65

(89 replies, posted in Sega)

Corthax wrote:

BPM: saved in sram. Without propper loading it just sets to default.

I meaned, set the default one quicker, but yea, if save worked then it will not be really a problem. It's just that I think nobody will start make a sound with a bpm low like this. And when I used MD tracker for the first time, I searched a long time to find how change the bpm, so I instead made a sound (on RG350 emulator) with this low bpm... (I was searching key combo for jump down to bpm instead of just go to the down of page with d-pad) If the default one was a bit more quickly, the first experience of making music for user will be increased in my opinion, but it's a detail...

Corthax wrote:

I better to make new 256Kb sram tracker version for X7 testing.
Wait for 0.15b released in few days"

Thank you!! :-)

66

(89 replies, posted in Sega)

[double post]

67

(89 replies, posted in Sega)

Videos : (sorry for my difficulty to speak english I didn't speak since very long time, i'm searching all my words lol...)

- screen bug with blastEm sram : https://www.youtube.com/watch?v=VXGxpXT … e=youtu.be

-> on megadrive : launch MD tracker 13 and then again MD tracker 14

- the fabulous moment where save worked (only this time...) https://www.youtube.com/watch?v=wiQQP4Z … e=youtu.be

-> doing some stuff at home like eating or watever... for 1hour or 2... (didn't touched the megadrive! O.o)

- save don't work again and the old problem appeared again : https://www.youtube.com/watch?v=Vbr5XkS … e=youtu.be

- the undiscontunated sound bug : https://www.youtube.com/watch?v=ApQYH5H … e=youtu.be

EDIT : when watching again the videos, I noticed that sound bug seems to be ok when save works. But not if not because on the second video when I press start again for stop it seems to be completly stopped. Not like in last video

68

(89 replies, posted in Sega)

Ok, after several tries, things become different, The second time I tryed to use blastEm sram, the screen was crashed, you will see what it's like in a video I will post. I could reput the screen ok after launching MD_tracker 0_13 and then again 0_14. And after that, display was better, main screen was ok, note screen has notes already, and FX too, BUT!! When I change it, power off (or reset) and power on, it's successfully saved!! That's the first time it worked. I retried it several times after and it was the same. Notes already there on new "patterns" but save works!

This can make possible start a song and with it testing more things.

I will update the videos soon, and have to make one more for the sound bug

EDIT : ok this is really weird... now it reproduce the firsts problems. When I start megadrive again and load MD tracker, it says generating module data and it's blank... If I choose load file to sram in menu, then I have the instruments but not the notes...

69

(89 replies, posted in Sega)

So with blasEm sram, it load the sram, but without the notes, only the other informations. Notes seems to be erased when entering in note screen. I did exactly the same when I tried save state in the past. I will make a video

BlastEm save sram in this name : MD TRACKER 0_14b.bin.sram
On everdrive, srams are like this : MD TRACKER 0_14b.srm

(So I renamed it with.srm)

@her_prof ho sry i dont know why i thought it does. So if you add sync in and out it will be even more interesting!!

@mackemint yea even without gate it will be awesome :-) and for the M8, yea of course I will buy one if I can (like everyone? lol) but (can have a but? I'm not sure, but if we have to say a but) i think I should prefer real gameboy buttons and gamepad than ones used on M8tracker. Gameboy buttons and dpad seems to haver better ergonomic but as i say if it was available i would buy one immediately...

71

(89 replies, posted in Sega)

I didn't test yet loading blastem sram. I will test it later or tomorrow and say

72

(89 replies, posted in Sega)

Save sram works good with the game sonic 3, so it seems to come from the tracker!

With sonic 3 I just pressed reset, and after coming back to the game, it was saved

73

(89 replies, posted in Sega)

"So.. it shoud save every time cart boots to menu."

It should, but it don't... with the price of everdrive, that's bad that something don't work correctly... Maybe I will try update OS but I think I have the last one. I will try with normal games for see if it works with it or not.

Yea it seems to works good except the undiscontinuated sound bug and the save problem. But because I can't save I didn't make a lot of things with it so I can't test many things, because I know all my work will be lost...

I can make a video if you want, for you can understand better what's happening with sound bug. For the save it sounds everdrive's problem.

74

(89 replies, posted in Sega)

So it's the same problem on new version for save (for the sound bug too), I didn't try blastEm trick, I will test it, I need to find it and install first (it will be the linux version I only have linux for test it)

I found something I didn't saw before in everdrive's menu. If you go in the folder mega directly from megadrive, there is save, snap and txt options available. I selected save and they ask me to copy from sram to sd or sd to sram but even with that, after starting MD tracker it's still says generating module data and it's empty :-(

EDIT : I tried with chmod 777 to save folder and files but the problem is still here. I saw that the save file name.srm have spaces in it. Often programs don't like it, maybe it's something like that? But it should not be that because it's good created...

75

(89 replies, posted in Sega)

Yesss!!!

It seems that we can't send files in private message, can you give me your mail in private for I send you? the file is 65.5 ko
Yes it says generating module data at every boot.
I will try the blastEm trick and say.

I will also try with your update just in case :-)

Yea it's a great project and i'm sure there are many people interested in that. For my part I found a pi boy in my country and bought it. It's a gameboy raspberri with a real raspi, i mean, not a pi zero. I bought that because it has usb port on it but it's expensive and i don't know if it will arrive because my order is stuck in same place since 28th december with no news...

You have also pi43 which seems good, cheap, but is seems to be unconfortable and too big...

You have m8 tracker which will be released i think in the next months (but i don't know)

You have nerd seq portable which will be released this year too.

But keep working on your project! I can be interested too, and with midi/minijack port it's awesome! (if it works directly with catskull electronics midi/minijack stuff (gen mdm, ym2342, gba midi synth...) it's even better! I mean using only one mini jack. It's really frustrating when you have 2 devices with minijackMidi port but which needs minijackmidi + midicable + midiminijack to work...

If my pi boy arrive some day i will say if it works good. I plane to create a chiptune machine for that, select lgpt at startup or other trackers or music programms on emulator. If you want to boot directly on piggy and poweroff when quit i can help i did that on my raspberry pi (normal one, not the pi boy)

EDIT : also, you can consider adding gate in and gate out like on M8 tracker which will make possibility to sync with korg series and with lsdj + nanoloop (many other hardware machines works with that too like akai rhythm wolf).

77

(89 replies, posted in Sega)

I tried different things, the manual of everdrive says that :

"SRAM backup: This function allow automatic backup of SRAM save data to SD card. Every
time when user changes the game, the OS will make write a file in MEGA/SAVE/ folder, the file
name will match to ROM name"

I don't have this option when i goes in options from C menu after booting everdrive. Maybe I need update the OS? It's not activated in my case because if I turn off megadrive with MD tracker (I tried also with RESET) and back on, it always start empty.

In MEGA/SAVE, I have this file : MD TRACKER 0_13b.srm so it is suppose to works? (I don't know if it's sram file or save state file, it can be old save state one) but it don't work. Maybe a problems about rights? I will try "sudo chmod 777" on this folder and files

And if I open the in game menu ("START + DOWN") in "options" if I goes in "toolbox" I can select copy from ram to sd or copy from sd to ram. I tried do that but it does not work.

In my tests, I also discover that the undiscontinuated sound when stopping tracker, will finally stop after a few minutes.

78

(89 replies, posted in Sega)

Ok thank's for your precisions. I'm sorry if I don't understand all, when it becomes english + technical stuff (i'm french), it started to being hard to understand but I think I get it.

I don't prefer save state than standard way, I think standard way is more confortable, like saving on lsdj or on lgpt. I was just searching an other way to save because I couldn't find a standard way on your tracker. But if you plan to implement that, that's much cooler!

Keep the great work and happy new years :-)

Edit : just for know, my tests are with everdrive x7

By watching his other post I discover he added this : https://www.gotronic.fr/art-hub-4-usb-zero4u-29439.htm

maybe it was a Gpi case at beginning. I didn't know this can be done. With pi boy it's more expensive but you have already a usb port

Thank's for the link about midiPi. I prefer for now keep using the usb to midi cable because it's more little, and it actually works since a longer time than my midi cables wich become broke relatively quickly.

I use that : https://www.thomann.de/fr/thomann_midi_usb_1x1.htm

Not exactly this one but it's close. I used that usb midi cable in my video with piggy controlling megadrive 1. This video :
https://www.youtube.com/watch?v=3D4FZJC … el=MazHoot

So your link works on computer

It's seems to be more like a GPI case than a pi boy because pi boy has 6 buttons. Normally Gpi case is with a pi zero and pi boy is with raspberry pi. I didn't see usb port on GPI case (that mean that lgpt midi can't work on it) that's why I am more searching a pi boy.

But he definitly has something plugged on the right side of the "gameboy", and on Gpi case you are not suppose to be able to do that. So maybe it's another one which I don't know.

But seeing that it works with the one he has is encourageous of it can work on something like this