a dry (or with a touch of alcohol) tissue to remove from the cart connector any dust blocking the way, it may help. If it doesn't, it may not be the cartridge, but the console. Try those comprimed oxygen cans (you know, to remove dirt in your keyboard) to blow air in the console cartridge reader, or you can open your gameboy to make it clean, it will always be a good thing to do. (but you will need a special screwdriver, called Tri-wing, it's in a Y shape)

About troubleshooting, I can't say anything but to check your soldering, and wires. Also, every wire is the same, just conductive copper (or anything else conductive), so don't worry about colors.

I can give you another tip: always test how is it going before modifing anything. So you can say if you've made a mistake during the process, or if things were like this before.

38

(7 replies, posted in General Discussion)

This almost looks like a licensed game! You've done a very professionnal work!
But, one thing is bothering me. Actually, I don't know how can you change it, but the used space on the Screen is quite small during "gameplay".

Oh, and also, why does the score system isn't just " rounds survived: XX" instead of numbers with so much zeros?

39

(9 replies, posted in Nintendo Handhelds)

catskull wrote:

Glad that worked. Did you realize that there are three colors of LED's on that panel, so you could hook one or all of them up to create different colors?

You can even add switches, to change colors as you wish!

40

(6 replies, posted in Nintendo Handhelds)

I'll go for the resistor issue too. When screen is acting weird like this, this may be the backlight eating too much to let the screen do what it should.

I did this last night, because it's been a while I was thinking about making something like this, and I've made a .veg file to use with Vegas (almost) like a template.
For more informations and download link, I've made a tutorial in this post on my (fresh) blog.

(Please watch in fullscreen in 1080p)

42

(3 replies, posted in Nintendo Handhelds)

LSDJ is actually a ROM file, working with some gameboy emulators. But like any (well made) ROM file, you can put it in some flash cartridges, to play on the real, serious, and sexy Gameboy. Flash cartridges for gameboy are the equivalent of something like the R4i for the DS (I think you've probably heard about it). But unlike the DS flash carts, rare are the gameboy flash cartridges to work with a simple SD card (actually I think there's only the Everdrive GB, and if you are just curious about homebrew ROMs, it's maybe a big investment to start).

So you have two categories (as far as I know) of carts, Everdrive apart.
Those which have a USB port right into the cart (like the, again, maybe too expensive for just curiosity, but solid and reliable Drag'n'Derp, or the, certainly cheaper GB USB Smart Card ones) to connect your cart to your trusty computer, so you can dump the ROMs.
And then, the second cart category, need a cartridge flasher to... well... flash ROMs on it. You'll have to purchase a cartridge flasher (or make one, if you have a DIY spirit), but not necessarily, because some shops sells them with the ROMs you want on it (if you prove you have a license to use the ROM). The best one out there is the BennVenn Reader/Writer, which can read every cartridge and write to every save RAM (SRAM) of every cart (if you want to backup your Pokémon save, or to load a special save file), and write to every (<- please someone confirm) flashable cartridges. So, the non-USB flash cartridge themselves, they are the cheapest ones we can found, but this doesn't mean poor quality! My favorite is the BennVenn 256M, it's the one I'm using actually, and, as I've said before, because you can prove your LSDJ license before buying it, it will came right to your home with LSDJ on it, without the need of a flasher! It's the only cartridge (correct me if I'm wrong) to have a divided SRAM, so you can have multiple saved games in the same cartridge, because others cartridges only allow you one saved game per cart.

I wanted to mentioned it, but I've mentioned the NonFinite Electronics shop for the EMS cartridge, so Kitsch-Bent store also sells EMS cartridges, and also sells BennVenn 256M carts, and also some PROM cartridges (those are a little bit tricky to use) and some others I've mentioned before.

Well, if anyone can confirm what I've said, because this answer was a massive one, and it's possible that I've made mistakes.

nitro2k01 wrote:

Wait a few days...

Man, what a teaser! tongue

Wow Catskull, you're quick ;D

I think this would be harder to develop a webapp than a "true" program.

Just thinking, does BGB have a plugin system?

If someone want to start this project, please tell us! At the moment, I'm sorry, I can't. But I think in one year, if nobody made it before, I will create (or join) the project!

I don't think latency will be a problem, in my case, I don't have an ASIO soundcard, so, to play Synthesia without latency, I have an impressive chain of software : ASIO4ALL -> Midi in DAW (FL Studio) -> Midi out to LoopBe1 -> Synthesia, and the latency is not perceptible at all. At last, it would be cool for midi out lsdj, I think.

I don't know if someone already had it in mind, but what about a software (or add-on for an emulator) that would take the midi signal (i.e. LoopBe1) in the purpose of translating it to the GameBoy link language (i.e. with the link functionalities of BGB), and vice-versa. Is this even possible to make?

That would totally worth it with a PS/2 port. I'm definitely for!