97

(41 replies, posted in General Discussion)

in creative endeavors, motivation is like the most overrated thing there is

if you want to make something, if you REALLY, TRULY want to make something, you'll make it even if you feel like shit doing it. some people even create IN SPITE OF themselves, meaning that their creative act is a PURGING of something awful that they have to get out of their minds/hearts. consequently, they make pretty fucked up stuff

those are the things you'll remember -- not the songs you made when you were "so inspired/so motivated." that's what you see on TV said by people who HAVE to say that stuff, otherwise they'll get cut by their record company or something

people do all sorts of things without motivation -- even music, believe it or not

if a mere lack of motivation is enough to stop you from making music, maybe (the royal) you weren't meant to make music.

this is required reading: http://thelastpsychiatrist.com/2009/12/ … for_2.html

98

(5 replies, posted in Other Hardware)

Honestly, if I were you, I'd grab a copy of Serato or Traktor and then grab a pair of these: http://us.novationmusic.com/digital-dj/dicer

You can accomplish the same with a MIDI controller connected to your laptop set to do things like fire one-shot samples or use cue points, but the Dicers come in pairs for 100 bucks so those are my bet for use with vinyl turntables.

As far as your production stuff goes, if you're looking to make some new stuff with a sampler, you could just as easily do that with Ableton -- just cut up some samples and then throw them on a drum rack in Live mode, and then you'll be able to use that drum rack like a sampler. Same thing with the MIDINes, rather than using a hardware solution and recording it into your computer, it's probably going to be much cheaper to just grab Famitracker and an emulator and record from there.

Basically I'm telling you that instead of buying hardware to record the stuff that you want to use in your set, just look for software solutions that will probably be much cheaper. If you're absolutely set on using hardware though, an MPC500 will be a good way to get to where you want, albeit an expensive one >_>

99

(5 replies, posted in Other Hardware)

the kp3 can play 1 shot samples, but it can only keep 4 of them available for you to use at a time. If you want to load another sample, the kp3 will stop and wait until the sample is loaded before you can do anything, and it takes a fair bit of time for it to load samples of any size. I don't really think that a kp3 is going to be the right solution for you if you want to mess with samples, unless you're into live looping and stuff like that, and even THEN the kp3 isn't the most elegant live looping device (although beardyman woud say otherwise)

I saved space town

101

(39 replies, posted in General Discussion)

tempsoundsolutions wrote:

th

damn! touche

102

(39 replies, posted in General Discussion)

TSS, I wouldn't be so quick to judge danimal's treatment of soundguys, especially considering his credentials and multitude of live shows that he's played everywhere. You're running very close to sounding condescending, and I know that's not your intention. I'm sure we've all thought of the ways we can accidentally tell a sound guy how to do their job and made sure we haven't insulted the sound guy, but I can also think about how many times this kind of stuff has bitten me in the ass, especially considering that I try to make it as simple for sound guys as well (I only ever send 1/4" outs, because I'm pretty certain that every place has DIs, or at least a mixer that I can send the cables to). not every sound guy is bad, so the problem has to lie somewhere else.

I think that it's more an issue of stereo signals not being common enough at venues for it to be worth memorizing how to receive a stereo signal cleanly. Venues like bars and such mainly deal with rock bands, and in most cases, there isn't a direct line-in signal ever sent, much less sent in stereo. It seems like a really simple thing to cover for! But there are a bunch of places it can go wrong (your signal to DI, DI to stage, stage to mixer, mixer settings, etc.), and chances are that your sound guy has simply forgotten about it, if only because it's not something they have to deal with. It could be something as simple as flipping the "mono" switch to "stereo", or it could be as complex as a bad house configuration that phases you out, like thebitman experienced. And then when you bring in some gear that cuts out half your track because you're only receiving the left signal, they assume it's a problem with your gear because in most cases, stereo signals aren't so hard panned as to literally play only half the song. It's basically a case of square peg, round hole, but in this case, the square peg is a rock band-oriented approach to setting you up, and the round hole is you not being a (traditional) rock band.

Even if it's a simple case of sending you into the wrong channels on a mixer, sound guys will hesitate to change their configuration up because a lot of time has been put into setting up the venue to just WORK without having to change their configuration over and over again (here I'm defining configuration as which signal goes where, etc.). Even sending an auxiliary signal like an iPod or something usually remains in the same channel, and that channel has been pre-configured to receive and broadcast something like an iPod. Having to switch up their configuration to accommodate you means a potential headache in the future when they inevitably forget that they put their DIs into a different channel or something. Not to mention that a lot of venues have multiple sound people because their main person isn't available all the time. I'm not trying to make excuses for having a simple setup, I'm just trying to reason out why this kind of thing could very easily happen.

--BEGIN UNWARRANTED ADVICE REGARDING VENUES AND SOUND PEOPLE AND YOU--

This is more for everyone else than it is for Danimal, because I'm going to assume that he knows his shit re: telling the sound guy that it's stereo, etc. The best way to prepare for this kind of thing is to make your setup as easy to RECEIVE as possible -- you can have as much complexity as you want on your end, but a sound guy will like you WAY MORE if you end up throwing the entire thing into a mixer that just outputs XLR or 1/4". I've played with a guy who literally has a van full of his gear, and has to take out three giant drawers to hold the multitude of pedals, synths, and MIDI devices he uses, but he usually ends up condensing his output to a single mixer. The most important thing to consider regarding your output is to make it so that your sound guy doesn't have to change his/her configuration too much to receive you.

The next thing is to make sure you output in a format that's common to most venues -- XLR and 1/4" are the most cited because they're the most common and easiest to throw into a DI or stage signal, which is the difference between you plugging your mixer in cleanly and you having to play next to the sound booth because there's no way to translate an RCA cable to a DI without adapters that neither of you have and the only mixer that gets you to the house is at the sound booth. It makes it easier on you too! Now instead of having to remember your 1/8" AND your 1/8" to 1/4" adapter, you just have to remember the 1/4". No venue likes it when you make it difficult for them to even receive your sound, and they would sooner have YOU gimp your own show than mess with a thing that both the venue and sound guy have labored over months, if not years.

Contingency plans are always good -- having a mono setup ready just in case is never a bad idea.

The last thing to do when dealing with any venue is to TALK TO THE SOUND GUY and DON'T BE A JERK about it, as has been mentioned above. Just a simple question of "I'm sending x, is that ok?" goes a really long way to being a good performer in general, if only because it shows you being concerned about the venue AND yourself. Then you can approach being in stereo smile

--END UNWARRANTED ADVICE REGARDING VENUES AND SOUND PEOPLE AND YOU--

103

(39 replies, posted in General Discussion)

just to add to everyone else's points -- at most bars, the sound system is an afterthought, built so that they can have 80s cover bands entertain people while they drink. it sucks, but then again, so do most bars' economic outlooks, so there's not much anyone can do about it. same thing with the sound guys: sometimes you'll get an absolute jewel of a sound engineer, but quite a few are hired simply because they know how to plug everything in without blowing it up.

I've played small-ish conventions where the reason one of the musicians was only coming out of one speaker was because the "sound guy" didn't see that the mono/stereo switch on the mixer was set to mono. I figure the DI issue is also the same in most cases -- it's just "the way it works," and the complex setups that people bring are rare enough for them to not have to look up a more efficient way to do it. there are enough variables to deal with when playing any given show that running stereo is the least of your worries, anyway.

there's probably a discussion to be had about compensating for shitty sound systems (no sub, single PA, monitors being bleaaah), and I figure it happens enough with our setups that there has to be SOMETHING applicable across the board.

104

(148 replies, posted in General Discussion)

condoms

It's something that's been on my mind lately! I've been composing stuff for free game side-projects for various people at the college I graduated from, but both times I was pretty much handed the reins as far as how I wanted to go about approaching a soundtrack. My question is whether there are better ways to approach soundtracks than "write songs, hope they fit." And how much developer input do you receive/accept if any? I assume it would be a BUNCH, and I'm wondering how you'd go about incorporating the feedback.

I know that generally you'll lay out the areas of the game that need music, and then write songs for each area (menus, play modes, etc.), but I'm just interested in other ways to structure writing a soundtrack! I'M CURIOUS GUYS

106

(4 replies, posted in Constructive Criticism)

I won't say anything about the song on here, but I REALLY like the fact that you've been posting the song's progression as it evolves -- that's something more people need to do when asking for CC, and it really helps us figure out where you want the song to go, even though you haven't told us.

107

(159 replies, posted in General Discussion)

katsumbhong wrote:

None of my friends like watching it.

bro I'm right here man we live like 15 minutes away from each other

I'm dead serious let's do some MST3K

108

(159 replies, posted in General Discussion)

all trance music dgaf

109

(7 replies, posted in General Discussion)

it sometimes seems like all of NYC is a good chip venue yikes

GOTTA GET DOWN ON (THURS)DAY

111

(8 replies, posted in General Discussion)

a little addendum: checking out the venue (by attending a show that isn't related to your craft) before opening relations with their staff is super underrated imo. most of the venues that I've organized shows for (which is, sadly, like 2) have had good shows that I've attended before, so I trusted their sound system and their staff to run things smoothly.

also note: unless you're super huge and popular, you probably won't get the day you asked for, as most venues are REALLY protective of their weekends. the weekends are usually reserved for the artists that the venue themselves want to book, or artists that have a good local following so they can make monaaaayyyyyy

my first couple of shows were attended by all of like 5 people, but I was able to get more shows based on (I think) the fact that I showed up like an hour earlier than the sound guy and the fact that I was really easy to work with. so if you're convinced that your show is going to bomb attendance wise, show them that you're at least capable of running something and they'll have you in mind for future dates. but also keep in mind that chiptune is a niche of a niche, which means that the burden of proof is on you to prove that it's music worth hearing live, as most venue booking guys won't be familiar the aesthetic and cautious toward having more chiptune shows put on.

112

(100 replies, posted in General Discussion)

y'all should read some wittgenstein seriously