In that case, the program is here:
http://reinerziegler.de.mirrors.gg8.se/
%20systems
81 May 1, 2019 8:47 pm
Re: Programming software for low-gain usb flash cart (5 replies, posted in Nintendo Handhelds)
82 May 1, 2019 7:13 pm
Re: Programming software for low-gain usb flash cart (5 replies, posted in Nintendo Handhelds)
Im not familiar with Low-Gain's cart. Whats it look like?
84 Apr 10, 2019 5:02 pm
Re: Twisted Electronics Therapkid (5 replies, posted in Other Hardware)
The shafts look knurled, so Im sure you could add some knobs of your choice.
85 Apr 9, 2019 1:59 am
Re: Lightweight Sequencer/Tracker for Playing MS Wavetable Synth? (6 replies, posted in Other Vintage Computers & Consoles)
specs please!
86 Mar 27, 2019 5:52 pm
Re: Game Boy Original Pulse Channel Glitch (7 replies, posted in Nintendo Handhelds)
What CPU revision is it? It says just below the cart connector, between the battery contacts.
You can read this through the battery compartment if you already put it back together.
87 Mar 27, 2019 5:49 pm
Re: Gameboy DMG - Link problem (5 replies, posted in Nintendo Handhelds)
No, the DMG is fine. The cable is bridging the 4th pin in the link port to something which disables the dpad.
It is a function of the dmg to have this pin controlled over the link port, but I can't think of any official or even homebrew application that utilizes it. Whatever cable you've bought must for some reason have this wire present.
88 Mar 26, 2019 11:24 pm
Re: Gameboy DMG - Link problem (5 replies, posted in Nintendo Handhelds)
When you put pressure on the link port? It must be link port pin 4 which connects to the CPU's P14. This directly controls the dpad inputs:
http://gbdev.gg8.se/wiki/articles/DMG_Schematics
Your link cable must be connecting this pin to something it shouldn't be. I suggest actually removing the wire on pin 4 from your cables if it is present. Can you open one of your cables and find out?
89 Mar 26, 2019 8:20 pm
Re: Game Boy Original Pulse Channel Glitch (7 replies, posted in Nintendo Handhelds)
Doesn't sound like a bug, sound more like the data registers within the cpu are broken. Maybe it took a zap or something.
Im still curious thuogh. Can we get a video with sound and a pic of the CPU's pcb?
I think nitro may have a ROM which displays written and read registers on screen. Might be worth looking into.
90 Mar 20, 2019 6:00 pm
Re: Post your gig/home setup! (1,620 replies, posted in General Discussion)
What are you writing?
Sonic fan fiction
92 Mar 18, 2019 2:44 am
Re: Help with DSi XL (4 replies, posted in Nintendo Handhelds)
Orgia Mode wrote:Get a flash cart for starters. AK2i is my favorite, but others are probably more powerful.
http://www.synthtopia.com/content/2008/ -programs/
Korg DS-10 is cool, but the learning curve is a bit steep.
Korg M01 is on DS I think.A flash cart can run emulators, and since the DSi XL doesnt have a GBA slot, you'll need one. Is NL2 available as a ROM?
And any chance you could give me a link for AK2i?
Sorry, I got mine in like 2012. I actually still use it on my 3ds.
93 Mar 17, 2019 8:08 pm
Re: Help with DSi XL (4 replies, posted in Nintendo Handhelds)
Get a flash cart for starters. AK2i is my favorite, but others are probably more powerful.
http://www.synthtopia.com/content/2008/ -programs/
Korg DS-10 is cool, but the learning curve is a bit steep.
Korg M01 is on DS I think.
A flash cart can run emulators, and since the DSi XL doesnt have a GBA slot, you'll need one. Is NL2 available as a ROM?
94 Mar 15, 2019 5:43 pm
Re: nanoloop device now on kickstarter (38 replies, posted in Other Hardware)
I like to hear myself talk.
95 Mar 13, 2019 2:28 am
Re: nanoloop device now on kickstarter (38 replies, posted in Other Hardware)
Orgia Mode wrote:then everyone who has ever prosound modded a gameboy is misunderstanding the purpose of it that children's toy.
Oliver's device was carefully designed for music-making, not Tetris-playing.
Wait...it doesn't play Tetris?
96 Mar 12, 2019 10:58 pm
Re: nanoloop device now on kickstarter (38 replies, posted in Other Hardware)
@Orgia Nah man I think you're applying my statement too broadly, and I didn't mean it combatively. I'm part of that "modders community" after all. You said earlier in this thread that you have never used nanoloop... so how do you know how intuitive it is versus a Volca? I would say that the NL interface is really wonderful and probably my favorite out of all my gear, but certainly the Volca interface is much simpler and more intuitive due to clear labeling and simple layout. NL interface is very minimalist, you definitely need to do some reading of the manual when first starting.
Are you thinking you would be able to mod this new handheld to use the full sequencer with multiple outs, note and parameter data that is sent out as CV, etc?
I suggested a Volca for a modular sequencer because they're inexpensive and I know that people have done simple MIDI out mods that allow you to use the nice multi-part sequencer with a modular, assuming you've got a MIDI to CV module. Not that I've done this personally, so take it with a grain of salt.
No combative, only constructive.
And no, I can't imagine getting CV outta this. But it could be used as a 16-out drum trigger pretty easily. I am guessing the volca can't store sequences though? I bet it doesn't come anywhere close to what NL is going to offer:
sequencer:
4x4 matrix
per-step control for all parameters
pattern transpose for all parameters
"meta step": play note only every 2nd or 4th loop
variable pattern length per channel
individual channel tempo
ping pong and random modes
shift pattern in four directions
randomise all parametersmemory:
99 banks à 4x8 patterns each
song 999 patterns length
backup / restore via audio cable
micro-SD slot for near infinite projects (SD-card not included)