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Glasgow, Scotland.

I came across a new drone synth for the Game Boy called 'Droneboy' (thanks to Joe Bleeps for giving me a heads up).

I put together a demo video showing how it works, and with some sounds here:

https://www.youtube.com/watch?v=MADIgapdwEE

You can download it here: https://github.com/purefunktion/Droneboy

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This is great! thanks for sharing smile

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Abandoned on Fire

Nice, I love that it uses all the channels!

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Bratislava, Slovakia

It can be done easily in lsdj, but that Microcosm thing is very interesting, i want it smile

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Glasgow, Scotland.
martin_demsky wrote:

It can be done easily in lsdj, but that Microcosm thing is very interesting, i want it smile

The drones? Yeah, though perhaps not if you are using the Frequency setting (as opposed to the notes). Having it all on a couple of easily accessible screens is a bonus as well if you want just drones, as it's quicker to edit the parameters that way.

The Microcosm is wild. Would recommend.

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Bratislava, Slovakia

You can play one block of all 4 channels and change on-the-fly whatever you want, but yes this is more easy. At least it is a different way to use Gameboy than classic tracking. smile

Last edited by martin_demsky (Jun 18, 2021 4:13 pm)

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Had a play with it, fun stuff. smile Would be better if you could hold down the controls to gradually change parameters, rather than pressing it loads of times. But always happy to see any new GB sound rom

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Glasgow, Scotland.
martin_demsky wrote:

It can be done easily in lsdj, but that Microcosm thing is very interesting, i want it smile

Speaking of the Microcosm...

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NUMBSKULL

I've added Droneboy as an option for the 32k cart here: https://catskullelectronics.com/collect … flash-cart

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France Eure Et Loire

Wow! This is awesome! I feel under drugs after played with it lol

It should be even better if it was possible to change noise channel note like it is on recent lsdj version. For playing with a drone instrument like a didgeridoo on D.

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France Eure Et Loire

Wow! This is awesome! I feel under drugs after played with it lol

It should be even better if it was possible to change noise channel note like it is on recent lsdj version. For playing with a drone instrument like a didgeridoo on D. On the other channels it works

With this I think I will make new sounds for my drone project (listenable here : https://astralkinesis.bandcamp.com/albu … e-pr-sence )

Last edited by MazHoot (Jun 26, 2021 9:44 am)

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Author here
Just wanted to say that I made some additions to Droneboy
- Macro and inverted macro markers. This will enable the user to control more than one fader/controller on the same page
- Duty on wave channel and also the ability to change the dividing ratio of the noise channel on duty page
- Minor cosmetic updates.

https://github.com/purefunktion/Droneboy
Please let me know if you find any bugs or have feature suggestions.
Cheers!

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Germany

This is so wonderfull, luv that tool, thank you so much

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Finally got round to trying the new version, it's a great improvement! the macro markers are a good idea, all sorts of interesting possibilities. + the wave channel and noise stuff a great addition

My only criticism would be that changing the slider values sounds a bit steppy/clicky but I guess that's limitations of the GB hardware? + I'd still love the option to hold down controls rather than repeatedly pressing the dpad

anyway great ROM which I'll definitely be using for future recordings from my dungeon drone doom project smile https://disgustingcathedral.bandcamp.co … ters-grave

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Finally got around to make a new version of Droneboy. This time there is a a new chord page with "modify chord" part and a "chord step" part. Fill the slots in the step part with chords and change between them at your hearts desire.
Free dl and source code here
https://github.com/purefunktion/Droneboy


Cementimental wrote:

My only criticism would be that changing the slider values sounds a bit steppy/clicky but I guess that's limitations of the GB hardware

That was what I thought as well, turns out you can update the frequency without "retriggering" the sound channels so now there is no clicks when changing frequency at least. Volume is bit more involved so will have to look into that later. Thanks for the feedback, I had totally missed that!

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Got some new updates today. Continuously increase/decrease frequency(sliding tone change) and volume(clicky in the wave and noise channels kind of ok in the square ones). And the ability to copy over the frequency of a note to the frequency mode, so easier to detune and continue in the frequency mode from note mode.
Hope you like it, have a good one!