369

(29 replies, posted in LittleGPTracker)

If you want to skip between two different wavetables, just make a wave with two wavetables back to back

370

(29 replies, posted in LittleGPTracker)

Uh you can skip to any waveform. Thats the idea behind plof and lpof. And the monowave sample!

371

(29 replies, posted in LittleGPTracker)

Using Monowave projects form the hexawe comp are what got me over the wave traveling confusion. Dont be afraid to use single cycle waves either, complex waveforms can really drive the filter (especially in bass mode) in cool ways.

372

(28 replies, posted in Nintendo Handhelds)

duplicate

373

(28 replies, posted in Nintendo Handhelds)

Getting rid of the grey shadowing on chain/pattern/rows commands, instrument numbers, tempo

374

(28 replies, posted in Nintendo Handhelds)

Bummer< I was hoping to make something even more hi contrasty

375

(28 replies, posted in Nintendo Handhelds)

How do you ensure you make a DMG compatible  palette?

Threatening to sue people tends to make you a pariah yea.

377

(29 replies, posted in LittleGPTracker)

They are just waveforms, so the usual oscillator trickers, pwm stuff, pitch effects etc should all come into play.
http://wiki.littlegptracker.com/doku.ph … lator_mode

Ive been using these alot in piggy lately, the demo waveforms sound killer
http://galbanum.com/products/architecturewaveforms2010/

378

(4 replies, posted in Releases)

fuck yea

379

(7 replies, posted in Releases)

that po-12 case is the best.

380

(8 replies, posted in General Discussion)

No he mostly releases EPs

Do you have to recompile psp homebrew to work on it?

382

(45 replies, posted in General Discussion)

I know IAYD used lots of kits. The default kits could be a lot better if someone took some time to remaster them IMO.

Also more bad news:

383

(32 replies, posted in General Discussion)

Thanks again gents!

384

(32 replies, posted in General Discussion)

I wore this hat today in honor of catskulls necro post