Just figured this out. You can change the pitch up and down in Trippy H from the dj screen, right. Keep your finger on the right dpad while rocking slightly up and down. This pitch goes up 1 oct and down by 2. As soon as you let go of right the pitch/key returns to normal.
161 Mar 31, 2012 4:59 am
Re: Gameboy Camera Appendix (14 replies, posted in Graphics, Artwork & Design)
162 Mar 30, 2012 6:33 am
Topic: Gameboy Camera Appendix (14 replies, posted in Graphics, Artwork & Design)
I love the gameboy camera, the small library of .sav files I have is a testament. Pics, pixel art, animations and Trippy H has me glued. I noticed there are only threads for dumping pics and showing pics. I have crawled the web to find as many relevant links and info for the GBC and decided to give them an easy to find home. From the bottom up
Manual:
http://www.replacementdocs.com/download.php?view.3292
Funtoshop Official Guide:
http://s1015.photobucket.com/albums/af279/Funtography/
Great guide with a section on Trippy H and how to print your music and settings, along with the other Gbc secrets and easter eggs.
Cart Dumping With EMS and MMC:
http://jamesumber.com/?p=23
Jim's Blog Straight tutorial on the .sav transfer process with the easiest hardware to find. Jim says the MMC can only hold on save, but I have found it can hold at least 3 .sav files for the GBC.
Cart Dumping With Transferrers:
http://www.reinerziegler.de/readplus.htm#GB_Flasher
Reading up on most transfer systems being a pain so I opted for posting a link to build your own USB GB Transfer/Reader/Write Unit. Complete with PDF and PCB Stencils. On my to build list, haven't seen it in the forums here. If anyone has built it let us know how it turned out. Amazing website in general.
.Sav Pic Extractors:
http://drx.a-blast.org/~drx/projects/ga
ex.en.html
DRX, an old webpage with working links to both standalone programs Gb Cam Dump and Ghost Camera, both work fine with windows whatever.
http://gieskes.nl/gameboy-camera/
in browser .sav to gif converter with color options and a public gallery. Seems to be the easiest way to go for mac users. Gieskes is a master of many things...
Video Output:
http://gieskes.nl/gb_camera_video_out_tutorial/
If you can track down the GBA2TV adapter, a camcorder with an input jack and a long extension cord, it is the closest you can get to a moveable live Gameboy Camcorder.
-Video output with a super gameboy or gameboy player is also good for recording stationary live footage, native animations, pixel art, photo editing and makes a good tripod for time lapse. Waiting for a usb video capture to share my little animations, and I'm just to lazy to redo them as GIFs. although that might be easier.
Editing:
http://baletandesu.wordpress.com/2011/0
to-editor/
Funtoshop works with windows xp and works with the Mad Katz link cable if you have it. Edit with lots of palettes,stamps and frames, stitch panoramas, and if your sick of hardware you can turn any pic into a Gbc pic.
Fun:
http://www.ironicsans.com/2007/09/idea_
e_gam.html
Successful attempt at making color pictures
Camera Eye:
http://www.rssc.org/content/inside-game
l%E2%80%9D
Interesting and technical article on the Eye of the GBC
Flickr:
http://www.flickr.com/groups/gameboycamera/
I hope this thread helps people find info a bit easier, and maybe somebody catches something they missed. Feel free to add to the list.
163 Mar 19, 2012 10:38 am
Re: Super Game Boy Under Used (5 replies, posted in Nintendo Consoles)
LSDJ SGB edition please
That would be awesome. Even just something to hijack the FM synthesis or the samples. As far as programming, tearing up the roms would be a start. Oh and then I read the audio reference for Snes on wiki:
Processors Sony SPC700, Sony DSP
Clock rates Input: 24.576 MHz
SPC700: 1.024 MHz
Format 16-bit ADPCM, 8 channels
Output 32 kHz 16-bit stereo
Effects
ADSR envelope control
Frequency scaling and modulation using Gaussian interpolation
Echo: 8-tap FIR filter, with up to .24s delay
Noise generation
That's alot.
164 Mar 18, 2012 12:29 am
Topic: Super Game Boy Under Used (5 replies, posted in Nintendo Consoles)
I've been working on the supergame boy lately. I like using the snes for a bunch of reasons, big screen, controllers, etc. I read on the wiki and found some of the games made use of the snes sound engine. Then I found this article :
http://blog.scoutshonour.com/post/2424872085 by Christine Love
Saying basically that you can hijack the snes sounds and visuals though the sgb. Looked around for awhile and can not find anybody who has taken advantage of this insanity. For instance adding 2nd controller options with lsdj with something like Trippy H controls (reverse, scratch). Anyone else notice this?
165 Dec 22, 2011 10:37 pm
Re: Painting a DMG without covering text (27 replies, posted in Tutorials, Mods & How-To's)
Did this a week or so back, looks and feels awesome. The only place I have ever seen the x-metals paint is walmart, they don't sell it online, but call around or if your in country free of walmats, get a us buddy to send you some.
166 Apr 22, 2011 4:13 am
Re: Chipmusic Everyone Needs To Have (327 replies, posted in General Discussion)
this thread is awesome, it's tough to sort through all the music thats out there when your new, good to see people's favorites.
Neutralize's Diasasterpiece was a great suggestion
working my way through Epidemic and Melodia de Infinita,
Thanks posters
167 Apr 22, 2011 4:07 am
Re: So... How did you learn LSDj? (48 replies, posted in Nintendo Handhelds)
I started two months ago, tried the demo on an emulator and mucked around trying to figure out just how to save. Got a usb cart and I carry it every where. Always finding new things to do, I love it. Found the manual and I've been plugged in non stop. In the car, in lobbies, walking in traffic, and had more than one fight with my significant other about how much time I spend playing game boy. Happy to join the fray.