1

(19 replies, posted in Nintendo Handhelds)

shitbird wrote:

Please don't stop selling. My priorities are coming round the mountain.

There is no way in heck I would ever make him stop selling Nanoloop carts. After all, NL 2.3 and the gameboy camera were my introduction to the chiptune community. I'm actually thinking about getting a preloaded Nanoloop 2.7 cart with Nanoloop 2.2 on it, since I've been practicing with the Nanoloop 2.0.1 demo rom.

Looks like its too late to get one, wondering if there is going to be a restock in the next month. Otherwise i'll just keep tinkering with the Nanoloop 2.0.1 demo rom in a GBA emulator.
Update, apparently you can get an NL2.7 cart with NL2.2  preloaded onto it. Now I understand. I was confused thinking that he was selling some carts with a "Nanoloop 2.2" label on it, but it doesn't look like i'm seeing that. Considering how rare the official Nanoloop 2.2 carts are, They don't appear on ebay very often. So in theory, you can get a 2.2 cart, but with a misleading version number.

3

(9 replies, posted in Nintendo Handhelds)

This is exactly the reason why I hate running LSDJ on real hardware. My USB smart card is possibly dead by now and may have some corrosion from its battery. I really wish LSDJ carts would rely on flash memory instead of this battery eating crap.

This looks pretty promising. I'm already having fun with it. It runs decently in wine on OSX.

5

(68 replies, posted in Sega)

Bumping this to let you all know that all dropbox links in this topic are all 404. However, I did find another working link for TFM Music Maker 1.52.
https://dl.dropboxusercontent.com/s/pcx … 2.rar?dl=1
Sadly, the only link for VGM Music Maker I can find is this one.
ftp://ftp.modland.com/pub/software/trac … 20v1.11.7z

Warez Waldo wrote:

I know in the early versions, the sample channels were just dummy channels, but I assume v1.1.1 is the latest now? It says 3.0 has usable sample channels, but only 1.1.1 is available for download. I take it thats not meaning version 1, since you couldn't even save in that version, but in 1.1.1 you can. I am confused on what version is what! heh.

I ment to say version 0.3.0 was the first version with sample support. I'm glad to see that someone looked at my article :-).

7

(8 replies, posted in Nintendo Handhelds)

I don't have any flash cart for the 3DS, I'm just wondering if there is a Gameboy emulator for the 3DS that I could put on my SD card, and I could copy some LSDJ ROMs on to it.

8

(8 replies, posted in Nintendo Handhelds)

I've been getting very frustrated trying to find an easy way of getting a Gameboy emulator for the 3DS that I can run LSDJ on. I've had it with my GB USB smart card, there's just too many problems to deal with regarding LSDJ save data, and that is the reason why I plan to have LSDJ on my 3DS rather than dealing with a finicky smart card.
So the question is, has anybody tried to get LSDJ running on the Nintendo 3DS? Is it also possible to get LSDJ running on that Nintendo virtual console thing with it's Gameboy emulator that it has?

I've made an article on battle of the bits about Furious Advance Tracker. If you got any time, you can check it out here.
http://battleofthebits.org/lyceum/View/ … e+Tracker/

Hay donotrunwithpixels, did you grab FAT 2.0 in time before moogle charm went down for server maintenance?

I believe FAT 2.0 is still floating around, its available at moogle charm.
http://morganleahrecords.com/mooglecharm/nintendo.html
Theres also a GitHub for it, but its vary outdated.
https://github.com/cbrouillard/furiousadvancetracker
If I got time, I will post a song made with it here or on battle of the bits.

Here are some more requests for Deflemask 10.
GBC ROM export with customizable cullers for the text and background.
Transposing and fine tuning buttons.
Atari TIA support.
BPM display.
YAMAHA MA-3 and MA-5 support.
NES ROM export.
NSFE export.
end of list.

13

(27 replies, posted in General Discussion)

Both entry packs for originals and covers are corrupted.
I tried downloading it numerous times and it refuses to decompress the zip. Hopefully someone can upload fixed versions of these folders some time soon, because this is driving me crazy.
(Update) Great news I got them to unzip!
If you are on Mac OS X, then try using The Unarchiver app. It does an excellent job of unzipping archives in obscure formats.

Delek wrote:

Wow, really nice tune.

You've convinced me:
here is a new pre-release with Sweep functions for the Game Boy:
http://www.delek.com.ar/forum/deflemask … 6/#msg1946

NEW EFFECTS FOR THE GAME BOY:
13xy - Set Sweep Time and Shift:
Value x will set the Sweep time, and value y will set the Sweep Shift. Both have a valid range from 0 to 7. A zero value will disable the sweep.
14xx - Set Sweep Direction:
A zero value will make the sweep to go upwards, a non zero value, downwards.

Thanks, but what about 3 individual sliders for these parameters in the instrument editor? that would be much easier for someone like me.
Also, could you fix an annoying bug with the arp Macros? they shouldn't be constantly reseting the hardware envelopes on every frame. Instead you should let the hardware envelopes keep going while the arp macros are playing the arpeggio sequence, thats how LSDJ does it.

Delek wrote:

Believe me, the Hardware Sweep is not doing a different thing than the Arpeggio Macro or pitch slides. Nintendo added it to avoid the need of a advanced playback engine, which is already done in this case. It all can be done in software instead (and is more flexible).

Someone have an example of a powerful Hardware Sweep in the Square 1? Maybe a game?, or a track made in Paragoon 5?

Here's an example i did in LSDJ.
http://chipmusic.org/djmaximum/music/ha … ep-example

Delek wrote:

Seems a little bit useless the HW Sweep of the Square 1. sad
Let's do this: If you show me a Hardware Sweep that could not be done with Arpeggio Macros and Portamento, I will add it somehow. tongue

Check this!, software sweeps with arpeggio macro:
http://www.delek.com.ar/sweep.dmf
big_smile

Many tracks made with Paragon 5 and LSDJ use the hardware pitch sweep.
Personally I don't think its that useless, so it should be added. I'd be happy to test it out for you.
BTW that dmf example didn't sound vary good, it sounds kinda crappy.