Flopps: Okay, will do. I'll be doing more PCB processing today. These things are labor intensive. smile No mailing just yet.

One thing I think I need to bring up: The final piece of development work before finishing the beta units was to make some changes which will allow the addition of 32kb battery backed WRAM down the road without having to basically redesign the whole thing later. I was initially thinking that perhaps I'd delay beta once again for the 32kb add-on, but right now I'm thinking I can't justify that as the add-on is not yet tested and the extra labor and cost of the components would just be annoying at this stage.

So, keep in mind that the beta carts will not have 32kb WRAM installed, which means they will not run Pulsar or PR8. However, down the road I'd like to develop a cartridge which will have a 32kb WRAM and possibly make available an upgrade service.

Also worth noting for people who didn't make beta: the beta design and code will be released for non-commercial use, and you won't have to wait until after beta to try it out. In fact, the "beta" is quite stable and very usable at this point, and once I have the first batch done I am willing to consider making more of the same design if people so desire, though I will possibly have to raise the price to accommodate for the labor. More news to come on that.

Finally, a few people have asked why development kinda lagged for the past two months. In the interest of maintaining an open development attitude, I'll tell you. Blargg and I had been going at the project for nearly 2 months, and about midway through December we were both getting burned out. We decided to take a time out for the holiday season, and getting going again in February was difficult for a number of reasons. I had gotten myself involved in some other side work in addition to my day job and needed to get that wrapped up before I could get back on the cartridge project. So hopefully now that everything is in order I can regain focus and get stuff done. smile

370

(54 replies, posted in Nintendo Consoles)

Neil- a quick suggestion about mappers: use whatever mapper you want, but keep in mind that very very few games had 32kb of WRAM. In fact, here is a list of every single NES and Famicom game which used 32kb of WRAM:

http://bootgod.dyndns.org:7777/search.p … 9+20+41+53

My guess is that an MMC5 may be your most viable bet for an "available" mapper for freeing yourself from timing constraints. However, only one game exists which used this combination of MMC5 and 32kb WRAM: Romance of the Three Kingdoms II.

As for scaling the pulses with a microcontroller, that might be a bit overkill. Perhaps a solution with a 555 would be easier to implement as a pulse multiplier.

Two small pieces of news: (I know you all wanted to heard that we're releasing, so sorry...)

Firstly, I have finally, after months of being buried in work (mine and other people's) I'll be able to actually work on the project again.

Secondly, Blargg has told me that he has an upgrade path to 32kb SRAM more or less thought out. Which is good news for aspiring Pulsar/PR8 users.

I once again want to apologize for the lack of activity and updates on my end. The last few months have been fairly overwhelming, both financially and emotionally. You guys have to be the number 1 most patient group of supporters ever, except perhaps the guys who have been waiting for Duke Nukem Forever for, well, forever.

For Cesque, Flopps, and my other PAL customers: I have some PAL CICs here, and I *assume* they work. Of course, with no PAL NES to test them on I have no idea if they really do still work, though I have no reason to think they won't. If in doubt you can always do a lockout disable mod, you really don't loose any necessary functionality and it can be reversed if it isn't done too destructively.

372

(8 replies, posted in General Discussion)

I was thinking of going, but the high ticket prices and high cost of gas is gonna kill it for me. hmm

You are of course welcome to come to MN and hang wit the MN guys. I would be happy to host a MN CM.O Gaming Night. smile

373

(12 replies, posted in Motion Graphics)

NBA Jam is one of only 3 sports games I have enjoyed, the other two being Tecmo Super Bowl and Neo Turf Masters. Good work. smile

Kay. Will do. Lemme obtain a free evening to flop together some laughably quick artwork and throw it onto archive.org.

Oh, new mix. I'm going to download it.

376

(52 replies, posted in General Discussion)

OMG I LOVE SOCIAL NETWORKING. hmm

I might have a spare PAL cic...

Aw man, contiki is the way to go for 8-bit browsing. And BTW, if you want to one-up Lynx then you need to use eLinks.

Next paycheck shall have a portion going to an arduino so I can give this a go.

Whooooooo!

Two questions: 1) Who did the artwork? 2) Can I get a supah high res version suitable for plastering onto a very large LCD monitor. smile

Yups. Sounds like a plan. Get 'em in. smile

About the collab- still have not gotten any new entires. I hope I don't have to park the compo.

383

(17 replies, posted in Trading Post)

Heh, the X|K Midines will be obsolete when Batsly finally releases FAMI.

384

(7 replies, posted in Nintendo Consoles)

I assume you are interested in what kind of paper I had used? I'm not entirely sure what kind of stock I used. I'll have to check.