1,105

(123 replies, posted in Nintendo Consoles)

No problem. And these will almost certainly have to get new batteries, possibly socketed ones. One thing I have never understood is why loosing your songs to a battery failure is such a concern for people. If you record your work then it'll be just fine. Also, NES carts don't tend to suck down the battery backup very fast at all compared to GB flash cartridges for whatever reason. And the new SRAM I am going to use has an even smaller power consumption than the oboard SRAM the SKROM board ships with.

bleo wrote:
PixyJunket wrote:

Whats the point though?

I didn't answer this.  It's an excellently small and widely accepted cross platform file format.  It will play on a Rockbox enabled iPod or my Windows machine or my Wii... AND ON AN NES.  This is desirable.

With a little coding NTRQ files could do that too. Especially if this tool takes off for music composition, which I believe it will.

Woot! A new format for a new era. NSF has been around since forever, and it's certainly not the most efficient file format to work with, even if it's always been the de-facto standard. I'll do without NSF for what NTRQ can offer.

EDIT: what about powerpak firmware upgrade? That'd make it POWERPAK PLAYABLE. Also, why bother putting old NSF files into NTRQ, make new ones! I suppose someone creative could write an NSF to NTRQ format converter that runs on PC, that'd be actually useful to convert over to the better format.

EDIT2: I say it's better because from a computer-geek standpoint it is: it's supported by it's original developer, it's compact, it's efficient for use in an onboard editing setting like in NTRQ.

1,108

(123 replies, posted in Nintendo Consoles)

Thanks bleo! Yeah, I'm not going to mess with NES to PC backups of any kind for now, since I am in agreement with Low-Gain about just recording your songs when you get done.

1,109

(123 replies, posted in Nintendo Consoles)

NO CARRIER wrote:

What about retrousb.com? They sell MMC1 boards and all region lockout chips.

Well, for a few reasons-
-Because I'm not doing this to make lots of money, I'm doing it for the fun of hacking.
-Because the CIClone chips sometimes freak out
-Because using a donor cartridge will actually be less expensive than a custom PCB, custom case plastics, CIC, and discreets for the MMC1 board, plus my special modifications.
-Because NTRQ is technically only NTSC only right now anyways, and so at best using a PAL CIC chip is a hack.
-Because my current SRAM mod work is designed with the standard SKROM board in mind already.

Plus I like grey cartridge cases.

Esopus-dragon wrote:

Oh now with 256 songs this gets so sick.
artfink: is the front-loader really more of a case of the cart being a just mite tight and may need jiggling with the loader to make it fit?

More or less this is right, but if you actually open a toaster-NES and look at the cart caddy part you'll see a metal strap which runs over the top. This gets in the way, and sometimes it's flexible enough (depending on year of manufacture) to just wedge the cartridge past, but usually not. This bar can be removed or bent upwards. However, I think I'll be doing my EPROM daughterboard design so the sockets and chips can be entirely internal, so this would not be a real concern.

1,110

(123 replies, posted in Nintendo Consoles)

neilbaldwin wrote:
arfink wrote:

Ah well. More is always better. I seemed to recall in one of your earlier beta discussions you said it could handle one... guess it's time to actually read the manual. *embarrassed*

I still think that 256K is alot better than 8K, you could hold so many more songs. (256, I should think) Hehehe. Anyways, the non-expanded SRAM seems far more viable knowing this, but now it makes the expanded SRAM seem even more cool!

Don't get me wrong, 8 banks of switchable battery RAM would be just ace! Even I'd buy one. big_smile

Lucky for me, 256K SRAM chips are much cheaper than 8K ones, and smaller too. Too bad I don't have the cash to do proper prototyping now... Oh well, it'll be at least 2 weeks before I kick off preorders, and by that point I hope to have my hack-job cart done and work the kinks out of the design. Probably Mute City will beat me to release first, but his probably won't have the cool features. I hope. smile

1,111

(123 replies, posted in Nintendo Consoles)

Ah well. More is always better. I seemed to recall in one of your earlier beta discussions you said it could handle one... guess it's time to actually read the manual. *embarrassed*

I still think that 256K is alot better than 8K, you could hold so many more songs. (256, I should think) Hehehe. Anyways, the non-expanded SRAM seems far more viable knowing this, but now it makes the expanded SRAM seem even more cool!

1,112

(123 replies, posted in Nintendo Consoles)

neilbaldwin wrote:

As a general comment I'd strongly suggest that making the cart updatable is absolutely essential.

NTRQ is still in it's infancy and as such will probably get updated fairly frequently in the short-term as issues are exposed through use.

I agree, this is very important to me too. I suspect that by the time I'll have some of these done (assuming I do some, which is looking increasingly likely) they can be loaded with updated software before they even leave my hands. Just don't change mappers on us, unless it's really soon, 'cuz upgrading to a different mapper would be a pain. smile haha

Analog: You know I'd still love the gyromyte cart! smile And, I'm working on a list of donors now, but a less comprehensive list can be found here: http://www.thenesdump.com/Mappers/SKROM.htm

1,113

(123 replies, posted in Nintendo Consoles)

One of the big reasons for people sending their own donors is that as a US resident I don't have easy access to PAL cartridges, so overseas users would be able to have matching lockout chips.

Esopus: the upgradable eproms are the kind which are installed in sockets, which means that they will protrude a bit from the front of the cartridge. This will make insertion into a toploader a bit more difficult, depending on the model. Toaster units can sometimes work without modification, if the metal bar on the deck is already bent a bit. With a toaster it's pretty easy to make the cartridge fit, you just reach in and push the metal top bar out a bit so the cart can slide past. The SRAM switcher, on the other hand, will be fully contained in the cartridge casing, and thus will not be an issue.

OK, time for some preorders. Those who have been following this thread will know most of the details, but for those who do not, here's how it goes:

Custom hand-built NTRQ cartridge, with the newest version at time of completion loaded, including:

- socketed 27C020 EPROMs for storage (upgradeable to newer versions of NTRQ)
- 256kilobit battery-less NVSRAM for song saving, divided into 4 banks. 100 year lifetime according to manufacturer.
- Internal component mounting means no open holes in the cartridge

Final cost per cartridge= $80 plus shipping.

If you desire a kit or just programmed EPROMs please follow the preorder procedure below but specify you want a kit. We can negotiate.

If you can send in a donor cartridge you will receive $10 off, and regardless of whether you send a donor or not your $5 preorder fee is included in the total price. If you are getting a kit you can't send in a donor, sorry.

Preordering costs $5, and your preorder fee is not refundable unless I should somehow cancel the project. If I cancel the project from lack of interest or some other crazy circumstance your preorder fee will be refunded. When I'm ready to begin building you will then pay for the rest of the cartridge.

All payments to be made via Paypal.

NOTE: Preordering is limited to 20 units for now, and you may not claim more than two for yourself. If you preorder two, you pay $10.

If you want to preorder, you MUST do the following in order:

1- send an email to arfink [att] sdf.lonestar.org with the subject line "NTRQ Preorder (chipmusic.org username)" and a message saying whether you want to preorder one or two cartridges or if you want just the EPROMs. Be sure and include your real name and your username here so I can easily identify you later and avoid confusion.

2- Put a post in this thread saying you want to preorder

3- Wait for me to email you and say whether you made the list and where to send monies

4- Send monies via Paypal

EDIT: People who are on the preorder list

Koatl

Custom cart tut is coming, yes. It's not that hard to do if you're careful, and the multiple SRAM hack is pretty cool. Well, it's considerably harder than a prosound, but most real hacks are. smile Roughly 6 re-traces for the EPROMs themselves, but unfortunately the SRAM-switcher rewire is a bit of a bear, but otherwise straightforward.

WOW... music samples are IMPRESSIVE!

Oh rockin! I remember using Aldrin and I hated how it always crashed. This is exciting. I wonder, i might try it out after 10.4 comes out, but a 9.10 could be good since I just have a fresh install going now.

BTW, Paniq makes amazing music with Aldrin... this should be an excellent tool.

Yes, you read the subject line correctly. 11 NROM games, in one .NES file. Install into an SUROM board (MMC1 w/CHR RAM) or equivalent. I didn't make this myself, credit goes to the great MottZilla of the NesDEV forums. I just thought I'd share the word, since it's a really cool program and has alot of potential for things like the great plethora of NROM software coming from NoCarrier.

http://ninjagaiden4.thegaminguniverse.c … ebrew.html

Burn baby (EPROM) burn! Woot! I'm really excited to be able to mess around with this stuff hopefully soon, presuming I did this donor cartridge right... next up, a multiple SRAM switcher circuit. smile

an-cat-max wrote:
arfink wrote:

But, the FDS bios can't have its tunes used in-game. Sorry. smile

not sure that was the point, and why are you saying it like i just gave an incorrect answer? i'm just contributing to a thread and joining in with a discussion lol

i thought little-scale was asking other examples of music hardcoded on a system and AFAIK this is true with the famicom disk system!

Well, it is true that the Vectrex tunes can be used in game and called from the onboard ROM of the Vectrex, which I though was what was being sought after. But yes, the FDS does have a built in tune, though no games I know of play it in-game. In fact, I suspect the Vectrex may be the only one I have heard of to do this sort of thing. So, I apologise if I bashed you.

So, if the Vectrex has these hardcoded tunes inside which games can make use of, what's to prevent a ROM rewrite and actually change them? smile That could be quite neat, though Vectrex hardware is kinda rare and spendy in my experience.