thanks for the tips Low-gain
Alright for the next pixel art project I challenge ant1 to make a picture no bigger than 400x400 of a bear using only shades of green GO!!!
Ok! Nice challenge, haha.
48hrs starting from now, I'll start in the morning.
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ChipMusic.org / Forums / Posts by ant1
thanks for the tips Low-gain
Alright for the next pixel art project I challenge ant1 to make a picture no bigger than 400x400 of a bear using only shades of green GO!!!
Ok! Nice challenge, haha.
48hrs starting from now, I'll start in the morning.
like the release and the artwork gives me idea of who to challege in the 48 hour pixel art thread
Aaahh!
It's 3.15am so I'll listen in the morning. Glad you liked my picture!
This is really great info. I really want a 1200 but damn, I see sites selling them for $400... the ones on eBay seem to be either crap or overpriced and "as is." I'd love to see a good "list of stuff" of a good basic setup for AHX, etc. but I am sure it is easy enough to find on the posted links.
$400?
Amigakit have new old stock A1200s for £150 ($240), and Amigakit are fairly overpriced anyway I've been told, so second hand from somewhere else should be much cheaper. Or are they really that much rarer in the USA?
Both!
One of my mum's 50-ish-year old friends was crazily interested in this the other day, I mentioned I made "computer music" and somehow the conversation got round to trackers and how they work, and all about the different consoles, platforms, even MML, haha. It was strange.
Wrong. You had to be licensed by Nintendo, which cost a lot of money. Not to mention the dev tools and hardware.
As of this post it's free to download the developer tools from Apple, though right now the stuff for the iPad is only in beta, which you need to pay to be part of their program. $99 for standard, $299 for "enterprise" ... Which is still a bit cheaper than Microsoft's Visual Studio.Edit: and yes I'm aware of the crippled "Free" version of Visual Studio. I think I spent 300 for the simplest version of VS to compile Famitracker.
You don't need Visual Studio to write Windows programs, though, there are dozens of alternatives (many of them cross-platform too) - I wish developers would move away from MFC etc. It rather takes away from the point of open source software if it can only be built with a $300 closed-source compiler.
More on topic, iPad owners aren't going to worry about spending maybe $5-ish (?) on software which gives them the power of a $1200-ish Jazzmutant Lemur, so while it would be nice to have open source and free development on principle, it's not going to make any difference to musicians. I'm with Neil Baldwin and Trash80 in the "this has lots of potential" camp, even if I don't really like Apple as a company.
I don't think anyone at chipmusic.org has to buy one and 'hack it' though, I imagine lots of useful musical apps will arrive in due time anyway.
Putting 5 notes in the space of 4 is quite hard, since there's 6 ticks to a rows (4 x 6 = 24 isn't divisible by 5, 4 x 6 x 2 = 48 isn't divisible by 5, 4 x 6 x 3 = 72 isn't divisible by 5, 4 x 6 x 4 = 96 isn't divisible by 5, 4 x 6 x 5 of course is, but 5 rows per semiquaver is a pretty impractical way to write a song).
Try the groove on 5+5 instead of 6+6, and then you'll have:
tick - row one - note 1
tick
tick
tick
tick - note 2
tick - row two
tick
tick
tick - note 3
tick
tick - row three
tick
tick - note 4
tick
tick
tick - row four
tick - note 5
tick
tick
tick
retrigger 4 ticks on the first row
delay 3 ticks on the second row
delay 2 ticks on the third row
delay 1 tick on the fourth row
And of course double the size of it all if you want 'bigger' quintuplets. Unfortunately groove 5+5 might make some other things (arps?) sound weird, but you'll have to live with it.
If it is based around the SDL, I expect it will be available for most platforms that have SDL and none of the platforms that don't. So quit asking for new platforms, hehe.
I can probably help out with this, SDL is fun and easy, but I'm not a VJ (maybe I will be after this, haha), so I can't have any opinion on the design or direction of it, just the code.
Seems very interesting.
I will play your game!
You're welcome.
Tangerine Dream!
Esopus-Dragon, you can use Snessor 95 to get the wav files from SNES roms, and then use Schism Tracker, Chibitracker, Modplug Tracker, or Impulse Tracker to track with them, and SNESMOD that I linked to in the first reply to convert the song to spc format, and an SPC player to record your music back into wav or mp3 (or off a SNES flash cart if you've got one).
>call birds that fly towards the call and crash into the window, breaking it
there is no cost correlation in music; expensive gear adds nothing.
Until you get to proper production and mastering.
ChipMusic.org / Forums / Posts by ant1