Likewise, it was great fun working with Nigel. Easy going and most importantly, he is super talented and totally nailed it. If any IndieDevs out there need some wicked chiptunes and are reading this, I highly recommend working with Saskrotch.
1 Aug 24, 2018 9:01 am
Re: SNES / Genesis / Megadrive style Game Music - quote request (4 replies, posted in Collaborations)
2 Aug 23, 2018 8:05 am
Topic: SNES / Genesis / Megadrive style Game Music - quote request (4 replies, posted in Collaborations)
Hi,
I'm Sebastian aka zapposh, indie dev from pixel.lu, and have been making games on and off since 1982.
Here are some clips of recent works in progress:
Plutonium Pirates: https://youtu.be/gJWuH-Pb2sU
Bobby Bombastic: https://youtu.be/bHgAp_SVuoA
I recently (well, last year, but time flies) finished a collaboration with a chiptune.org forum member and am delighted with the result: Sigi: https://youtu.be/xoVI5blcl1c
This time I would need something very different: it is about Bobby Bombastic.
Screenshots:
https://twitter.com/pixel_lu/status/1029006261021552641
https://twitter.com/pixel_lu/status/1030790548020449281
Bobby Bombastic was initially very much inspired from the 1984 Activision classic H.E.R.O., where the player saves lost miners in a vast complex of caves.
Until now, I was going for NO music at all, besides the odd jingle here and there and background sound, to really convey an atmosphere of depth, dampness and loneliness in the caves. But in hindsight, something is missing. Something underlining the exotic exploration character of the game.
Furthermore, the game now also takes place in the jungle, volcanoes and temple ruins, not just caves (check out the screenshots). So simple cavern winds and dripping water won't work anymore.
After play-testing dozens of clips, here's what I'm looking for:
- only "exotic" tunes and instruments that transport the player to another world
- things like Peruvian flutes, tam-tam instead of classic percussion, think Caribbean meets Mayan temple/jungle
- convey exploration, lots of depth, and a little mystery and sometimes moments of suspense
- positive, after all it is a (fun) game
- not too dominant: it sets the tone of the game, without imposing itself on the player
- 16-bit(ish) console yet full/rich sound (it is a retro game after all)
I know this sets the bar pretty high, but what is a close fit are some of the SNES Donkey Kong Country 1 & 2 songs, which very much convey the above.
You can check out a shortlist I compiled here:
https://www.youtube.com/playlist?list=P
cJAPTc5ysE
Scope:
For now, at least, I will be needing a quote for:
- 5 songs, loopable, with stingers/endings that can be triggered upon player death, level end etc., between 1-2 minutes in length each.
- 3 jingles (level cleared, mission failed, bonus/secret found)
Optional: Perhaps a short song cycle for the world map, a bonus level song or other tracks (boss fight), depending on pricing, timeframe or conditions.
Rights:
For vloggers and streamers to be able to freely stream gameplay videos, trailers etc, I will be requiring full and WW exclusive rights to the final music tracks for all console-, handheld- and computer-systems and internet platforms.
Timeframe:
I would need rough pieces within the next 3-4 weeks, for integration and play-testing. Final pieces for mid-October very latest.
If you are available and capable of producing work of the aforementioned quality and artistic direction, and would fancy collaborating on the project, I would be very happy to hear from you (quote, thoughts, feedback, portfolio).
Last but not least, this is professional work, and local tax authorities require such jobs to be properly invoiced. No under the radar paypal "donations".
I will be reviewing applications for about a week: [email protected]
Many thanks for your time and interest,
Sebastian - pixel.lu
3 Apr 22, 2017 7:04 am
Re: Creative music needed for 8bit style platformer (7 replies, posted in Collaborations)
If anyone is interested in hearing (and playing) the final result, there is a free NES release out for iOS & Android.
iOS:
https://itunes.apple.com/us/app/sigi-ne
1&mt=8
Android:
https://play.google.com/store/apps/deta
&hl=en
I'm super happy with the tunes made by a forum member. He really nailed it!
4 Feb 13, 2017 4:31 pm
Re: Creative music needed for 8bit style platformer (7 replies, posted in Collaborations)
The job has gone to a forum member.
Thanks again to everyone for taking time and effort to apply.
5 Feb 6, 2017 12:25 pm
Re: Creative music needed for 8bit style platformer (7 replies, posted in Collaborations)
I will not be taking any more applications for now as I still have so much material to go through from this weekend and answer everyone.
So much creativity out there it's amazing and humbling at the same time.
6 Feb 3, 2017 1:47 pm
Topic: Creative music needed for 8bit style platformer (7 replies, posted in Collaborations)
Hi everyone,
I'm looking for a passionate musician to create chiptune music for my 8bit style game.
His/her talent and effort should help give the game the creative and unique spark it needs in the music field.
Off the shelf tracks do not do the job as I am looking for something uniquely fitting for the style and theme.
Number of songs required :
- 1 short level select map loop (old Mario game style map)
- 1 short bonus level loop
- 1 boss fight track
- 3 to 5 level tracks, all based on the same tune, in other words, more or less variations of the same song, but with some variation to keep things interesting for the player
- end of level stinger(s), positive jingle based on level music, 2 to 2.5 seconds
Rough length of songs : about 30 seconds for the short loops, and about 90 seconds for the longer ones. The levels are very short, so no need for long tracks.
Deadline :
I'm looking to launch the game mid-march, in an ideal world. But April 1st is the very latest.
Style or Genre required :
8bit to arcade style of the mid 80s.
The general theme is fun and positive, so nothing too grunge, yet unique in some way.
Looking for all the tracks to be built around a main "anthem" that sticks to the ear and drives you nuts, a bit like this Sonic rendition from 0 minutes 20 to 1 minute 40:
https://www.youtube.com/watch?v=C6AeaSmOgKA
By the way the tempo of that piece, sounds used and general atmosphere is a good start.
There can be a hint of medieval something to the tune to set the period, but keeping it subtle, as it usually turns out melancholic or old school rpg which this game clearly is not.
Compensation :
1000 $(to be invoiced and transferred via paypal following contractual agreements)
Includes eventual taxes or transfer costs
Contact information :
[email protected] or here on the forum
As I have no idea how many active users are on this site, I will post the same job on other boards. Please only contact me if you are available and can deliver within the given timeframe.
Many thanks for your time and best wishes.
Additional info:
From a gameplay point of view, my game could be described as a retro style platformer, where Ghosts'n Goblins meets Mario meets DK County. Also, it incorporates some local medieval mythology (count Siegfried (the Player) in search for Melusina, the mermaid he wishes to marry), which has no central role in the game, but does more or less define the time period as medieval.
The player is a bit of an anti-hero, good intentioned out of breath farty pants, and goes from one chippy to the next. So no too serious tone to the music.
Creative feedback and input from you will be welcome. Also, to guide you,I will be able to provide you with examples of styles/track I like, and others which I don't.
Here a link with some gameplay footage I just uploaded:
https://www.youtube.com/watch?v=4IFx0srtxwc&edit=vd
It will also give you an idea of level, stinger and respawn time (very end of the clip) .