Some are raw (wont work) and others are all FORM(8SSP), which i haven't seen before! (sigh)
My importer supports FORM(8SVX). need to find out what the ___ is 8SSP smile
**************************************************************
+-FORM(8SSP)  size:     42468
  |-PARA  size:        14
  |-BODY  size:     42434

Can you decompress and add a .iff extension to these to see if they work:
http://aminet.net/mods/smpl/Instruments.lha

thanks for the file, investigating....

akira^8GB wrote:

Hmm I noticed I have multiple copies of the same VST in my VST list, perhaps I did something wrong when installing. I will try to install again.
I am running Win 7 64-bit, I assume the files need to be copied to the Steinberg folder in Program Files (x86) folder for the 32 bit plugin? What is the VST2 folder?

The VST folder logic is a world wide clusterfuck, it depends on so many things.
luckily the VST in chipsounds is just a wrapper, doesnt contain any chipsounds specific code, so it shouldnt matter.

akira^8GB wrote:

The files do have an .IFF extension.

Can you send me one? Or point to a file that dont work
Mac or PC?

Decktonic wrote:

It's free to upgrade right?

Yes, free for 1.5 owners

akira^8GB wrote:

Hmm I downloaded the demo and can't find in which way I can import a single IFF file. What engine is it under? I can only import MOD.

You have to add the iff extension. ... unless you are importing raw files?

akira^8GB wrote:

Wow, 50% off!!!
So this version loads IFF samples?

Yup! If you find ones that fail or do weird stuff please send me links to them. (same thing with mod, med, etc) I cant try them all smile

chipsounds 1.6 is now out, and at 50% off for one week.
http://www.plogue.com/chipsounds-update-at-50-off/

The original poster forgot this arcade PCB recordings video:
http://www.youtube.com/watch?v=wUSLka7nNKk

My guess is its Tracker specific. I mostly did my tests with Pt2.3a (EDIT: confirmed) which just _tried_ to play those samples too fast (with obvious distorted outcomes. 

You can play samples at those very low speeds if you want in chipsounds. just play some low notes and use the pitchbend way down... but at that point its just very slow gritty DC offset sounds smile

TSC wrote:

I'm a long time med user and never bothered with 8SVX...not really sure why. How does 8SVX differ from the octave 8 wraparound method? Does Chipsounds support the octave 8 wraparound playback?

Not sure I know what you mean. The only thing i know is the Paula DMA not being able to catch up if you play too fast and start to skip samples. I basically just allowed a maximum play speed. I doubt emulating the random sample skipping is of much interest.

You may refer to something totally different though. the octaves in a 8svx files are really separate samples, one sub sample for each octave. All appended together.

akira^8GB wrote:

I will have a look at my collection of samples and let you know. I have amassed quite a few.
Also if there's any way I can *generate* the samples you need, let me know. I've got a sampler and my Amigas are ready big_smile Do you know which software -created- this type of samples?

Yes in fact
http://ftp.back2roots.org/back2roots/cd … oduct-info

And:
http://ftp.back2roots.org/back2roots/cd … /misc/8svx
(though it would need to be assembled using .. dunno which assembler)

akira^8GB wrote:

Wow that is something I never heard of and quite fantastic. Do you know what software supported them? Because I don't think any tracker I used supports them.

from http://www.textfiles.com/programming/FO … ed-efx.txt :

"MED can load raw samples and IFF 8SVX 1, 3 and 5-octave samples.
         It means that you can load practically any sample to MED and
         use it in your songs. Note that raw samples and 1-octave 8SVX
         samples can use only octaves 1 - 3. Octaves 4 and 5 play from
         octave 3."

akira^8GB wrote:

What I meant with "RAW + header" is exactly what you explain, the audio data in the IFF file is basically RAW, but it has a header/container that can do many other things. It also worked for graphics, let's remember. It was kind of a Quicktime of its time, if I am not totally wrong. Pretty impressive instead.

EA's IFF is in fact the common ancestor for both RIFF (used in wav and avi) and AIFF. I previously made a C++ class that parses all IFF derived formats (and there are quite a few, and with various endian and word sizes. .. my kind of fun). Always great to know your code can be reused smile

akira^8GB wrote:

I can help you find these samples but samples are hard to find on the internet, I been looking for specific sample disks online for a while, seems like nobody has preserved them sad

Please look for IFF files with (usually) offset 0x34 greater than 1. (when VHDR is the first chunk in the file)

Thanks!

akira^8GB wrote:

IFF is just RAW data with a header anyway.
Also they only work packed in a module, I just asked that to David. Maybe next version would support straight iff/raw sample import.

IFF(8SVX) is slightly more complex than RAW+header, as I found out yesterday while adding it to the import code. The VHDR chunk can specify sub samples representing the audio data for adjacent 'octaves' of sound (a sort of crude multisample). Very interesting for the time!

I've implemented that late last night, but its kind of hard to track down such files around.
One example that I can now import is http://aminet.net/package/mods/smpl/Instruments but I need more to make sure my code is robust.
(also if you have copies of the original Amiga Dealer Demo disks in ADF/DMS format, please tell me!)

If you know of a few good set of multi-octave 8SVX files, please send me a link, I'm building the final build of 1.6 shortly.

EDIT: I'm tackling the EA "Instant Music" Instrument folder now....

Thanks!

The demo will be updated, since essentially its the same installer as the full.
As far as demos, yeah, good idea, though so far i have collected a huge amount of user tracks that really shine for another EP.

SadPanda wrote:

Makes me wish I had an authentic copy of chipsounds (sorry I'm broke, but I swear I will buy a real copy someday)

Maybe on sept10th, the promotion will make you think about going legit <hint>

I'll add IFF (8svx) direct import for the final build, hopefully wont take me more than a few hours.