161

(28 replies, posted in General Discussion)

breakphase wrote:

Especially for prog rock or metal, I could see fast arps fitting into their aesthetic.

yup, lots of recent prog metal stuff uses super fast arpeggios.. cf. the end of this Scar Symmetry track (played on a guitar!)

162

(28 replies, posted in General Discussion)

Delek wrote:

But one thing is an arpeggio and another one is an ultra fast arpeggio (like, at 60hz).

There are some chip-speed arpeggios in this 80s Tangerine Dream track:

Probably wasn't the first, but it's an early example?

btw, it's worth checking out the rest of that album, especially if you're a fan of Amiga music..



EDIT: actually here's an earlier example, first track and probably elsewhere on the album as well:


EDIT again: just remembered this 1980 Genesis track, arp starts at 5:46 but the whole track is essentially a proto-Megaman soundtrack piece:

XyNo wrote:

Like throwing a defect gameboy on this ground Hendrix style

haha chrism + fenris did this with a c64 once; it started malfunctioning mid-track and chrism threw it on the floor while still plugged in, good times

egr wrote:

I had a guy storm up to the house mixing board and slam down all the faders while yelling "This sucks!" so...

lol nice

our crew back in the days of the Perth breakcore/hardcore scene used to get similar reactions.. usually we played in bars where the regular music was more along the lines of rock bands or "indie" DJs, so the regulars (ie. old dudes not there for music at all) would storm up to the performer and complain loudly. One guy nearly threw his beer at my friend mid-set, who was in turn inspired to make the music more repetitive and abrasive as a result lol

165

(329 replies, posted in Nintendo Handhelds)

hooray, thanks oliver!

166

(329 replies, posted in Nintendo Handhelds)

oliver wrote:

i first have to find out wether the audio clicks are recognized by other devices at all. they may be too weak for volcas etc as well. "thru" would be possible but of course add latency.

yeah good point. Would it be recognised by the GBA's signal input? I've never used anything as master for nanoloop except for the monomachine running a MIDI sync pulse through a clock divider..

167

(329 replies, posted in Nintendo Handhelds)

oliver wrote:

A broken link cable and some issues with the update function set me back a few days, but now it's really almost done and I think I can start shipping monos this week, meeting the "early september" date.
Here's an overview on the pitch / pitch modulation range of the kick:

http://www.nanoloop.com/mono/monokicks1.mp3

The resolution for pitch goes from about 1/2 octave in the bass range to a very fine, sub-semitone scale for the higher tones.

this sounds super good! nice and deep, love those squiggly sounds as well. I'm gonna have a lot of fun with this!

Funnily enough, last time I was this excited about getting nanoloop (when I got my nl2.7.2 cart) I'd ordered a monomachine but hadn't received it yet. This time around, I just bought a machinedrum (got it on sunday!) and with nl mono just around the corner, I'm doubly excited.. so clearly the first thing to do will be sync the two big_smile

Actually, one question, regarding sync: Can it ever be possible for nl mono's audio sync channel to act as a 'thru'? So, if it's receiving a sync pulse from the link port, can it be passed through to the audio output (I'm guessing the right channel)? This would be really good to sync from machinedrum -> nl mono -> nl2.. Otherwise I'll just use two outputs on the machinedrum for sync, or do a good old split cable from the sync output.

*AND/OR* simultaneous sync out from the audio jack and link port?

I made a spin-off genre called DETHWAVE:
https://0f-digital.bandcamp.com/album/--4

That's the one!

170

(36 replies, posted in General Discussion)

Ah yeah, Today was one of the first chip releases I bought; so excellent!

171

(36 replies, posted in General Discussion)

freezedream wrote:

pselodux: That piece of yours is super nice!

thanks m8!

great thread! love this style

another one from biographs:
https://reckno.bandcamp.com/album/biogr … t-dissolve

and a shameless plug, I really should make more stuff like this:
https://pselodux.bandcamp.com/track/electret-ocean

173

(329 replies, posted in Nintendo Handhelds)

oliver wrote:

I personally prefer a soft, flat kick, however, here's a short loop with some pitch bending applied to kicks and the stutter function in use:

http://www.nanoloop.com/mono/nlmono5.mp3

omg that sounds IDM as f**k

I'm irrationally excited

174

(329 replies, posted in Nintendo Handhelds)

Awesome stuff! Can the LFO go into audio rate like in nl2? I love doing that with my bass sounds.

The pseudo-delay would be very helpful; I do a lot of fake delay stuff in nl2 and it'd be nice to have a helper for it. Do you think something like that would be possible to implement in nl2 as well? I know there's the note delay/one-repeat function but it'd be awesome if that could do more than one repeat (ie. as many repeats as would fit on that step for the desired time setting) and have an option to decay in volume for each repeat.. perhaps that's for another thread though big_smile

Also, is the kick pitchable? It's looking like pretty good competition for the volca kick.. Can't wait to hear how it sounds through a distortion pedal!

175

(26 replies, posted in Collaborations)

can I submit something using only the kick from PO-12, everything else from nanoloop?

BennVenn's joey joebags reader writer thing supports GB Camera, and is less than half the price:
http://bennvenn.myshopify.com/collectio … riter-gen2