I am down! How many complete clear cases do you have?
1,249 Apr 6, 2011 4:51 pm
Re: WTB (2) Nonfinite Electronics Dual LED USB Carts Versi (15 replies, posted in Trading Post)
1,250 Apr 5, 2011 4:35 pm
Re: WTB (2) Nonfinite Electronics Dual LED USB Carts Versi (15 replies, posted in Trading Post)
thats original'
mod your own, i have a few clear cases you could have. shove an EMS cart in it?
You will has gives me?
1,251 Apr 5, 2011 2:45 am
Re: WTB (2) Nonfinite Electronics Dual LED USB Carts Versi (15 replies, posted in Trading Post)
katsumbhong wrote:DUAL LED USB Cart
Keywords DUAL LED
just out of curiosity why do you need the dual LED version specifically?
Live Performances. Plus I like shiny things, things that glow, light up, and make space robot noises.
1,252 Apr 5, 2011 1:12 am
Re: WTB (2) Nonfinite Electronics Dual LED USB Carts Versi (15 replies, posted in Trading Post)
http://chipmusic.org/forums/topic/2704/ -led-pics/
I modded my EMS 64m carts and one of them has dual ultra-violet LEDs!
I looked at your thread. I think it's shit hot. I mod all my own gear and your words are golden.
1,253 Apr 5, 2011 1:08 am
Re: WTB (2) Nonfinite Electronics Dual LED USB Carts Versi (15 replies, posted in Trading Post)
1,254 Apr 5, 2011 1:04 am
Re: WTB (2) Nonfinite Electronics Dual LED USB Carts Versi (15 replies, posted in Trading Post)
If you can't find any you can just get a cart from kitsch-bent.com and put LSDJ on there yourself. I have one of those carts, works awesome.
DUAL LED USB Cart
Keywords DUAL LED
1,255 Apr 5, 2011 12:46 am
Topic: WTB (2) Nonfinite Electronics Dual LED USB Carts Versi (15 replies, posted in Trading Post)
Looking for (2) Nonfinite Electronics Dual LED USB Carts Version II w/ LSDJ. Let me know what's up!
1,256 Mar 31, 2011 4:41 pm
Re: Super Gameboy Pro Mod questions (10 replies, posted in Nintendo Consoles)
The only reason you'd probably want the mod is if you don't want to kill your eyes and want to record from an SNES rather than a GameBoy.
Plugging a line into the line out mod will not cut the audio coming from the system when it's plugged in.
Why would you bring around an SNES, its power brick, Super GameBoy, some sort of monitor, and LSDJ just for performances when a GameBoy does the same exact thing and is super portable?
edit: comma
Wanted to know what the benefits of the Prosound Mod on the Super Gameboy were.
I picked up the Super Gameboy so I wouldn't have to kill my eyes when I was producing. The gameboy is good for on the go and performances but needed something that I could relax and produce with LSDj without resorting to Emulator and ROM on the laptop.
1,257 Mar 31, 2011 2:05 pm
Topic: Super Gameboy Pro Mod questions (10 replies, posted in Nintendo Consoles)
Had a few questions about the Super Gameboy Pro Sound Mod. I know how to do it, but are the benefits the same as doing it on a Gameboy?
~Will hooking up a line to it, say from headphones, cut sound from the system and send them straight to the audio jack when its plugged in?
I busted out my SNES, Super Gameboy and LSDj cart to see how it sounds like UNMODDED. There is hum but not as bad as from the Gameboy.
Would you use this mainly if you were using the SNES/SGB/LSDj all for performances instead of using a Gameboy by itself???
1,258 Mar 23, 2011 5:08 pm
Re: DMG bass mod (28 replies, posted in Tutorials, Mods & How-To's)
Dude, post this up on 8bc!
1,259 Mar 22, 2011 6:39 am
Re: Bleeds--"The Heart of Phobia" 3/21/2011 (2 replies, posted in Releases)
Hotter than two mice fighting in a wool sock!
1,260 Mar 13, 2011 7:33 am
Re: Space Town Savior - Two Ghosts, One Existence (6 replies, posted in Releases)
I want to make sweet love to you.
1,261 Mar 10, 2011 6:32 am
Topic: Can you ID NL 2.3 first batch carts from others??? (1 replies, posted in Nintendo Handhelds)
Wondering if there was anyway of Identifying First Batch NanoLoop 2.3 carts vs the rest of the 2.3 production carts.
