Except that there's still no download of nesserial available even though Batsly said he'd fix it!
But yeah, I'm holding out for fami. Chip Maestro seems too limited for my tastes.
I'm banking on this one being well worth the wait.
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ChipMusic.org / Forums / Posts by okfox
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Except that there's still no download of nesserial available even though Batsly said he'd fix it!
But yeah, I'm holding out for fami. Chip Maestro seems too limited for my tastes.
I'm banking on this one being well worth the wait.
Also to help with lag issues and dropouts you can turn off the screen via hold Select and press A.
It will not only help with performance, but also decrease the line noise.
Will using mgb/arduinoboy on gbc help as well due to faster processor?
Also, I updated two arduinoboys to 1.2.1 and it works but when in mgb mode if I send cc data from my mpc to the game boy the midi status light stays lit even after the cc data is done sending. I tried it with sending pitchbend and modwheel and both did the same thing. I am sharing just one resistor on all leds rather than a resistor for each led but I don't think that would force the led to stay on. Only way to get it to go away is to reset. Ideas?
I moved the power to the 5v pin and all appears well. Thanks again.
I've been working with pr8 lately and it's really fun but I want to build a circuit inside my NES that preferably can be powered off the NES' voltage regulator. I'm looking for something that I can take the signal from the rca out solder points (not directly off the 2a03), has volume potentiometer, and outputs to an 1/8" or 1/4" jack.
I've googled and have seen plenty of diy schematics but am wondering anyone's exp in preference on any builds you have done for something similar. It has to boost the audio out though b/c I want to be able to turn it up fairly loud gosh darn it.
I also don't want to do anything external other than drilling a hole for the potentiometer and headphone jack.
The VIN pin is for unregulated power. You can bypass the regulator all together by running the +5V line into the 5V pin if you're using a regulated 5V source like the Game Boy link port. Note that Game Boy Advances and later models run at 3.3V.
This I will try! Always used VIN. Thanks
The only problem ive had is running things for a long time, like more than hour or two and that was solved by power cycling the dmg. You can mess with the aboy latency settings if you notice dropouts.
Yeah, that is usually when it happens to me.
I am going to build a FAMI interface for my nes and don't necessarily want to power it through the usb and the nes controller port has a 5V out. I'll try it either way b/c I'd rather not use a battery in either case.
thanks
I've built a few arduinoboys and am wondering anyone's experience on running the arduino off the game boy 5V link port pin. I've built the arduinoboy strictly for MGB mode so I'm not concerned with sync, just a consistent flow of midi data with no dropouts or glitches.
According the arduino spec you are supposed to supply the VIN on the board with 7v-12v but the gb only gives around 5v. Some folks on various forums have said running it at 5v can cause problems with the circuit. I have never tried running it off a 9v battery - could this be the problem I've been having?
I'm pretty sure it's not my soldering skills or an issue with following the schematic as I've made around 8 of these. Some in a dmg and others in external cases. It happens on the dmg-01 and the color game boy. It's also not constant and never that bad but it is noticeable to me when it misses a note, hangs, or plays the wrong note.
I would love to know if you could just add a midi out socket from the midi in like that, I built an arduinoboy with 2 midi thrus but I used an 74ls14 IC from the arduino TX
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ChipMusic.org / Forums / Posts by okfox