EZ flash IV... you can't go wrong

82

(18 replies, posted in Nintendo Consoles)

alex_mauer YES!

Its good to know some of the things the SNES is capable of, well, that arn't common knowledge.

If no one attempts to exploit the hardware then there maybe things the SNES is capable of which are truly unique to this platform.

It's unfair to say something is a pointless pursuit if it has untapped potential... perhaps the SNES is so

83

(18 replies, posted in Nintendo Consoles)

Well the other distinctive thing was the way it stored/compressed samples wasn't it?

Tbo I love the SNES reverb... no I REALLY love it.

I mean its basically as capable as Impulse/Millky/Fast tracker isn't it? This is why it's usually shunned right? Using these trackers on pc is certainly easier.

This idea of controlling the APU through midi is great but it doesn't have any oscillators, just sample playback and a noise channel.

I think if something like this were to be midibox-erized it would be more suitable as a midi dependant sequencer.
But this is almost a complex way of doing something which could be done by a SNES tracker.

Anyone know of any? (and no i don't mean friking Mario Paint lol [i loved that as a kid])

these 'mock ups' look so sophisticated!! iLKke is doing such a great job on these interfaces. smile can't believe these are how it's going to look.

85

(18 replies, posted in Nintendo Consoles)

yeah bucky definitely... it sounds strangely familiar. thanks for the link man smile

86

(18 replies, posted in Nintendo Consoles)

aw dog haha thanks man smile

87

(18 replies, posted in Nintendo Consoles)

http://www.midibox.org/dokuwiki/doku.ph … x_snes_apu

A midibox designed to use the SNES's APU (Audio Processing Unit)

But it was never finished.

Reading the entire page it doesn't really become clear what this person is trying to do with the APU, it sounds like they want to connect it up to a core module... and then im assuming developing some midi abilities? its pretty vague. No mention of the way the APU will be utilised, as a stand alone synth/sequencer? it mentions parallel connection to pc a few times, but thats already an existing option. The page was last edited in 2007 so im thinking its a dead project.

The only conection i've found to the person who may have started this is the name "napierzaza". Anyone know them?



EDIT: NOT A TRACKER. it converts module formats (eg. .xm)  to .spc

Found the link to it off that page too.

http://ekid.nintendev.com/xms/

Anyone used it?

Looks like dev stopped in 07.

88

(51 replies, posted in General Discussion)

little-scale: YES

89

(51 replies, posted in Nintendo Handhelds)

likeluke: yes, tri kicks are so tasty

90

(11 replies, posted in Circuit Bending)

lol thats not what kitsch said... smile

http://www.chipcoalition.com/reed-ghaza … -t225.html

edit: spelling

I had a few thousand words assigntment due for theology the night i started it. I listened to Freezedream's Lullabye the entire night/morning.

http://8bitcollective.com/music/freezedream/Lullaby/

I got a credit for the paper... pretty self explanatory

92

(327 replies, posted in General Discussion)

If you dont have the High Voltage Sid Collection you havent lived. It's a crime for people to make chip without hearing HVSC's offerings. It is true chiptune heritage

93

(4 replies, posted in Releases)

quite a delicious release

I got one a while ago from the UK (w/GB). They're not that great man, they take like 12 hours to fully charge and they're good for maybe 6.

I managed to get it working on my EZ Flash IV big_smile

that FM sounds promising (and a little sassy)

96

(24 replies, posted in Commodore Computers)

Bah, you havent heard the Synchronicity set wink

Soundbytes 5 fucking unleashed when cTrix started