Why is posting on moblie so hard
33 Jul 14, 2016 2:44 am
Re: Monoliner - 303-ish synth for Gameboy (77 replies, posted in Nintendo Handhelds)
34 Jul 14, 2016 2:40 am
Re: How to get a good clean sound from a classic GBA w Nanoloop ? (28 replies, posted in Nintendo Handhelds)
The original DS has an almost completely clean signal and you can get them for dirt cheap. I use it for all my Nanoloop 2 recording
35 Jul 14, 2016 2:40 am
Re: How to get a good clean sound from a classic GBA w Nanoloop ? (28 replies, posted in Nintendo Handhelds)
The original DS has an almost completely clean signal and you can get them for dirt cheap. I use it for all my Nanoloop 2 recording
36 Jun 10, 2016 8:22 am
Topic: An instrmental demo of a track on my bands upcoming debut album (1 replies, posted in Constructive Criticism)
Hey so I'm working on a synthpop album with a friend of mine, and this is a super rough demo of one of the tracks we are working on. For those who are curious, im using a Volca Sample for all the percussion, Nanoloop 2 for the chords, Chip 32 for bass, and a shitty soprano ukulele tuned down to baritone range with super heavy strings.
37 Jun 10, 2016 7:56 am
Re: Why Chiptune? (38 replies, posted in General Discussion)
I rarely make any full fledged chip tune tracks, but I've been experimenting with using Nanoloop2 in the primarily analog synthpop group that I'm half of. The FM synth in NL2 has such a lovely grainy warmth to it that contrasts nicely to the more smooth tone of my analog equipment.
TBH though, the limitations of chip instruments drive me up a wall. I've been writing songs on guitar and piano for about eight years, so sitting down and programming a pattern on my gameboy is a mind-numbing chore. If I could just play the damn thing with a keyboard I'd use it more
38 Apr 30, 2016 3:14 am
Re: What headphones are you using? (33 replies, posted in Other Hardware)
I use BOSE QC25s. My mixes have sounded sooo much better since I got them.
39 Apr 23, 2016 7:13 pm
Re: Analog flavored synths for Gameboy (31 replies, posted in Nintendo Handhelds)
Buy some vintage analog synthesizer and 4 track cassette recorder and learn to play keyboard...
I already have a microbrute and that has me covered on real analog sounds, but this post was basically looking for a GB synth with a wavetable-based, resonant filter because those sound fuckin sick. But it sounds like GB-303 is the only one and it doesn't exist.
40 Apr 23, 2016 7:13 pm
Re: Analog flavored synths for Gameboy (31 replies, posted in Nintendo Handhelds)
Buy some vintage analog synthesizer and 4 track cassette recorder and learn to play keyboard...
I already have a microbrute and that has me covered on real analog sounds, but this post was basically looking for a GB synth with a wavetable-based, resonant filter because those sound fuckin sick. But it sounds like GB-303 is the only one and it doesn't exist.
41 Apr 19, 2016 3:56 pm
Re: Analog flavored synths for Gameboy (31 replies, posted in Nintendo Handhelds)
I might post a demo on YouTube later this week if I get around to it
42 Apr 19, 2016 3:55 pm
Re: Analog flavored synths for Gameboy (31 replies, posted in Nintendo Handhelds)
Ok so I messed around with the "S" channel in Nanoloop 2 for GBA, and got a sound I like. The pulse wave in Nanoloop 2 has A really unique sounding filter, and you can modulate the filter cutoff in channel "S" leading to a really cool bass sound. No resonance tho, which is kind of a bummer, but the filter does sound really cool regardless.
43 Apr 18, 2016 11:24 pm
Re: Analog flavored synths for Gameboy (31 replies, posted in Nintendo Handhelds)
I've only messed around with LSDJ for a little bit on an emulator, but I know the synth instrument has a filter. Is there a way to asign an envelope to it? The main sound I'm looking for is short bass tones with quick filter evelopes.
44 Apr 18, 2016 11:19 pm
Re: Analog flavored synths for Gameboy (31 replies, posted in Nintendo Handhelds)
Get lsdj midi out working with one of these:
http://createdigitalmusic.com/2010/02/o -hardware/
Well like I said, I'm trying to avoid buying any hardware. Space and money are pretty tight, so I'd like to work with what equipment I already have. I'd love to get something like gb-303 with a wavetable based filter.
45 Apr 18, 2016 6:32 pm
Topic: Analog flavored synths for Gameboy (31 replies, posted in Nintendo Handhelds)
So lately, I've been very interested in chip instruments mimicking the sound and functions of analog synthesizers. I love the sound of the Mssiah cart's "analog" synth, but I don't feel like buying a C64 just for that.
If anyone knows of a synth like that for Gameboy or GBA, I'd love to know about it.
46 Apr 18, 2016 6:17 pm
Re: LSDJ - Two Game Boys (5 replies, posted in Nintendo Handhelds)
I've seen one guy sync up four at a time and it was amazing.
47 Apr 18, 2016 6:14 pm
Re: Overdubbing? (23 replies, posted in General Discussion)
But also, if only one console sounds too thin, you're doing only one console wrong.
I've heard some pretty impressive one-console stuff, but the stuff the artist has to do some pretty crazy stuff to make just one console sound full. The artists who can pull off that sort of thing are the exception.
48 Apr 17, 2016 12:09 am
Re: Overdubbing? (23 replies, posted in General Discussion)
I like to use gameboys as individual instruments rather than trying to pump a whole band worth of sound out of that very limited chip. For example, I'll dedicate one gameboy to just drums so i can use all four channels to make the best drum sounds I can and then record another track thats just playing chords, and so on. Also, I usually incorporate drum machines, analog synths, and guitars into the mix to fill it out even more. The only reason I use GameBoys and things like that in my music is that I like the unique tonal characteristics of these devices.