113

(52 replies, posted in Nintendo Consoles)

I got a eprom-ised Lagrange point meself, didnt actually try to hack the code to play anything else yet.

Similar to this:
http://nesdev.parodius.com/bbs/viewtopi … d46ac3a1bc

Thing is i trust Kevtris's analysis of the chip 100% http://kevtris.org/nes/vrcvii.txt
BUT, havent seen any details on the FPGA implementation on the powerpack, and how it emulates it.

Beware wrote:

I'd also remove mentions of "8 bit soundchips" since Sega Genesis is very
16-bit

Well there nothing inherently '16bit' about the YM2612, its a discreet chip driven by an 8bit address/data bus. It could easily be driven by a 6502 for example. So its not that black and white. smile

XC3N wrote:

Cuz this is all I have:

Sound (PSG): Texas Instruments SN76489

4 channel mono sound (3 Square Waves, 1 White Noise)
3 tone generators, 10 octaves each, 1 white noise generator

Exaclty,  Important notes

* 3rd tone channel can be set to drive the NOISE frequency, else the noise only has 3 different frequencies.

* The noise is slitghtly different between "versions" of the SN76489, say from a ColecoVision, which uses a discreet chip than the SMS which has it on its VDC. But the musical results are very similar.

*Noise can be set to "short" which basically is a 1/16 or 1/15 Pulse width waveform.
(ie 1000000000000000) ..

you can have a look at http://mamedev.org/source/src/emu/sound/sn76496.c
for more details. This is pretty accurate now in MESS/MAME

116

(20 replies, posted in General Discussion)

ant1 wrote:

Also, I'm pretty sure one of the staff made this! smile

Yes indeed, Lee was the one who conducted the interview also, and was the one spotting the current limitations in my AY emu, which im working on now smile  He knows his stuff.

Nice!

Please keep me posted on that front.

Ogrim wrote:

Very nice! hope more people will try out the excellent Chipsounds. Will there be released an updated full version soon?

Oups forgot to mention. this Demo is also the update, so get it as well.

Cheers

Today, Plogue Art et Technologie, Inc. is releasing a free demo version of its highly acclaimed chipsounds software synthesizer.

This updated version will finally give any PC or MAC musician the chance to try and enjoy all features of chipsounds.
Hear the sounds for yourself with the improved set of presets now covering an even wider range of classic video games sounds and tones.

This updated version also includes new features suggested by our current users, such as
-Standard "parameter automation" for monotimbral use. (Multitimbral MIDI CCs still available)
-Modulation settings dont change when you switch the underlying sound chip model.

The list of chips modelled:

2A03
AY-3-8910
D1867G
DMG
P284X
POKEY
SN76489
SID (6581 and 8580)
TED (new!)
TIA
UVI
VIC-I

The demo limitations are :
-Silence after a 15 minute session
-No Save

Head to www.plogue.com for more!

120

(28 replies, posted in Audio Production)

tacticalbread wrote:

I didn't consciously close the UI, but I've loaded up Live, and tried to play it without opening the UI, and it still skips. Playing one plugin uses about half my CPU (or so Live tells me). I can run pads, bass, a kick, and a snare, without it skipping, but anything else in there and it gets very sad.

Can you give me more info on your machine's specs.
also the details of your current Samplerate and Buffersize/latency

This is not an expected behaviour on any > 2Ghz machine

Also, just to make sure, you should run this:
http://www.thesycon.de/deu/latency_check.shtml

and look for any red bars

121

(28 replies, posted in Audio Production)

tacticalbread wrote:

The sounds out of this VST are amazing, but my only problem with it is, it taxes the FUCK out of my CPU. I can't play 4 tracks at once without it skipping a bunch; Ableton Live, with a 2GHz AMD  dual-core processor. It's probably due to my on-board sound, but it still be able to play more than 4 tracks at once.

Did you try to close the UI and see if that made a difference? Some audio/video card configurations
are known to be problematic for our stuff.

122

(28 replies, posted in Audio Production)

rumpelfilter wrote:

Btw. wasn't the ARIA engine also used in the recent Steinway VST instrument? sounds really like hi-quality to me...

yes we've done the Steinway Engine before, but Steinway is 100% sample based, so quality is moslty a factor of the good original recordings.

chipsounds is like 95% live synthesis and 5% samples (roughly).

123

(28 replies, posted in Audio Production)

rumplefilter: we are prepping a demo version, so if you hesitate, by all means, please try the demo first. ..
working hard on it... cant give an ETA.

124

(28 replies, posted in Audio Production)

HI

We are working on that parameter/learn thing for an update.
Please stay put smile