pm'd
113 Jun 16, 2012 12:27 am
Re: MASSIVE SALE - CDs, DVDs, Vinyls, ALL MUST GO (30 replies, posted in Trading Post)
114 Jun 15, 2012 1:52 pm
Re: ASM - PCB Mount Pro Sound V3 @ Retromodding (494 replies, posted in Trading Post)
Would the Transferer II work with these?
115 Jun 12, 2012 12:36 pm
Re: Mastering Software... (29 replies, posted in Audio Production)
I use Maxim on my master bus and potentially any EQ that sounds good. It depends on what I'm doing.
Also, a lot of music you hear may or may not be over-compressed. That's why, if you hear older music, it often is quieter than today's music. Do what you can to make your mix sound "big" rather than loud. You can and probably should compress a little bit. Just don't overdo it.
The de facto definition of mastering today is more or less just applying EQ and compressors/limiters on the master channel.
This is mostly true. It's still worth it, though, if you are really going for a professional-sounding recording. I've seen really good mastering engineers work, and they know what they're doing.
I think mastering is mostly a destructive process
It is, but if done right, it should be destroying only unwanted things. Mastering engineers should have trained ears, first off, to pick out the frequencies that were potentially missed that sound harsh. If a mixing engineer does his/her job well, the mastering engineer should not have to do much of anything at all. But, most of us don't have super great equipment. If you really want a great sounding mix, it pays to have someone monitor an album on high quality equipment and get rid of spikes in certain frequencies in certain areas of a song, etc. That way you can bring your mix up to the level it should be at and not have frequency spikes causing your master meter to clip.
on your final mixdown, you would not want a compressor or limiter on the master, unless you just want to compress it to a wall of shit and lose dynamic range....
You also would potentially be getting rid of dead air, using a compressor/limiter to bring the top side of the dynamic range down to where the music peaks. There is a reason even the top of the line mixing boards like the SSL 6000 series have stereo bus compressors. People use them.
116 Jun 12, 2012 9:50 am
Re: Arturia Minibrute (63 replies, posted in Other Hardware)
I did end up preordering the Minibrute, but they have pushed the release back a couple of times to work on quality control. They are expecting it sometime at the end of the month, or so I was told. I'll let you know when I've tried it out. I'm really excited to try it!
117 Jun 12, 2012 9:47 am
Re: Mastering Software... (29 replies, posted in Audio Production)
Are you compressing?
118 Jun 11, 2012 12:19 pm
Re: My first try at LSDJ (7 replies, posted in Constructive Criticism)
It sounds like you've been playing around with the commands and the wave channel. I'd say this is good for a first track and you are moving in the right direction. Keep doing what you're doing. Mess with stuff, change parameters, and listen. Experiment with how to share channels to make it sound like there is more stuff going on at once, too. Your music will start to get better and better.
119 May 25, 2012 8:15 am
Re: Pitchfork: Radiohead's Kid A & OK Computer as 8-bit Video Game Music (75 replies, posted in General Discussion)
Krubbz wrote:it's pretty boring in my opinion.
That's probably just the Radiohead aspect of it.
No, not for me. I like me some Radiohead.
120 May 24, 2012 10:43 am
Topic: Music From Mutant Mudds is Amazing Chip (0 replies, posted in General Discussion)
Has anyone here played Mutant Mudds for the 3DS? I just got done playing it myself, and the music was a lot of what drew me to it. It was composed by someone named Troupe Gammage, who I've not heard of in the chip music scene. Maybe he goes by another name. If anyone knows, please post it here. I'd like to hear more. Anyway, here's the link to the game's sound track on the company's bandcamp. This music has nothing to do with me, I'm simply sharing. It's really great.
121 May 23, 2012 7:00 am
Re: Pitchfork: Radiohead's Kid A & OK Computer as 8-bit Video Game Music (75 replies, posted in General Discussion)
I heard this. It's not a bad cover, but it's pretty boring in my opinion. It doesn't even compare to what it could be or what I normally listen to. It's not because I don't like Kid A or OK Computer. I really do.
Example: the buildup at the end of Paranoid Android doesn't do even a tenth of what the actual song does for me. I didn't even come close to head banging. Also, Idioteque sucked. That was a big letdown. That is maybe the closest to dancy electronica they do. This shouldn't have been hard for an electronic musician.
122 May 23, 2012 6:45 am
Re: CC for my EP (2 replies, posted in Constructive Criticism)
You don't need a reason to make an EP
Anyway, it's pretty good. My favorite is Iron Irony. I was kind of hoping the drums were going to punch harder on that one though. Can I ask, does the time 2:33 hold some significance? I noticed all the songs are exactly the same length.
123 May 23, 2012 6:23 am
Re: Google Moog (31 replies, posted in General Discussion)
Does it have MIDI control?
124 May 22, 2012 12:29 pm
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
It only says it on the label
Lol, oops. So it does. I totally overlooked the fine print. That's a nice lookin' afro, Professor.
125 May 22, 2012 8:46 am
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
That guy is none other than Professor Abrasive!
Hah! That's amazing! I had no idea.
126 May 22, 2012 8:24 am
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
can you find the LED?
I was hoping it'd be in the guy's nose
127 May 22, 2012 4:42 am
Re: How is your local chiptune community? (430 replies, posted in General Discussion)
Fargo, ND. I met a guy a while back who was on 8bc from here. Can't find him anymore. So, as far as I know, it's just me.
128 May 22, 2012 12:48 am
Re: Drag'n'Derp: the gameboy cart to end all gameboy carts (705 replies, posted in Nintendo Handhelds)
I was just asking if it was reasonable to assume the price of manufacturing would go down if it sold on a large enough scale. I don't m ind dishing out the dosh.
Doubtful. Something like this is marketable to a large group, but not so large a group that it could ever (probably) be rationalized to make thousands upon thousands. Anything is possible, and if abrasive wants to spend more money to market his product and/or sell his design to a bigger company capable of factory production, maybe the price will drop drastically. That's a big "if" at this point.
No argument here. If anything $100 AUD is bloody cheap.
I agree, you get what you pay for. Somehow I suspect that EMS pays less than a living wage for the production of their carts anyway. Those of you wanting it to be cheaper, look at it like supporting your chip community while getting a great product at a fair price. I doubt this is the last thing these guys will come up with. Your money may go toward another amazing project in the future. I know I can't do stuff like this, there aren't many who can in general, and there are even fewer who can and are willing to put their time and money into projects for the chip music community. Knowing this, I will gladly pay $100AUD, if that is indeed the final price.
And, may I add, I appreciate all Mr. abrasive has done; taking time out of his apparently already busy schedule to work on this for all of us chip fanatics. Please, to those of you who are...stop complaining/hounding him. He's asked for this many times. Have patience and give respect until the release day finally comes. He'll let us know.