449

(76 replies, posted in Releases)

super, super great.  reminds me of nagz's more experimental stuff.

ADD TO CART

450

(18 replies, posted in General Discussion)

oh also i whipped up this track on the bus in anticipation for PAX later this week.  #seapunk

http://soundcloud.com/bryface/seaport


excite!!!!!  btw i'm in portland for the next couple of days, if anybody else is kicking around, hit me up.

451

(18 replies, posted in General Discussion)

boaconstructor wrote:

Now, in regards to there being no Jamspace.. I think an outdoor Gameboy throwdown is in order

sounds like A Thing To Do.

four days left mofos!

452

(70 replies, posted in Nintendo Handhelds)

roboctopus wrote:

LSDJ & You #9 is up.  Topic is WAV kicks and some ideas on volume control (part 1)

http://www.noisechannel.org/8180

one thing i like to do is to pair up a WAV kick with a mid- to high-frequency kick, almost a "squeak", on one of the pulse channels.  when the two sounds combine, the resulting kick becomes harmonically richer and more complex.

obviously, this comes at the cost of using up another channel, but you're running low on channel real estate there are creative ways to work in the higher-frequency transient anyway, like incorporating the high squeak into the instances of pulse-channel notes that coincide with the kicks.

IN.  (for most of them, anyway.)  looking forward to hanging with the bunch of you guys!

Pixel Pixel wrote:

The photo of Logan playing his GBA SP in the foliage is awesome.

"as i could no longer bring myself to write chipmusic in the cacophony of the modern world, i sought solace in the forests and woodlands.  it was there that i realized, finally, my music's true audience: bears."

455

(11 replies, posted in Releases)

did i get that right? the art held up the whole album?  that's dedication man.   

super enjoyed the album - i noticed some tunes on PATV were probably new, now i know for sure.

456

(274 replies, posted in General Discussion)

@bryfacetron

somebody already took the handle that i wanted, GAH

oh yeah also, major kudos for collecting all these materials together.  someday no one will ever ask about how to get started in chip again

you should include cTrix's LSDJ video guide that he posted up recently.  you can snag an .mp4 off of that page if that's your intent, it's pretty huge though..

459

(52 replies, posted in General Discussion)

a gun.

herr_prof wrote:

I think they are trying to be cute. Its also sorta a troll magnet huh?

FOCK troll sniped


regardless, bugs me errrtime.  bad spelling is killing the scene

while we're at it,  can someone chnge the word 'Twittered' to 'Tweeted'?   isn't 'tweet' the supposed proper verb to use regarding making a tweet?


sincerely,
herpy derpy language nazi

ant1 wrote:

there was exactly one of these guides you describe either here or at 8bc

maybe it was at 8bc and got lost forever though sad boohoo

maybe the thread should instead have been "how to do set up an online repository for chipmusic in order to start a discussion about setting up chipshows"


if anyone has a cached copy of such a guide, that'd be awesome. 

EDIT: my initial searches didn't turn up anything, but some more specific searches turned up these threads:

http://chipmusic.org/forums/topic/2458/ … hip-night/
http://chipmusic.org/forums/topic/2126/ … your-area/


i'd like to hear from some of the folks who had a hand in some more recent shows though, like BRKfest or any of the west coast shows in LA or Seattle.

so, in the wake of blip, i've been thinking at lot about the work involved in negotiating, securing and preparing a venue for a chip event.   i don't know all that much about what's involved, but i've been getting more interested in the prospect of setting one up if the opportunity arose.

my event noob questions are as follows:

1) In general, any lessons learned when trying to "pitch" chip events at a venue?  any suggestions as to what to do / what NOT to do when trying to secure a location?  particularly for locations where it's clear the staff doesn't really understand chipmusic?

2) Profit and venue cost.  What's your philosophical approach to breaking even vs. earning a profit?  Where do the profits/proceeds go, if any?

3) Sound system.  what do you consider as the baseline audio/video system setup at a venue?  what's some useful equipment for a venue to have?

4) Maintaining a relationship with a venue.  If you plan to have an ongoing series of shows, what are some things to keep in mind in keeping the venue owner/staff happy?

5) Promotion.   What's worked well?  what hasn't?   if you have any budget whatsoever, what percentage do you spend on promotional materials?

Obviously every venue is different in its requirements, and every chip event planner has his own vision about what an event would look like, but it'd be really helpful to get some insight from those of you that have done this.  i'm interested to see the various approaches to these questions.

edit: derpy grammar

ilkae wrote:

1) In general, I spend a fair bit of time listening to my own music: not because I think it's the shit, but rather because I find it to be different experience entirely than listening to music made by people whose brains i don't live inside of

i listen to my music just as much as any other artist's, but mainly because i set a very high standard for myself, which is that my output needs to be as "good" as the artists that i admire - otherwise i'm just wasting my time as an artist.  "good" in this context means that it should be the best music that _i_ can make at the time -- i can only assume my favourite artists don't put forth any less of an effort.  if i can successfully make a track that represents the best of what i have to offer, then i feel it deserves to be listened to as much as anybody else's music.

in other words, what drives my music's quality is basically the fear of releasing a track that is utterly embarrassing and destroys whatever credibility i have left.

ilkae wrote:

2) How emotionally/psychically "connected" to your output are you? Is it something you make, or is it *you* manifested? Do you love it like a mother loves a child, or do you file it away and forget about it, like a case of empties waiting to be recycled?

i wish i could say my music is "totally me" but i don't think i'm there yet.  most of what i create comes from seeds of ideas implanted by other music that i hear, so it's hard to tell what originated from me.  but really though, is it even possible for anyone these days to have a completely 100% original idea, when you as a consumer of music are the product of possibly thousands of musical influences?

my ultimate goal, though, is always to convey some aspect of myself - an experience, or point of view, or a mental image.  if i can do that, i can be at peace with my ability as a musician.  sometimes i miss the mark - it kind of feels like trying to stamp a circular rubber stamp right inside a circle of the same size.  sometimes you miss slightly and your stamp mark is misaligned with the outline of the target circle, and some days you may obsess over it being a millimetre or two off, but overall you're still fine with the fact that most of the circle is covered with the ink.

ilkae wrote:

2.5) Does your attachment to/opinion of your stuff change over time? Say, the night you made it vs. two weeks later vs. two years later?

depends on how awesome or not awesome it is.  my best works withstand multiple listens over time.  i don't hate the less good songs - i tend to just forget about them.

ilkae wrote:

3) Have you ever had experience in collaborating with somebody who valued their output in a different way than your own attitudes towards same? Did it work out?

i've never done a collab with anyone, mainly because my working style typically demands utter control.  also, my workflow is pretty atypical and would probably infuriate anyone who tries to write with me - it takes me a loooooong time to finish a song because of my perfectionist nature.

maybe i'll relax that restriction sometime - i guess it depends on the right collaborator.