641

(16 replies, posted in Commodore Computers)

Oh, btw, aminet is crappy for getting games. Go to lemon amiga or something.

642

(38 replies, posted in Software & Plug-ins)

µB wrote:

Hehe, well, the nice thing about using it in Buzz is that everything has a tracker interface in there. But if you're looking for more interface work, let me know, I've got one or two more VST projects sitting on my HD. wink

It works ace in Renoise as well. I'm just daydreaming, there will never ever be enough trackers in this world big_smile

Currently I am rather swamped with work, but if you're not in a hurry, you can always show me what you have, and I can start thinking about it.

I know it's not possible, but I might just play with the concept and make a mockup wink

644

(3 replies, posted in Releases)

ZOMG! I have a song named linear feedback shift register!

I like your partial lack of hair! You must be popular with the crowd

646

(38 replies, posted in Software & Plug-ins)

So so awesome!
Now let's make a medusatracker out of it! big_smile

647

(16 replies, posted in Commodore Computers)

Chaos Engine, Speedball 2, Hired Guns, Perihelion... so so many great games.
Also you can try to get a hold of a copy of Capital Punishment. It's not terribly good, but I did some of the gfx for it back in 96 big_smile

Somebody take pics and stuff. Then post 'em here.

649

(111 replies, posted in Graphics, Artwork & Design)

What? Is that?

Just finished this for my pet Australians:

Click to see properly.

651

(59 replies, posted in Nintendo Handhelds)

NeX wrote:

here is my collection smile

Judging by that photo, so seem to be very tall!

652

(75 replies, posted in Graphics, Artwork & Design)

Looove the headless tie guy! Rest is neat too smile

All of this should so get compiled into a huge cookbook with audio previews!

654

(1,620 replies, posted in General Discussion)

You need to tape more stuff on. Larger stuff. big_smile

655

(99 replies, posted in Motion Graphics)

656

(52 replies, posted in Audio Production)

All this said, since LSDJ (or gameboy, for that matter) music tends to have a bit of a characteristic sound, are there any simple guidelines that we could all use to just make our own songs a tad more decent? A boost here, a cut there? A way to warm up and expand the limited output of the gb to make it a bit more listener- and device-friendly?