449

(9 replies, posted in Nintendo Consoles)

jefftheworld wrote:

Maybe your 1P and 2P controller inputs were switched?  That would explain not being able to use NTRQ but still being able to start a game of CC.

This actually would make sense, since CC is odd and can start from either controller.

450

(9 replies, posted in Nintendo Consoles)

Very very strange. Well, if it works then no complaints, eh?

451

(9 replies, posted in Nintendo Consoles)

This sounds like it's not a problem with your cartridge, but with the controller or NES. Do you have any non-powerpak carts you can try? Also, I have no idea why Circus Charlie would work and NTRQ not work. Even if your cartridge is defective. I just don't know how that would possibly happen. Unless it's a fluke, or your NES is defective.

Yeah, remix whatever you want. We'll likely have more than one version of certain songs, as they are just too cool to not want to remix. smile

I noticed that cortex command is finally in Linux. And finally updated. I'm throwing some cash at this just for that game alone, and I know someone who will be a very happy person when they get those games from me. smile

454

(18 replies, posted in Nintendo Handhelds)

I've got a spare EMS 64 cart that's not being used. I don't really play with it at all, and I don't think I'd miss it much. If you want an EMS cart for a pittance please PM me nitro.

I want to know how Cortex Command is Linux compatible. Didn't work on Linux or Wine last time I checked, and I already own it. hmm I also already own Machinarium. Still, might be worth a look for me.

Whoop whoop, Tron Legacy comes out this Friday! Get out there and see it and get some inspiration and goooooooo. Also still interested in hearing from some artists who want to make art for the cover. smile

457

(11 replies, posted in Nintendo Handhelds)

I *think* the arduino is being used for just some voltage conversion and to power up the GBP. Probably because he had it laying around. The FPGA is doing all the heavy lifting. An FPGA is a Field Programmable Gate Array. In other words, a chip that can be programmed to have certain logic gates inside. It's like an EPROM or Flash chip, only instead of programming data into it you're actually setting up logic gates to make it into, say, a processor. In the case of this device, the FPGA is being programmed to act as a GB to VGA converter.

458

(11 replies, posted in Nintendo Handhelds)

low-gain wrote:

awesome. wink

That's an expensive FPGA developing board!
Now the ultimate trick... fit it all onto a pcb small enough to replace the screen on the gameboy and toss a VGA output on it. haha

Sure, but with just the FPGA it'd probably get a step closer to affordable.

I want an XXL too. PM me!

460

(11 replies, posted in Nintendo Handhelds)

Yes, this is real. No, I didn't make it. Yes I want one. Yes, you should watch the videos.

http://www.rival-corp.com/2010/12/02/ga … adapter-2/

And by "it's real" I mean it's straight from the GBP to the adapter, no Super Gameboy was used. smile

461

(21 replies, posted in Other Hardware)

If I come visit can I play with it? smile I should be available at least some days this week.

Man, I love the UI in this thing... fun fun fun.

463

(38 replies, posted in Nintendo Handhelds)

nitro2k01 wrote:
TmTgr wrote:

Easier to produce if you don't want to steal the chips from gameboy color games (this is what jose did).

"Does" actually. He's still producing cartridges with the same design, (and same microcontroller firmware etc) just that he's added two LEDs to it.

Didn't know he was doing that... interesting.

464

(38 replies, posted in Nintendo Handhelds)

TmTgr wrote:
wedanced wrote:

does this mean more sav space and no battery or something?

Means that to produce gameboy cartridges one will not need to use the mbc from an existing gameboy game.

I think someone once said that the reason EMS cartridges don't work in gameboy pockets is because of a badly programmed CPLD, so it will be interesting to see how this one goes

I suppose that's possible, but more likely is the sheer power consumption. Of course, efficient coding of MCUs can reduce power consumption, A CPLD is different, but likely some tweaking could help to reduce power consumption there as well. This is definitely interesting, since a new part to replace the MBC5 is something very useful to have.

EDIT: I'd like to know how you designed this. Reverse engineering the original chip? From documentation? Some combo of both? The process of how you got this all set up is what I'm curious for.