While this looks like a company account (it mostly is), its also maintained by yours truely, and includes more than a few clues to my NES/Famicom Hardware Synth
https://www.instagram.com/wwwploguecom/
1 May 17, 2017 7:26 pm
Re: Instagram? (89 replies, posted in General Discussion)
2 May 10, 2017 5:33 pm
Re: Suggestions for Famitracker/Deflemask to hardware? (18 replies, posted in General Discussion)
Need to make a real thread when my stuff is ready to show/explain in detail.
In short its a cpu upgrade/mod for the Famicom/NES with multi audio outputs and MIDI input.
(patch compatible with our in dev chipsynth FC VSTi)
3 May 9, 2017 1:54 pm
Re: Suggestions for Famitracker/Deflemask to hardware? (18 replies, posted in General Discussion)
The only reason why I'd want to go with hardware sounds is when it comes to expansion audio, and, unless you have something like one of those TNS-HFwhateverthehells, you can only really emulate those chips.
Or you wait for my hardware mod
4 Jun 30, 2016 2:37 pm
Re: Chipsynth FC teased (10 replies, posted in Software & Plug-ins)
Dave, please won't you please come here just to know one more time that we all love you so damn much.
5 Jun 30, 2016 2:26 pm
Re: Who thinks plogue chipsounds is too expensive? (59 replies, posted in Software & Plug-ins)
Hi!
76.00 GBP = 102.138 USD
63GBP is the going rate on our store. Are you adding VAT? You can usually deduce it if you have an account.
Back to working hard on the many followups...
<hint>chipsynth</hint>
6 Apr 27, 2016 4:45 pm
Re: C64 SID shootout part 4 - SID8580 vs. SwinSID Ultimate (4 replies, posted in Commodore Computers)
david, follow this link please: http://www.strayworx.com/blogspot/plogue_sidtest.wav
color me disapointed
7 Apr 27, 2016 2:42 pm
Re: C64 SID shootout part 4 - SID8580 vs. SwinSID Ultimate (4 replies, posted in Commodore Computers)
Had to do it again. Next part of the C64 SID Shootout is here, this time with a 8580 and a SwinSID Ultimate prototype. Have fun.
Could you record the new SwinSID running my SID benchmark?
http://ploguechipsounds.blogspot.ca/201
hmark.html
8 Feb 26, 2015 6:41 pm
Re: Plogue Chipspeech Teaser (59 replies, posted in Software & Plug-ins)
v1.012 February 24th 2015
Added Lady Parsec HD
All Basic presets now have "auto vibrato" activated.
http://www.plogue.com/downloads/
Hear "Lady Parsec HD" on Crusher-P's new track OBEY here
http://www.youtube.com/watch?v=P4W3f4KDSqw
9 Feb 17, 2015 4:29 pm
Re: c64g sid filter problem in cynthcart (8 replies, posted in Commodore Computers)
ok - now i found a wav file to test sid:
http://plogue.com/davidv/sidbench/sidbench1.zip
and a d64 image program:
http://plogue.com/davidv/sidbench/sidbench1.d64or simply go to:
http://ploguechipsounds.blogspot.com/20 hmark.html
I approve of this test
10 Feb 11, 2015 3:29 pm
Re: Good Vocalizers? (13 replies, posted in Software & Plug-ins)
Interesting...
In all fairness they are not selling it either. We would.
11 Feb 10, 2015 7:57 pm
Re: Plogue Chipspeech Teaser (59 replies, posted in Software & Plug-ins)
v1.009 February 10th 2015
Tweaked Lady Parsec's consonants
Added 'Attack' parameter (CC30)
Added "save as default" in plugins
Improved Release time in POLY mode
Fixed silent playback when restarting in some hosts.
Fixed parameter automation in a few hosts
Fixed SP0 Bending's "non looped" allophone-built strings
Fixed ambience reverb memory use under 192kHz
12 Feb 10, 2015 7:49 pm
Re: Good Vocalizers? (13 replies, posted in Software & Plug-ins)
If you want something free try:
http://blog.wavosaur.com/text-to-speech-vst-vst-speek/I ditched it once chipspeech came out because you basically need a instance for each line you want to speak, but I think it sounds great.
You know I would add this voice if I didn't have a conscience. VST speek uses the SAM code without authorization
Just emailed SoftVoice again...
13 Feb 8, 2015 11:31 pm
Re: Good Vocalizers? (13 replies, posted in Software & Plug-ins)
I think plouge made a Vocalizer just recently!
That's 'Plogue'
14 Feb 5, 2015 4:45 pm
Re: Opinions on Plogue Chipsounds? (And small question) (12 replies, posted in Software & Plug-ins)
Would need to reverse engineer it at various video sizes and input sample rates. Seriously, chipsounds 2.0 is next
15 Feb 5, 2015 4:21 pm
Re: Opinions on Plogue Chipsounds? (And small question) (12 replies, posted in Software & Plug-ins)
man chipsound emulations of bad emulator emulations for a future update?
Urgh would need a total rewrite! lol
16 Feb 5, 2015 4:11 pm
Re: Opinions on Plogue Chipsounds? (And small question) (12 replies, posted in Software & Plug-ins)
it does sound beautifully clean compared to the version you find online that is from the game:
https://www.youtube.com/watch?v=z3ZiVn5L9vM
Now being new to Gameboy chip music, is the difference in sound here because of Pogues squeaky clean emulation that should disappear with a bit of impulse modelling, or is there some sneaky modulation tricks on the pulse channels to get that "warble" effect?
Hey thanks!
The comparison is sadly flawed since that youtube video is
1)Compressed with youtube compression (particularly bad for sharp edges like pulses)
2)From an emulator which aliases quite a bit!
It is somehow widespread to think of emulators as perfect mediums and any chip plugin as "fake", but in reality its quite the opposite.
Emulator authors often focus on video quality (see all interpolations options in name-your-emu) more than accurate audio.
But It's unfair to assume every emulator programmer has an ear for such things as aliasing pulse waves..
I do not remember what is the best GB emu for sound these days (Mednafen?), I just know many are plain wrong.
Tetris on a DMG01 should sound like:
http://plogue.com/davidv/CS/dmg01_tetris.wav (my own recording)