now for the real question, how to do 5/4 timing with just groove? or without groove. i guess keep you can either use H command after beat 1 of phrase 2, or forget beats per phrase and just use 5 phrases for 4 bars of 5. not as elegant though.
193 Apr 13, 2016 2:44 am
Re: 3/4 Timing with just Groove? (16 replies, posted in Nintendo Handhelds)
194 Apr 11, 2016 10:58 am
Re: 3/4 Timing with just Groove? (16 replies, posted in Nintendo Handhelds)
had to do some digging to find this tweet again https://twitter.com/chrislpenner/status 8603077633
this is a pretty cool trick
195 Apr 10, 2016 6:12 pm
Re: 3/4 Timing with just Groove? (16 replies, posted in Nintendo Handhelds)
it seems you are talking about 2 different things here, time signature vs. groove - first you want to know if you can do 3/4 without H. well sure, keep groove set to 6/6 and just use 3 phrases for every 4 bars instead of 4 (12 16th notes x 4 bars = 48 lines; beat 1 of bar 2 starts on line 0C of the first phrase, etc). however this won't make it as easy to remember which bar of the song you are sequencing, and if you're not careful it might cause your chains to come out of sync. just depends on how you want to program it. visually it's easier to see where the end of each bar is if you use H at 0C instead.
changing the groove changes how many ticks each line in each phrase plays for. it won't change what time signature you are writing in, it will only change the feel of the time signature. you could still write a song in 4/4 with a groove set to 7/5, 8/5, 8/4, etc. around 66% swing it will sound more like 12/8 than 4/4 (or 9/8 than 3/4).
either way, say if you are writing in 3/4 with a 6/6 groove but you want to write eighth note triplets, you'll either A. need to use D commands to get your notes to play on the right subdivisons (6 ticks x 4 lines = 24 ticks, 24/3 is 8, so to get 8 ticks per note you would need a D02 on the second note and a D04 on the third) or B. use G to switch to a different groove set to 8/8/8 and then switch back.
196 Apr 9, 2016 2:09 am
Re: Je Mappelle - GAMEBOY MUSIC (2013 - 2015) (11 replies, posted in Releases)
amazing work. loving the jams!
197 Apr 6, 2016 12:35 pm
Re: Little Sound Assembly III - Evansville, IN Aug 26-27 Presales Now Up! (9 replies, posted in Past Events)
hey hypno, if for any reason you need someone to fill time i'd be thrilled to play some LSDJ tunes i've been working on for a few months...
198 Apr 5, 2016 12:23 pm
Re: Little Sound Assembly III - Evansville, IN Aug 26-27 Presales Now Up! (9 replies, posted in Past Events)
i am so there
199 Apr 4, 2016 10:30 pm
Re: Help with arduinoboy basics (27 replies, posted in Nintendo Handhelds)
LSDJ Keyboard mode on arduinoboy works on MIDI Channel 16 unless you change it in the source code
200 Apr 3, 2016 12:15 pm
Re: BennVenn NES Flash Cart (41 replies, posted in Nintendo Consoles)
I would get one if I can use it to make visuals!
Me too!
http://no-carrier.com/index.php?/glitchnes/
http://no-carrier.com/index.php?/nesflix/
etc
also litewall https://dl.dropbox.com/u/31101742/blargg_litewall.zip
201 Mar 31, 2016 2:06 pm
Re: BennVenn NES Flash Cart (41 replies, posted in Nintendo Consoles)
would this support glitchNES?
202 Mar 21, 2016 1:48 pm
Re: More storage for LSDj - expand rom to 32Mbits? (12 replies, posted in Nintendo Handhelds)
Sorry to bring up this thead out of nowhere, didn't feel like starting a new one. Question for nitro - Any plans to implement saving songs to SRAM in LittleFM? Seems that it would be much faster than saving in LSDJ!
203 Feb 13, 2016 11:59 pm
Re: LITTLE PAW - SPACE CORGI (8 replies, posted in Releases)
thanks this is epic!!!
204 Feb 12, 2016 12:38 am
Re: LSDJ with MIDI Keyboard and Arduinoboy (9 replies, posted in Nintendo Handhelds)
Hey, I'm not so dense, I figured this out!
Firstly make sure your Arduinoboy is set to LSDJ keyboard mode and LSDJ is set to Keyboard Sync.
Next, the list of keyboard commands from here https://github.com/trash80/arduinoboy#m board-mode (edited, thanks herr_prof!)
LSDJ Keyboard Mode:
36 - C-1 Mute Pu1 Off/On
37 - C#1 Mute Pu2 Off/On
38 - D-1 Mute Wav Off/On
39 - D#1 Mute Noi Off/On
40 - E-1 Livemode Cue Sequence
41 - F-1 Livemode Cursor Up
42 - F#1 Livemode Cursor Down
43 - G-1 Livemode Cursor Left
44 - G#1 Livemode Cursor Right
45 - A-1 Table Up
46 - A#1 Table Down
47 - B-1 Cue Table
48 - C-2 to C-8 Notes!
Program Change to select from instrument table
Default Midi channel is 16. You can change in the top of the main source file in the archive.
So you need to set your MIDI controller to channel 16 for this to work, then select an instrument using Program Change.
Make sure the channel has a blank chain in it and then press play. You should be good to go.
205 Feb 11, 2016 4:13 pm
Re: University research. LSDJ on GameBoy hardware or LSDJ on PC emulation? (34 replies, posted in Nintendo Handhelds)
actual gameboy or super gb. not every emulator is accurate and digital timing of hardware is important in order for LSDJ to sound "proper," as I understand it. even though some emulators like BGB are basically accurate, I think the game boy sound hardware still imparts its own characteristics. plus it just feels the most authentic, and the most fun. the tracker interface was designed for 4 buttons and a D-pad and a small screen.
206 Feb 10, 2016 9:25 pm
Re: new LITTLE PAW video : FOURTH (8 replies, posted in Releases)
so excited for this album to drop! love the EP and i'm dying of cuteness overload
207 Feb 3, 2016 2:32 am
Re: LSDJ Question - Colored blocks on song screen? (3 replies, posted in Nintendo Handhelds)
Ah thanks so much!
208 Feb 3, 2016 2:18 am
Topic: LSDJ Question - Colored blocks on song screen? (3 replies, posted in Nintendo Handhelds)
What does it mean if a block is colored differently on the song screen? Check out the first block in the WAV channel: http://imgur.com/qzalFGa
I can't figure out what makes the first instance of chain 11 different than the other instances of chain 11, or why no other blocks are colored differently?