129

(36 replies, posted in Nintendo Handhelds)

https://gizmodo.com/game-boy-is-coming- … 1821898716

Interesting...

130

(2 replies, posted in Releases)

love this record!

131

(14 replies, posted in Nintendo Handhelds)

for anyone that finds this thread looking to answer the same Q: it works great with Pushpin even on a DMG, seems to be very little latency

https://www.instagram.com/p/BciKf-8gWJ8 … botriddims

Hi alll... any advice here gratefully received....

just carried out my first mods on a DMG. Installed a backlight, bivert, RCA jacks prosound and a variable pitch mod from Handheld legend.

It's working (bar two missing lines on the screen...oops) BUT the pitch mod seems to regularly crash LSDJ/Pushpin if it's turned on/off, or at extreme values.

Is this likely to be cackhanded installation? or just a regular hazard of playing with the clock speed?

If the latter, would a DMG with a static half speed clock likely be more stable?

Basically I'm trying to build a live rig with a pair of DMGs, one as a "bass synth" an octave down - but it feels like the variable pitch mod I have is to unstable to risk live.

thanks.....

133

(14 replies, posted in Nintendo Handhelds)

This is interesting to hear.... anyone tried it with Pushpin? I am guessing the limitation on the number of CCs the Digitakt can send per MIDI track would limit this a bit.... although I guess you can use two MIDI tracks per channel of the DMG.....

ok, this is amazing, massive props to @Nitro2k01 for making this work with arduinoboy and a DMG, absolutely loving it!

nice!

this is pretty exciting, going to try and flash to a cart later!

{edit} ignore below question I could have just read the thread carefully.... d'oh..


"Just out of interest I assume the modded version only works for non GBC? or can I use my arduinoboy and a GBC with it?"

thanks!

Just in case anyone searches this later and is in the same boat.... it picks up MIDI much better if the blank phrase is playing!

Which Channel the chain you go into is in decides how the instrument chosen plays.

MIDI CC Instrument controls start at 00 - this is instrument 1, so you always need to add +1 to the CC for the relevant instrument.

Hi...

I got my hands on the arduinoboy of my dreams (thanks yoyz2k!)...

BUT

I am mostly using it in keyboard mode to trigger the DMG from a DAW/Keyboard. It seems to work pretty well once it is has picked up the MIDI signal, but whether it starts picking up signal from the MIDI interface seems to be a bit trial and error. I am not sure I am setting it up correctly -

I tried following this vid: https://www.youtube.com/watch?v=qeRKhU0vp3c

which is about a PS2 keyboard rather than MIDI keyboard/DAW

From this I *think* you need to be inside an empty chain to start triggering the DMG with  MIDI - but does it matter which channel (Pulse/Wav/Noise) that chain is created in when choosing an instrument by MIDI CC? Or where you are when you press play in a DAW/Start playing notes?
I seem to be getting some different results here and I can't really work out what I might be doing wrong....
Does Live/Song mode make a difference to triggering via MIDI? should the DMG be in one or the other

I managed to make it sound like a malfunctioning monster robot for a bit, which is what I was after, but any assistance with making the results a bit less random gratefully received (or a link to the same as this seems a bit thin on the ground!)

140

(3 replies, posted in Nintendo Handhelds)

thanks both...

that was the closest I could find too

141

(3 replies, posted in Nintendo Handhelds)

Does anyone know someone/somewhere in the UK to order Arduinboy kits?

thanks....

142

(72 replies, posted in General Discussion)

very much fakebit, but that's OK right?

https://soundcloud.com/robotriddims

more coming really soon....

First post... please be gentle... this is probably a dumb question that I will work out as soon as I try this, but is there a limit on the number of kits you can have in a single modified ROM?