Hello,

I'm having problems when trying to use lsdj midimap with dmg-01, it doesnt work or work for 1 or 2 seconds then stop.

With gameboy advance, it works perfectly, maybe because i use a black gamelink color/gba to color/gba :

which seems to work better than this one : ?

Do you have problems with these cables (like the green one)?

Or maybe my problem is because I have modded them (the ones like the green)? One of the 4 extremity is a minijack, for use analog sync (which works great with gbc/gba and dmg-01). The black gba/color cable I have isn't modded.

The midimap problem is present with the 2 modded cables I have which are like the green one.

Does this can also be caused because arduinoboy gamelink port is the one for color/gba ?

EDIT : after more tests it appears that it's not related to cables, these green cables work good if I use gameboy advance, but not dmg-01. But I don't think this dmg-01 unit have a problem because it can send midiout and do analog sync without any problems...

I found how to resolve it :

- create a folder in the library and name it PS2Keyboard and place the the ps2 library files here. (I first placed it directly in library folder which didn't work).

- replace the line with include "utility/int_pins.h" in PS2Keyboard.h by include "int_pins.h"

- I had also to add a whitespace somewhere, arduino console explained where.

I don't know if I have to do these modifications because i'm on linux or not but if not I explained that to Catskull

Hello,

When I try to update the code of my arduinoboy (an old one from catskull) with arduino IDE, I have this error :

"PS2Keyboard.h: No such file or directory"

I installed the libraries relate to PS2 but it change nothing. I'm on linux so I placed the library in /home/me/snap/arduino on this folder I have 2 folders named : 41 and 50. I placed the PS2 library on both but nothing changed

I need to update arduinoboy code because times ago I replaced it with arduinoboy Lite code which had advantages. But now I have arduinoboy Lite and need again the normal code of arduinoboy

Thank's

4

(8 replies, posted in Nintendo Consoles)

I use gamecube + gameboy player with arduinoboy Lite. For me it's the gamecube which control other hardware with midi. But the reverse should work great, i have gba midi synth I can test it with it (never tested yet)

I also never found mods for it but the sound is great, I replaced the yellow red white gamecube cable with a new that and after that it was better I had problems with my old one coming from childhood.

I use lsdj arduinoboy v6, on newest I can't save from project screen. The creator of lsdj said about that that it has to come from my gamecube but I don't know other people who tested it with other gamecube for be sure

I successfully did what I want by combinating this :

config.xml
<CONFIG>
    <INVERT value="YES" />
</CONFIG>

mapping.xml
<MAPPINGS>
<MAP src="but:0:14" dst="/event/b" />
<MAP src="but:0:15" dst="/event/a" />
</MAPPINGS>

I let it here in case it will help someone

Hello BLEO,

Aouch, yea I should read better the documentation... I was confused because I used only mapping.xml until now and it worked good on raspberry pi with controller, and with a pi boy (raspberry pi inside gameboy shell) with the built in buttons! But because it is a raspberry pi inside, it certainly think that the button on the pi boy are an external controller.

I will test with config.xml and say, thank you! :-)

I found the gp2x mapping here :

https://wiki.littlegptracker.com/doku.p … pt:mapping

so I did that :

<MAPPINGS>
<MAP src="but:0:12" dst="/event/b" />
<MAP src="but:0:15" dst="/event/a" />
<MAP src="but:0:14" dst="/event/b" />
<MAP src="but:0:13" dst="/event/a" />
</MAPPINGS>

But it don't work, it do changes but it is acting very weird, it's like lgpt changes his principal commands in same time (for exemple one button can erase, normally you have to press A+B for that...) maybe the guy who sold me the gp2x with midi interface has an other custom mapping somewhere (I can't see it). I will ask to him

Hello,

I finally got a gp2x (f100) with midi interface. But I found the mapping keys completly garbage. A and B are at the opposite...

Do you know how to map it with config.xml? For have A on Right, close to B on Left like on the DMG-01 and all gameboys and like on sness controllers.

I already tested all these :

<MAP src="but:0:11" dst="/event/a" />
<MAP src="but:0:12" dst="/event/a" />
<MAP src="but:0:14" dst="/event/a" />
<MAP src="but:0:13" dst="/event/b" />
<MAP src="but:0:15" dst="/event/a" />
<MAP src="but:0:16" dst="/event/a" />


<MAP src="but:0:12" dst="/event/a" />
<MAP src="but:0:14" dst="/event/b" />
<MAP src="but:0:13" dst="/event/a" />
<MAP src="but:0:15" dst="/event/a" />
<MAP src="but:0:16" dst="/event/a" />

<MAP src="but:0:12" dst="/event/b" />
<MAP src="but:0:14" dst="/event/a" />
<MAP src="but:0:13" dst="/event/a" />
<MAP src="but:0:15" dst="/event/a" />
<MAP src="but:0:16" dst="/event/a" />

<MAP src="but:0:12" dst="/event/b" />
<MAP src="but:0:14" dst="/event/b" />

<MAP src="but:0:12" dst="/event/b" />
<MAP src="but:0:14" dst="/event/a" />

<MAP src="but:0:12" dst="/event/a" />
<MAP src="but:0:14" dst="/event/b" />

<MAP src="but:0:12" dst="/event/b" />
<MAP src="but:0:13" dst="/event/a" />

But none of it did what I expected...

It is acting weird I often don't understand what happening. I know something for dump events but that worked on linux for a usb controller, I don't know how use it on gp2x

After some tests I can say it works with lsdj arduinoboy v6.9.0 and before, but not newest versions

Hello,

On lsdj arduinoboy 8.4.1 I can't save when I use the gamecube gameboy player. My song is still here when I off/on gamecube but I can't save in project screen, it always fails.

On dmg-01 it works good.

I think it worked with older lsdj arduinoboy version but I have to cheak it

I have free space available...

Thank's for your response!

The idea became from that I understand that what I love the most about LSDJ was also the workflow and that it can be used with buttons and knobs which is build normally for gaming but controllers for gaming are the best we can find in term of ergonomy and so there is nothing more comfortable than make music with gamepad or with handheld console in my opinion...

I tried M8 tracker headless, which is maybe the best in this direction but I steel have problems on it (can't save a song or can't use my preferred gamepad (I use it with webdisplay app because i'm on linux). And I like the thing to add the fonctionnality I want on the code.

I thought about using many things like lsdj but maybe some things different like the song screen. It should be easyer to do I think if it was something like

[1] 2 3 4 5  6 7 +   (go on + and press a for add one) ([1] is the one playing) and if you want to loop in one number, you press for exemple B on it.

>--C-------------
----D-------------
----E------------
----G-------------

For now, the grid must be finished and and navigation must be finished where there is bugs.

I have an other project file where I was wrong started but where the playing note and tracker moving works good so I can use what I already done on it.

If you want me to share it, send me a private message with your email.

Hello,
This is a new chiptune dark experimental album I just made where I sing and where my friend 8rix putted his voice and his text on the track "s'expose".
Lyrics are in french, it's globally about end of the world, school violence and absurd, in a quite humoristic way.
cheers

https://mazhootmusic.bandcamp.com/album/dora-world

Hello,

I am making a tracker in Python, which at the end, is suppose to work on raspberry pi, and be usable with a gamepad (but also with keyboard).

The idea is to make an alternative of LGPT, maybe not as good as (because LGPT is soo great...) but something which should not crash too often (LGPT crashes too many times...) and if not too hard which can make synthesis sounds (sample + synthesis) and MIDI out (at the end maybe also MIDI CC but if we arrive until here that would be good enough lol).

I thing it is more easy to do that for beginners in python or tracker making than modifying LGPT code (which is open source)

I already made the main navigation style (dirty coded and dirty looking, but basic things working). But I don't have a lot of time to work on it, and i'm new to Python so if people are interested buy working together it will be really more fast (and fun!).

There isn't a link yet, I have to upload the project somewhere. Maybe github but I also want to look alternatives because I already use github for work and, for confidential purposes I should prefer somewhere else.

Is there some people interested in that?

Hello,

I love lgpt but it crashe a lot when using many severals midi track on my 2 raspberry pies. So I wonder if it exist an other tracker which has midi, CC, + be able to be used with a gamepad? Which is so awesome for ergonomy and saving space.

I'm on raspberry pi OS / raspbian and ubuntu linux

Edit : the crash of lgpt : the playing stop, unable to start it again if no restart of lgpt

15

(89 replies, posted in Sega)

@category.zd do you mean, use the genMDM interface in reverse to make midi out notes with MDtracker instead of midi in? Or do you mean, keep normal using of genMDM and do midi out from emulator?

The first should be so interesting, I don't know if it's possible or not but I already thinked about that... if you mean the second, I think having save sram working on everdrive or other cartridge is the way to go (with research, coding, I hope it will be possible in the future)

Because for the second, if we go this way then I would prefer just use little piggy tracker to control genMDM which already works great (works great on raspberry pi and probably on computer too)

In my opinion now the first thing to do before all is resolve everdrive (or other cartridge) sram save bug.

16

(89 replies, posted in Sega)

I also successfully used it (it was a previous version) on picodrive on RG350.