209

(46 replies, posted in General Discussion)

Horrible shame about your situation and the negative experiences on places like Jezebel. Best wishes from all of us here, no doubt

Mrwimmer wrote:
an0va wrote:

the cat photos end now!


Do I ever have an offer for you.


hm?

animalstyle wrote:


LOL


cats instead forever

I think it's a problem only with Game Boy Colors. I wondered about this a while back, too: http://chipmusic.org/forums/topic/5095/ … r-problem/

Whoa Tempest - this is rad!!

I really like the Washed Out version too ;_;

That's even still more work than something like this track, which is just a whole different song slowed down.




Try it for yourself - grab Gary Low's "I Want You," throw it in Ableton, turn on Repitch Warp mode and slow the tempo down to 95. I couldn't believe what I was witnessing there. That's the actual Washed Out song as it is - there's not even a drum loop added, haha.


And here's video proof of someone doing it from scratch:

qb wrote:

I think Invisible Robot Hands was trying to suggest that.

I think it should be considered chiptune if it sounds like chiptune, regardless of the equipment being used. If it doesn't sound like chiptune then it isn't. The term was coined in reference to C64 music and the music made on the Amiga that emulated C64 music if I'm not mistaken, so that's the kind of sound you should try to emulate if you want to make chip music.

I do understand what you're saying, but I think that's exactly how the confusion got started. It's like it started with C64 hardware SID and then soon after went to the Amiga's sampling method, so now you have lots of confused kids uselessly debating what it is. If you limit it to music that sounds like old C64 tracks or music with single cycle waveforms, you now also essentially just described early electronic music as a whole.

Sometimes I wish we all just embraced "lo-fi."  *shrug*

Looking back, Vanilla Ice's sampling is no where near as blatant as some stuff today...haha

[damn, double post]

Stim93 wrote:

For LSDJ users: Is there anyway to make a full drumkit using pulse drum and noise channel so I have my Wav channel open while still being able to utilize both of the pulse channels for other uses? .

For the longest time, I wondered how people made such full chiptune tracks, specifically in LSDJ. All of my stuff sounded so basic in comparison, and I was always running out of channels. I thought many people were using additional gear or post production tricks or something...until I started seeing people doing it live. I didn't get how so many artists were getting such a huge sound out of only four channels! I eventually learned how it's done by picking some brains, studying some source code, and observing great performances at a show (while also rocking out at the same time, haha)

So if you're interested in getting thick LSDJ sounds, check this out. This isn't just an LSDJ tip, but an advanced tracking tip in general. Try to fill up a ton of space and use multiple instruments on the same channel. If you get your hands on the source code of a super complex LSDJ song (or any module with limited channels, really), solo one channel and mute all the others. You may notice that a single channel might sound awful by itself - this is because the channel may be filled with kicks, bass, snare, chords, and part of the lead all in one pattern. Working with channel economy like this is a great start to making your stuff sound way more full. A single channel does not mean just one single instrument has to be on it.

So when you have all your channels doing this at once, it makes a huge sound! Many times it sounds like a track has more going on than there actually is - for example, you can definitely get away with placing a kick drum in the middle of a bassline (or even during a lead melody) without people noticing too much. If your song is busy enough, it might not even sound like the note is missing at all! Use all channels together instead of separating them based on "kick channel, drum channel, chord channel, and lead channel" and you'll find making this stuff isn't as difficult as it seems. Can't fit a kick drum in the pulse channel? Put one in the WAV. Can't fit your lead in the WAV? Put part of it in a pulse channel. Mix it up not just by the measure, but even per pattern...or even per note.

It may be a bit weird to start thinking this way though, especially if you come from a traditional audio recording background where each "track" has it's own thing - like for example the "kick track" only has kicks, and the "bass track" only has bass. Tracking in LSDJ isn't like that. The whole is greater than the sum of its parts. smile

defPREMIUM wrote:

heart for the record i am more asking about my future music which is bound to become more and more just regular r&b (but still made on lgpt). i would say that the ep i linked above is cm.o material

Well I mean, you said you used to post a bunch of chip stuff and now you're branching out with trackers. I don't think a single person here is going to be "the chiptune police" anymore. We've all grown up a little (at least I hope) hahaha

You're good, man. Don't worry about authenticity or validity. People can have their own preference for what they like to do, but people that shame others for not sharing that same preference are jerks, IMO

but to answer your concern about lgpt, I don't think it's as complicated as you think. Sample-based trackers aren't just modern like with LGPT and Renoise, but they go back into the history of this community back to the Amiga - even many MOD chip tunes are just samples with a super short loop, making those simple waveforms we all lust for so much here

but the general consensus of most people in 2014 I think is: 'who cares?" wink

You guys need some Ralp in here RIGHT NOW

This album is all one cart of Nanoloop, with fully seamless track switching, total relentless pain

http://ralp.bandcamp.com/album/hydrioider

224

(37 replies, posted in Audio Production)

bitjacker wrote:

is he like the new neal pert?


way spazzier hahaha