193

(16 replies, posted in Nintendo Handhelds)

now for the real question, how to do 5/4 timing with just groove? or without groove. i guess keep you can either use H command after beat 1 of phrase 2, or forget beats per phrase and just use 5 phrases for 4 bars of 5. not as elegant though.

194

(16 replies, posted in Nintendo Handhelds)

Ninten Kwon Do wrote:

had to do some digging to find this tweet again https://twitter.com/chrislpenner/status … 8603077633

this is a pretty cool trick

195

(16 replies, posted in Nintendo Handhelds)

it seems you are talking about 2 different things here, time signature vs. groove - first you want to know if you can do 3/4 without H. well sure, keep groove set to 6/6 and just use 3 phrases for every 4 bars instead of 4 (12 16th notes x 4 bars = 48 lines; beat 1 of bar 2 starts on line 0C of the first phrase, etc). however this won't make it as easy to remember which bar of the song you are sequencing, and if you're not careful it might cause your chains to come out of sync. just depends on how you want to program it. visually it's easier to see where the end of each bar is if you use H at 0C instead.

changing the groove changes how many ticks each line in each phrase plays for. it won't change what time signature you are writing in, it will only change the feel of the time signature. you could still write a song in 4/4 with a groove set to 7/5, 8/5, 8/4, etc. around 66% swing it will sound more like 12/8 than 4/4 (or 9/8 than 3/4).

either way, say if you are writing in 3/4 with a 6/6 groove but you want to write eighth note triplets, you'll either A. need to use D commands to get your notes to play on the right subdivisons (6 ticks x 4 lines = 24 ticks, 24/3 is 8, so to get 8 ticks per note you would need a D02 on the second note and a D04 on the third) or B. use G to switch to a different groove set to 8/8/8 and then switch back.

196

(11 replies, posted in Releases)

amazing work. loving the jams!

hey hypno, if for any reason you need someone to fill time i'd be thrilled to play some LSDJ tunes i've been working on for a few months... big_smile

i am so there

199

(27 replies, posted in Nintendo Handhelds)

LSDJ Keyboard mode on arduinoboy works on MIDI Channel 16 unless you change it in the source code

200

(41 replies, posted in Nintendo Consoles)

KeFF wrote:

I would get one if I can use it to make visuals!

Me too!
http://no-carrier.com/index.php?/glitchnes/
http://no-carrier.com/index.php?/nesflix/
etc

also litewall https://dl.dropbox.com/u/31101742/blargg_litewall.zip

201

(41 replies, posted in Nintendo Consoles)

would this support glitchNES?

Sorry to bring up this thead out of nowhere, didn't feel like starting a new one. Question for nitro - Any plans to implement saving songs to SRAM in LittleFM? Seems that it would be much faster than saving in LSDJ!

203

(8 replies, posted in Releases)

thanks this is epic!!!

Hey, I'm not so dense, I figured this out!

Firstly make sure your Arduinoboy is set to LSDJ keyboard mode and LSDJ is set to Keyboard Sync.

Next, the list of keyboard commands from here https://github.com/trash80/arduinoboy#m … board-mode (edited, thanks herr_prof!)

LSDJ Keyboard Mode:
36 - C-1 Mute Pu1 Off/On
37 - C#1 Mute Pu2 Off/On
38 - D-1 Mute Wav Off/On
39 - D#1 Mute Noi Off/On
40 - E-1 Livemode Cue Sequence
41 - F-1 Livemode Cursor Up
42 - F#1 Livemode Cursor Down
43 - G-1 Livemode Cursor Left
44 - G#1 Livemode Cursor Right
45 - A-1 Table Up
46 - A#1 Table Down
47 - B-1 Cue Table
48 - C-2 to C-8 Notes!
Program Change to select from instrument table
Default Midi channel is 16. You can change in the top of the main source file in the archive.

So you need to set your MIDI controller to channel 16 for this to work, then select an instrument using Program Change.
Make sure the channel has a blank chain in it and then press play. You should be good to go.

actual gameboy or super gb. not every emulator is accurate and digital timing of hardware is important in order for LSDJ to sound "proper," as I understand it. even though some emulators like BGB are basically accurate, I think the game boy sound hardware still imparts its own characteristics. plus it just feels the most authentic, and the most fun. the tracker interface was designed for 4 buttons and a D-pad and a small screen.

206

(8 replies, posted in Releases)

so excited for this album to drop! love the EP and i'm dying of cuteness overload

Ah thanks so much! smile

What does it mean if a block is colored differently on the song screen? Check out the first block in the WAV channel: http://imgur.com/qzalFGa
I can't figure out what makes the first instance of chain 11 different than the other instances of chain 11, or why no other blocks are colored differently?