should have an update later on today
289 Jan 23, 2013 10:49 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
290 Jan 23, 2013 10:49 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Look, I've just tried it with genmdm v101 tools, os x 10.7.3, live 8.3.4 and Max for Live from Max 6 engine...
No issues whatsover.
I have an idea of what it might be... I am currently working on a GUI update for the FM channel editor, what I will do is simplify the patch so that this issue theoretically doesn't happen... wish me luck!
291 Jan 23, 2013 10:32 pm
Topic: ROM Hacking: Tool for Converting Intel Hex Files to Bin On OS X? (5 replies, posted in General Discussion)
Hello all,
I've searched and googled for this, but I haven't found a satisfactory solution yet.
Does anyone know of a tool that works properly that converts intel hex files to and from binary? Preferably cross platform or just for OS X.
Spent hours trying to find a solution for this yesterday, thought I would try here.
It's about rom hacking for chipmusic, so yeah um it's relevant and stuff.
292 Jan 23, 2013 9:47 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
eptheca, which GenMDM tools version are you using (i.e. from when?)
Are you using the GenMDM v101 tool set?
293 Jan 23, 2013 2:23 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Finally, I am currently working on a simple solution for 5-pin DIN setups.
I am looking at integrating the code into the firmware, allowing for a single firmware that covers USB and DIN MIDI.
The hardware would be simple (optocoupler, resistors, 5 pin DIN connector).
Anyway, wish me luck and if it works I'll make a tutorial.
294 Jan 23, 2013 2:19 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
295 Jan 23, 2013 2:13 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Ive made a preliminary version of a user sample kit editor. It allows for (1) sample playback for auditioning purposes (2) an "emulation" of how the samples will sound on the mega drive (as in, just bit depth and sample rate taken into account, playing back the actual data that the sega will playback).
It works so far, and allows you to load samples into the GenMDM firmware ROM ala LSDJ kit manager.
Although it's not very useable yet, I am very excited for this and I hope that you guys will like it.
296 Jan 23, 2013 2:09 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
So... just updated and tested it for inclusion in the next genmdm firmware.
MIDI CC 90 sets the SSG-EG setting for op 1.
MIDI CC 91 sets the SSG-EG setting for op 2.
MIDI CC 92 sets the SSG-EG setting for op 3.
MIDI CC 93 sets the SSG-EG setting for op 4.
297 Jan 23, 2013 3:08 am
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
actually makes so much more sense
298 Jan 23, 2013 3:07 am
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
ah yeah cool! totally different to what i was expecting lol
299 Jan 23, 2013 2:42 am
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
As far as i can tell, register 90 only uses bits 0 - 3, with bit 3 setting whether or not SSG-EG mode is on. Do bits 0 and 1 set the op?
300 Jan 23, 2013 2:41 am
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Aly James, how is the SSG mapped from register 90? I don't really know, and I couldn't find much info!
301 Jan 23, 2013 2:33 am
Re: RPM Challenge 2013 (15 replies, posted in General Discussion)
very interested...
302 Jan 22, 2013 9:34 am
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Aly looking fantastic!
The SSG-EG ON / OFF and MODE are global AFAIK, but I haven't read a good explanation of how it works (apologies! I was just very excited to make v101!)
Ch 3 special mode fnumber etc are the full range i.e. MIDI note 0 to whatever the max is (maybe MIDI note 100?) I'll check it out ASAP and get back to ya
303 Jan 22, 2013 3:53 am
Re: Anybody makes LSDJ Kits? (10 replies, posted in Nintendo Handhelds)
in general, crap in --> crap out.
start off with a nice sample! this is the key.
also, samples need to be loud. also, consider EQ and filter!
good luck!
304 Jan 21, 2013 11:13 pm
Re: [SEGA MD / GEN] GenMDM SEGA Genesis / Mega Drive MIDI Interface (1,383 replies, posted in Sega)
Delek and TmEE and nitro2k01 will know more!