49

(89 replies, posted in Sega)

When I bought everdrive x7 it was also for add some personnal code on it, but fm synthesis sound definitly really hard to code... maybe some day...

About deflemask, I love the possibilites we can do with it, I used it for one song on my ipad. But I couldn't find a way to use it with a gamepad and working with touchscreen or with keyboard and mouse is bad for me, I really love gamepad ergonomics for make music.

Right now, for me the best solutions I found is use LGPT on raspberry pi, and controlling megadrive with genMDM and CC's in LGPT. There is just a little delay (milliseconds). Otherwise it's fine and if record lgpt samples + megadrive separatly can remove this delay.

But if someday your tracker could work with my everdrive then it will be also very cool, it will offer others possibilites and different working approach which is very interesting for me... I don't really can explain why but i'm not very found of using emulators like blastEM when I know I can use my real megadrive instead.

I'm able to start lgpt on pi boy in the ports section of retropie's emulation station. The operation with other pi handheld or pie retropie should be the same. My actual problems are :

1) emulation station sometimes don't start but maybe that's because of bad shutdown programs. Normally we need to close emulation station from menu before shutdown the gameboy.

2) for now I can't use buttons correctly, they are crazy mapped from my mapping.xml file (if no file they don't work at all) which is complicated is that I can't see the terminal (or don't know how) and so can't use lgpt key display option. Pi boy doesn't have raspbian only retropie and don't know how access to the terminal from it... With a keyboard connected and using it, it works fine

51

(89 replies, posted in Sega)

What do you mean by instruments are the same? On instrument page? I have to check tomorow.

- all is empty yes, no junk things nowere in song page and in note page. Other pages not checked yet.

But the junk things started when I used blastem sram. Never before with a lots of tests. So I have to test with blastem sram in v0.15b for see if it do it again.

Also, don't forget than sram works good with real game (sonic 3 and knucles.md) didn't test other games.

And, the sound off bug which is still here.

I will be able to test other pages and blastem sram junk test tomorow in the afternoon.

For find other people with other carts tests, the best way I think is asking on facebook's chiptune groups and if nobody then retro gaming facebook pages. And also on everdrive's forum. I can ask on facebook I will do it when have some time.

52

(89 replies, posted in Sega)

yes even with saving manually :-( I didn't try yet with blastEm sram but I tested already with sram which was in the zip

53

(89 replies, posted in Sega)

So I tested with 0.15b and it's the same first problem : generating module data at each start and it's empty :-(

So I finally received my pi boy. It launch retropie at start with emulation station and don't have raspbian.

I added lgpt folder in home/pi. On retropie if I go in options, there is a file manager and I try to launch lgpt from there. It don't work i have black screen I don't know why...

I saw on internet there is the "ports" possibility for non-emulation file by adding file.sh in a specific folder. I have to test that

55

(89 replies, posted in Sega)

Waoww thanks!! I will try that tomorow and say

56

(89 replies, posted in Sega)

Corthax wrote:

BPM: saved in sram. Without propper loading it just sets to default.

I meaned, set the default one quicker, but yea, if save worked then it will not be really a problem. It's just that I think nobody will start make a sound with a bpm low like this. And when I used MD tracker for the first time, I searched a long time to find how change the bpm, so I instead made a sound (on RG350 emulator) with this low bpm... (I was searching key combo for jump down to bpm instead of just go to the down of page with d-pad) If the default one was a bit more quickly, the first experience of making music for user will be increased in my opinion, but it's a detail...

Corthax wrote:

I better to make new 256Kb sram tracker version for X7 testing.
Wait for 0.15b released in few days"

Thank you!! :-)

57

(89 replies, posted in Sega)

[double post]

58

(89 replies, posted in Sega)

Videos : (sorry for my difficulty to speak english I didn't speak since very long time, i'm searching all my words lol...)

- screen bug with blastEm sram : https://www.youtube.com/watch?v=VXGxpXT … e=youtu.be

-> on megadrive : launch MD tracker 13 and then again MD tracker 14

- the fabulous moment where save worked (only this time...) https://www.youtube.com/watch?v=wiQQP4Z … e=youtu.be

-> doing some stuff at home like eating or watever... for 1hour or 2... (didn't touched the megadrive! O.o)

- save don't work again and the old problem appeared again : https://www.youtube.com/watch?v=Vbr5XkS … e=youtu.be

- the undiscontunated sound bug : https://www.youtube.com/watch?v=ApQYH5H … e=youtu.be

EDIT : when watching again the videos, I noticed that sound bug seems to be ok when save works. But not if not because on the second video when I press start again for stop it seems to be completly stopped. Not like in last video

59

(89 replies, posted in Sega)

Ok, after several tries, things become different, The second time I tryed to use blastEm sram, the screen was crashed, you will see what it's like in a video I will post. I could reput the screen ok after launching MD_tracker 0_13 and then again 0_14. And after that, display was better, main screen was ok, note screen has notes already, and FX too, BUT!! When I change it, power off (or reset) and power on, it's successfully saved!! That's the first time it worked. I retried it several times after and it was the same. Notes already there on new "patterns" but save works!

This can make possible start a song and with it testing more things.

I will update the videos soon, and have to make one more for the sound bug

EDIT : ok this is really weird... now it reproduce the firsts problems. When I start megadrive again and load MD tracker, it says generating module data and it's blank... If I choose load file to sram in menu, then I have the instruments but not the notes...

60

(89 replies, posted in Sega)

So with blasEm sram, it load the sram, but without the notes, only the other informations. Notes seems to be erased when entering in note screen. I did exactly the same when I tried save state in the past. I will make a video

BlastEm save sram in this name : MD TRACKER 0_14b.bin.sram
On everdrive, srams are like this : MD TRACKER 0_14b.srm

(So I renamed it with.srm)

@her_prof ho sry i dont know why i thought it does. So if you add sync in and out it will be even more interesting!!

@mackemint yea even without gate it will be awesome :-) and for the M8, yea of course I will buy one if I can (like everyone? lol) but (can have a but? I'm not sure, but if we have to say a but) i think I should prefer real gameboy buttons and gamepad than ones used on M8tracker. Gameboy buttons and dpad seems to haver better ergonomic but as i say if it was available i would buy one immediately...

62

(89 replies, posted in Sega)

I didn't test yet loading blastem sram. I will test it later or tomorrow and say

63

(89 replies, posted in Sega)

Save sram works good with the game sonic 3, so it seems to come from the tracker!

With sonic 3 I just pressed reset, and after coming back to the game, it was saved

64

(89 replies, posted in Sega)

"So.. it shoud save every time cart boots to menu."

It should, but it don't... with the price of everdrive, that's bad that something don't work correctly... Maybe I will try update OS but I think I have the last one. I will try with normal games for see if it works with it or not.

Yea it seems to works good except the undiscontinuated sound bug and the save problem. But because I can't save I didn't make a lot of things with it so I can't test many things, because I know all my work will be lost...

I can make a video if you want, for you can understand better what's happening with sound bug. For the save it sounds everdrive's problem.