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(7 replies, posted in Nintendo Handhelds)

updated image:

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(7 replies, posted in Nintendo Handhelds)

All credit to Joe Bleeps for this. Just re-posting from the Chiptunes = Win group on Facebook.

Schematic of the board (link port):

Switch goes between IN and OUT analog sync.

Image of it in action. As clean as usual from Joe:

https://www.instagram.com/p/BOqDbqqgfxz … &hl=en

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(15 replies, posted in Nintendo Handhelds)

CybaPunk wrote:

i thought honestly for where i live [Australia] the price was good perhaps too good im not too bothered cause if its not as described and i can prove its a knock off ill be fine

i bought the orange one cause its weird for me cause i usually pick black or blue i was feeling a little Wild

Just looked at prices in the UK and they are like 30-40GBP more expensive than the one you got, so I was wrong!

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(15 replies, posted in Nintendo Handhelds)

Let us know how it turns out! Price seems a little steep, but it's been a while since I looked at GBAs...

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(26 replies, posted in Nintendo Handhelds)

I asked digdug about this, and apparently the sync will work both ways, which is interesting. I'll check when mine arrives and confirm this.

He's also going to be making some more in the future, so worth keeping an eye on the Etsy page smile

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(26 replies, posted in Nintendo Handhelds)

Knife Crimes wrote:
unexpectedbowtie wrote:

One question... If you cut the link cable in half, how did you know what wires corresponded to what pin without cutting it open at the connector side?

Buzz it out with a multimeter.

ohhh good shout, thanks!

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(26 replies, posted in Nintendo Handhelds)

tenshun wrote:

The schematic to make the cable is in the Lsdj manual and its easy to make if your handy with the soldering iron!

I'll give it a bash!

One question... If you cut the link cable in half, how did you know what wires corresponded to what pin without cutting it open at the connector side? That's always what's confused me...

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(26 replies, posted in Nintendo Handhelds)

tenshun wrote:

You can also use a intellijel multi hub and make a diy sync cable. Just hack a DMG 04 cable
Attach a 3.5mm jack on the other end.

Plug the 3.5 into one of the intellijel hubs input and you have 3 outs from the hub to clock the modular

Ohhh I presume this would work in the reverse too? I'll need to dig out a schematic (well, wiring diagram for the cable) and have a bash at my own.

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(26 replies, posted in Nintendo Handhelds)

infradead wrote:

tempting.  sync nanoloop and the modular

Yeah, that's my plan. I can synch both if I use the Game Boy as the master clock, but often I write something and then want to synch up the Game Boy with the modular as master, so this should help with that.

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(26 replies, posted in Nintendo Handhelds)

Got a heads up today about a one off analog sync box created for the DMG, by digdugDIY, who makes some awesome custom effects pedals and the like. It lets you sync up the Game Boy with a Volca or PO or Eurorack without the need to go via MIDI and an Arduinoboy. Pretty smart.

http://digdugdiy.com/etsy/?etsypro_product_id=499958767

I wasn't going to get it as I just got a MIDI Bastl box to go the opposite direction, but ended up giving in. Thought I'd give people a heads up, as digdug might be up for making more if there was interest!

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(9 replies, posted in Nintendo Handhelds)

Ledfyr wrote:

I'm curious, why is mono preferred when playing live? What problems does stereo introduce?

There's a few problems. Venues are often used to dealing in mono because the majority of the acts will operate that way (guitars etc) rather than in stereo.

It shouldn't really be an issue tbh, and any decent sound engineer/venue should be able to accommodate stereo signals, but it isn't always the case - especially in smaller places. As a result, it can wind up safer to just make sure you have a mono output to the desk so you don't lose out on the notes that are panned to one side or the other.

There's also the train of thought that the stereo panning doesn't really work well in the live environment anyway, since people will be stood all over the place - so won't get the benefit of the effect. It can end up with them getting an unbalanced experience of the track if they are stood nearer one speaker stack or the other.

catskull wrote:
unexpectedbowtie wrote:

My God. I didn't realise this. I must have missed that update. (he says, hoping it wasn't years and years ago).

It was. smile

:'(

catskull wrote:

Arduinoboy will convert the midi data to the keyboard data.

My God. I didn't realise this. I must have missed that update. (he says, hoping it wasn't years and years ago).

slowflood wrote:

I'm actually trying to put MIDI into lsdj, rather than the other way around.   
I *think* this may be what I'm looking for:

http://littlesounddj.wikia.com/wiki/Multiboot_MIDI_Sync

So rather than having the LSDJ out controlling the volca, have the volca controlling the LSDJ.   Not even sure if this is possible, but I'm trying to explore it.   Looking for less of a way to use it as a live performance instrument, and more of an easy (pushbutton MIDI?) way to mute and unmute individual tracks within LSDJ.

LSDJ doesn't listen or respond to MIDI notes or CC commands - just the clock. If you want to use the Game Boy as a performance instrument responding to the above, check out MGB.

https://github.com/trash80/mGB

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(9 replies, posted in Nintendo Handhelds)

To be safe, I've got mono versions of all my tracks now for playing live. At least then if the mixer dies or something it isn't a big hassle to just fire into another one. It's helpful if you want to add mono fx pedals at the end of the chain as well.

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(6 replies, posted in Nintendo Handhelds)

Err, hate to break it to you, but eh...