Hi,

I started using deflemask a few days ago. And I'm wondering : does the sound is really better on real hardware? I have a megadrive 1 and the everdrive x7 flashcard. So I listened what I did on deflemask on my megadrive 1, but I can hear a "hum" on the real hardware and some instruments are too long (this can probably fixed with note off)

These who use deflemask, do you generally record on real sega genesis/megadrive or export directly to wav via emulator?

I'm just talking about the sound quality, not about the cool thing of play it with megadrive. I didn't compare yet with my monitor sound system yet but I yould like to know what people usually do.

PS : I use deflemask on an ipad, it sounds very good

Lack of Sound wrote:

Is there room for one more? I'd like to contribute to this collaboration.

I think nothing already started here, so everyone can participate :-)

I don't know how it will start... If it was me, I am always searching voice for integrating to my chiptunes, or searching chiptune for integrate my real instruments on. (Or combo chiptune + chiptune, 1/2... lol... = everything can be done)

99

(89 replies, posted in Sega)

I tested MD TRACKER on my megadrive 1 with everdrive x7, and it works good except 2 things :

- a square sound is present additionnaly to FM channels, when you create note and play it for the first time. It's on the same note that the note created but it's still played after you stop the tracker. So it become impossible to have a silence :-) I tested to put a note off at first row in every else channels, and the note is still played so it's seems to don't come from the accessible channels.

- the save state : after saving on everdrive x7 by pressing down+start and select save state, after rebooting if I load the save state, all the values on main screen are here but not the notes inside. It seems to erase it when entering in each note page because I can see notes from 1/2 seconds before it disappear. I don't know if there is an other way to save on the tracker i'm discovering it. According to MD TRACKER.txt it seems not for now.

100

(89 replies, posted in Sega)

Just for say that I edited my message above :

MD tracker works good with picodrive (not on last emulator version). You just have to set input controller to 6 buttons, not 3 in emulator settings (if not you can't go to notes page). And don't forget to add an instrument on note page

ok, thank's for the link and explanations, I will test some trackers in the list.

- Sidwizard on VICE : works. But configuring controller is really a pain (and sidwizard is a pain to configurate too...) so I don't know if it can actually make a sound or not. It looks like working good but I can't insert a new instrument. Maybe someone with a better knowledge of sidwizard and VICE should succeed (if so says how you did please :-) )

Your first link gives a 404 error. For other link i can see only music tracks which can be played with sid? (Maybe i don't understand simething)

I don't know if it's the right place for that because it's not a nintendo handheld but...

(Normally if it works on rg-350 it works also on pocket go v2 and vice versa bacause they are close)

If people can also test for confirm or not what i'm saying that should be great :-)

- [ OK ] LGPT works very well on RG350 and pocket go v2 (on pocket go v1 t's supposed to run good too, but I couldn't make enough test on it as my pocket go v1 which I received (new) was broken, audio jack and usb didn't works... anyway for me the screen on pocket go v1 is much too small, I think I couldn't works on it for long time even if all worked good).

I had to install ROGUE on RG350 for save and import sample works on LGPT.

- YMDJ emulated on picodrive 1.96 works but can't start the sequencer (same problem on linux emulator, don't tested on windows).

- Prodigy : emulated on picodrive 1.96, works but sound is buggy

- [ OK ] MD TRACKER emulated on picodrive 1.96 works! (in picodrive settings, you have to set input controller : 6 buttons instead of 3 for access note page, if not x, y and z button will not work. I thought becoming crazy before discover that...)

- maxymiser on dacastaway : not loaded

- starkos on amstrad (arnold emulator) : not loaded

- lsdj : works good on gb emulator

@tubesockor : great! Says if you find a way! I tryed an amiga tracker which didn't work (i don't remember which one, i am just testing every tracker i found which can work with rg 350).

But I will create a new thread  for that :-)

105

(89 replies, posted in Sega)

Thank's orgia I am checking that :-)

@Corthax : with which cartridge your tracker is currently working? Only everdrive ×7 or less expensive ones?

106

(336 replies, posted in Sega)

Hello,

What's the last version downloadable of this project? I tested an old ymdj file which can be launched but i can't find how to start the sequencer. I tested prodigy, the sound works but it's buggy (I know it's not finished, I say that just for others know)

For testing chaos tracker, the github is a little confusing for me, does we have to compile it for test it? It's in assembly right? In docs I didn't find instruction of how to compile just what should be done is written.

107

(89 replies, posted in Sega)

@Corthax, do you know about YMDJ?

http://gendev.spritesmind.net/forum/vie … php?t=1874

It's also a native sega genesis tracker, but it's in progress like yours. Maybe you can work/helping each other ? These 2 projects are really awesome...

YMDJ (only one old version downloadable on internet) is good launched on RG-350 with picodrive emulator or the other one (but I can't start the tracker like on computer emulator).

MD tracker works good on RG-350 with picodrive (not on the last emulator version and not on the other emulator)
Working version of picodrive here :
https://gameblabla.nl/files/ipk/gcw0_old/

MD tracker works good on linux with GENS.

@colecomusic : extracting the file works good for me, I just double click, i'm on linux... maybe try redownloading the file?

Do you think it's possible to use HT2 on handheld emulation consoles like RG-350 ? I searched for TI emulators, but found nothing. That should be interesting because it would mean have lighted screen and usb type c battery for houston tracker :-)

I love HT2, I made 2 tracks on it which are in albums but I had issues with batteries. Rechargeable batteries seams to not work good in time, it becomes too quickly empty. I know it worked with emulation on wabbit emu, a TI emulator on linux. So maybe it will be possible?

I'm ok for collaboration too. If someone is interested in experimental and/or tribal chiptune music we can make collaboration. I can also make something in each style but my music is weird. I use lsdj, some hardware like 0coast, genMDM and acoustic instruments like didgeridoo or kamancha

110

(257 replies, posted in Software & Plug-ins)

Hello ryba, thank's for your response.

I tryed with the .dge file, placed in app folder on the rg350. It crash just after execution. Maybe I will have more chance if I compile it or it will be the same?

Sorry if I didn't read all the thread, I will do it when I will have more time

111

(257 replies, posted in Software & Plug-ins)

Hi,
I'm also interested of having picoloop working on rg350 or on pocketgo V2. I have already LGPT working on these and it works great :-)

Does it will work if I follow the "compilation for opendingux" here ? https://github.com/yoyz/picoloop

normally these handheld are on opendingux if i'm not wrong.

EDIT : for now I can't find opendingux toolchain which is needed according to my terminal. (I'm on linux)

The link where we can find it normally don't seem to work (it was here : http://www.treewalker.org/opendingux/ )

I used lsdj on GB BOY COLOUR on the past, at first it worked great but after 1/2 years (Don't remember exactly), it didn't work at all... now I can't just start gb boy colour with lsdj or with normal game. It don't start... It was never shocked or never travelled, And I used it only a few times...

I had the same problem with GB BOY COLOUR V2 which has the form of a GBA SP.