193

(93 replies, posted in Nintendo Consoles)

Love it! I did a brief review of the music here-
http://good-evil.net/features/top-30-ne … -crystalis

Next in line is Crystalis, a common action-RPG favorite for the NES. Like many other RPGs it offers a variety of tracks that more or less fall within the confines of the genre. You have peaceful town music, driving overworld themes, a melancholic track for when certain characters die, triumphant final area music, and a couple cave / dungeon themes that range from mediocre to lovable.

This isn’t to say that the music is without some distinction, however. This may be nostalgia talking, but I’ve always found the Crystalis music to be quite engrossing. From the introduction onwards, the music carries the tone of the game quite brilliantly. Several tunes also make use of microtuned pitches, detuning notes to fall between half steps. Who would’ve thought that such dissonance would sound so pretty? It’s a simple yet effective trick that helps make the Crystalis music stand out.

HPizzle wrote:

yea first uni chip shows would be rad haha. r5 would be a good place to start. here's their contact info (straight from their last email blast) :
S E A N  A G N E W  * R 5  P R O D U C T I O N S
611 Washington Ave, Philadelphia, PA 19147
[email protected] /  215-821-R5R5 (brand new number!)
http://www.r5productions.com for complete info

i have no problem initiating contact, but it'd probably be better if someone with more experience in the scene did. any volunteers?

I have some R5 connections (I used to basically live on the couch at 611 on weekends, but I don't actually know Sean too well), and I hope I don't disappoint anyone by saying this, but I'm not too keen on pursuing them just this moment. smile I wouldn't be shy to contact Sean about setting something up, only that the church is one of the bigger venues and I'd like to strengthen ties with some of the other spots in the city before hitting him up.

I have some decent connections at KFN, my band Brown Recluse has played there several times and my brother DJs weekly there (although he doesn't book bands). Unfortunately for some it's 21+, but it's certainly the first non-studio-34 venue I'll be hitting up.

Oh cool! I like some Ben Daglish, but I had only heard some of his AY stuff before...
smile

196

(3 replies, posted in Nintendo Consoles)

big_smile nice

197

(93 replies, posted in Nintendo Consoles)

That one is pretty cool! I have an NSFE for it up here.

likeluke wrote:

i think in order to expand the possibility of chip shows in philly, just as it needs to be all places, artists just need to do a lot of playing out with NON-chip acts at other venues.

Nailed it! I don't think Chromelodeon ever did a single chip show, and at the opposite end of the spectrum, Cheap Dinosaurs is now mainly doing chip shows. We've realized this and are going to be stepping our shit up. smile

Finding venues can be tricky. We really ought to be playing at Kung Fu Necktie and Johnny Brenda's and the like...

199

(48 replies, posted in Nintendo Consoles)

nitro2k01 wrote:

I've now added the player to chipmusic.org. Feel free to try it out. Remember that it's still an alpha version.

Annnnnd a useful implication of the flash NSF player has already shown itself. Good work. smile

Here's a track I put up-
http://chipmusic.org/bucky/music/the-ex … l-area-bgm

200

(48 replies, posted in Nintendo Consoles)

p1xl wrote:

Thanks a bunch for the ideas, ui.

- I'd like to add NSFE support which I think should solve the loop/time feature.

This would be huge! I tag lots of NSFEs, and support for them would be great. Many of these aren't up on the Slick Productions archive yet.
my NSFEs
My friend Matt has also done a bunch-
Megamatt's NSFEs

Feel free to use and abuse any NSFE I've tagged for whatever purpose. smile If you see any doubles between here and the ones on slickproductions, grab ours, because they are fixed / completed versions.

201

(48 replies, posted in Nintendo Consoles)

This is a great idea! Good work so far.

Here's a quick idea- A set of channel select / de-select boxes or buttons would be pretty cool if you can make that happen. smile
If you don't want to make it ugly with a million boxes for all the sound expansions too, you could simplify it by having up to six and making the last a catch-all for all expansion.

I've been wanting to see is a site like this for NES music-
http://www.lemon64.com/music/

If there were download links for everything on top of in-browser flash playback, that would be excellent. I'm not of course expecting you to put something like that together, it's just crossed my mind and I've been wondering about the inevitable nsf flash player... smile

ant1 wrote:
an-cat-max wrote:

Famitracker only i'm afraid

This is a dumb rule! Why?

Because it ensures that every track uses the same 'sound engine', making a ROM and / or physical release all the more likely. smile

Everyone should probably be using the same version of FT as well.

Ah so the word from one listener is that the audio wasn't working in the live stream. Whoops...

204

(105 replies, posted in General Discussion)

Shiru wrote:
wedanced wrote:

Post your guys thoughts and maybe some programing / homebrewing genius might see it and take up the project if it interests them.

It actually sounds like 'I'll sit doing nothing and waiting when someone else make my dream real'. Not very effective, and not motivating for the someone.

I don't think anyone here has lofty expectations about someone else making their dream software / tools for them. It's fun to ruminate and share ideas with comrades. If we were all as talented as you, then this thread wouldn't exist. wink

205

(105 replies, posted in General Discussion)

I would love for there to a be a nice PC based tracker for the Game Boy. If Paragon 5 had the interface and user-friendliness of Famitracker I would be in love. I'll cave in on LSDJ eventually I'm sure, but I don't care about portability and live manipulation. I would be happy to export a .gbs file and simply run it on the game boy. Mouse + click 'n drag instrument editors = heart

In a far less likely world, I'd like to see musician-tools made for some of the more obscure platforms. The virtual boy has a pretty interesting sound set, and it was certainly never worked to its potential -
http://www.planetvb.com/modules/dokuwik … o_overview

Virtual Boy Audio:
Channels 1-4 are identical wave-table synthesis channels.
---Uses one of five 6-bit x 32 sample PCM data tables.
---Independent left and right volume levels
---Envelope function (ramp volume up or down over time)
---76.294 Hz to 156.250 KHz playback frequency range
---The sound interval can be specified.
Channel 5 consists of a standard wave-table channel, plus sweep and modulation functions.
---The basic function is identical to that of channels 1-4 above.
---The sweep function increases or decreases the playback frequency over time (for pitch-bending effects).
---The modulation function modifies the playback frequency according to a table of 32 8-bit values (for tremolo and similar effects).
Channel 6 uses a PRNG to make noise.
---Based on an LFSR3)
---The frequency of the shift-register is selectable within the 244.14 Hz to 500.00 KHz range.
---The feedback taps on the shift-register can also be selected from a set of eight configurations.
---Includes envelope, interval, and left and right sound level functions

It seems to primarily work on a wavetable synthesis that's halfway between the quality / resolution of the game boy (at the lower end) and the FDS channel (the higher end). The first 4 channels sound pretty limited compared to the 5th , but something tells me that just because the first 4 don't have hardware sweeps and modulation available, doesn't mean they can't be done software-style. It actually took me some digging just to find these specs, since most sites (including wikipedia) usually list only what the box / ad said "16-bit stereo", which of course doesn't mean anything. This is a sound I'd love to tinker with...

The Sega Pico is another pretty interesting device. In terms of audio, it's basically a Sega Master System with an additional "custom PCM" chip. Whatever the exact capabilities of that PCM chip are I have no idea (quality, # of channels, etc). Visually, it's the same as the Megadrive / Genesis. What could be pretty cool about a musical program for this system is its interface-

The video is a bit long, but if you watch it you can probably get the same idea that I had. A music software "book".

Anyways, those are just some of the random things I've fantasized about. Hahah. smile

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jonathan baken

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