1,441

(20 replies, posted in Releases)

YAY! Looking forward to my copy getting lost/stolen in the mail hmm

Hey TZ-11 Nominator, I don't know what you are talking about. Everybody calls me 8 gigabytes, and that's totally right, ISN'T IT *has a seizure*

1,443

(22 replies, posted in Audio Production)

Snares (not samples) in WAV channel are awesome, I made one in my track for this: http://calmdownkidder.com/records/releases/cdk029

The NGPC has no bank switching, it has a single flash space. The Flash cartridge did NOT support multiROM menues, so what people did was make a software that grabbed a bunch of ROMs, compressed them and made a menu, then you loaded this generated ROM into the cart . The ROM could be as much as, I think, 16Mb, and then it would decompress/flash the ROM you selected to the remaining 16Mb, and executed the code starting from that address. This limited you in the size of ROMs you can use but it would let you, for example, load TONS of PD software that were very little, on a single cart.

1,445

(38 replies, posted in Atari)

You got the samples to work on an approximate modversion? This is the way I made GB music first, using Lemonplayer. It was hard tongue

This is badass. Release date? big_smile

nitro2k01 wrote:

Now there's a way around this. Since this is a flash cartridge, and the Gameboy can write to the flash memory, you could use a software method where a piece of code on the Gameboy writes a new bank 0 for every newly loaded ROM. Then the ROM also needs the rest of its banks, and there are different methods of solving that.

That is, I think, the way the NGPC carts worked, since NGPC carts had 32MB of "plain" flash storage space.

1,447

(22 replies, posted in Audio Production)

The only part having 4 bits of envelope is the WAV channel. That';s why you have to tone down the others to make the WAV stand out.

1,448

(20 replies, posted in Releases)

goto80 wrote:

The vinyl is other things. 7" on pingipung. CD is GREAT!
Josh, i got yer $$$$ so I zend compact data to uuuuuuu!

Oh fuck I thought it was a vinyl edition of the same thing.

1,449

(22 replies, posted in Audio Production)

In any case it's good to exercise by lowering levels and adding DYNAMICS to instruments. Dynamics are probably the single most missing and underestimated feature in most cheapchoon tracks that come out nowadays.

1,450

(15 replies, posted in Releases)


In his first time in Japan (and Asia), 8GB delivers a mighty blow to an unsuspecting Tokyo crowd at the fantastic first installment of Blip Festival Tokyo in Koenji High, Tokyo, Japan, September 5th 2010.

An awesome experience recorded for posterity thanks to the fantastic Blip Festival crew, both US and JP and everyone participating in this. It was an awesome time and I was ultra happy to have seen everyone after 2 or 3 years of not meeting face to face. Also stoking to meet new people!

Probably the best show I ever played at. Share my happiness about it and download it, spread it to friends, enjoy it, etc. And don't forget to tell all the girls to come to the front of the stage.

Remember, I put a previously unreleased track up on the Chip in: Japan compilation, to help the people of this magnificient country that I enjoyed so much. Please donate!

http://8gbs.bandcamp.com/album/live-in-tokyo-2010

1,451

(20 replies, posted in Releases)

Want that vinyl real bad.

abrasive wrote:
akira^8GB wrote:

This shit is awesome. Does it support multirom? I mean, can you throw many roms there and have sort of like a menu?

No multirom, sorry - it doesn't dovetail with the fundamental design. On the upside, it's super easy to put different ROMs on... wink

What about a tool that mashes the ROMs together as one? Kind of how the neogeo pocket flash carts worked. The ROM was actually decompressed+flashed onto the remainig part of the memory at runtime on the NGPC.

There was a bar space at Blip'07 where people bought their stuff.

While everybody was drama'ing in *bc, abrassive was making a heaps cart.
This shit is awesome. Does it support multirom? I mean, can you throw many roms there and have sort of like a menu?

1,455

(22 replies, posted in Audio Production)

cheapshot wrote:

This is exfremy important. Rarely do I make an instrument on the pulse or noise channels that is above a 9x with the E command.

My Pulse channels usually are around the 7X and never more than 80! Otherwise you mud everything up.

1,456

(8 replies, posted in Commodore Computers)

YEs and yes.